Just today, the 12.8 version of League of Legends was updated, and the attention of the summoners will notice that the Crow (Svein) has been changed again. It cannot be said to be a revision, it is considered a small update. The following is mainly to determine the positioning and equipment analysis of the Crow after the modified positioning and equipment analysis, and to talk about the advantages and disadvantages.
Start the analysis with skills:
Passive:
The amount of blood recovered by soul chips and added more than before. Crows can obtain soul chips through W (Empire Vision) and E (Never Go Again), including the death of enemy heroes. The description on the picture is actually not clear. First of all, it is the E skill. Even if the E skill is passed, you must press E (pull back) again to obtain soul chips. The most obvious situation is that you are hit E, but you cannot obtain soul chips if you die before pulling back. Passive means that nearby enemy heroes die, and they don’t need to assist, and the range is about half a screen.
Q Skills:
Not much different from before, it mainly increases basic damage and reduces cooling, mage imposition bonus and blue consumption. The most important thing is to strengthen the Fartan, and it is more comfortable to clear the line in actual combat.
W Skills:
There is no difference from before, so it reduces the blue consumption.
E Skill:
Change from passive pullback to E and press E once, so that you can pull back multiple heroes at once. At the same time, there is an extra passive move that cools down the E skill shorter when the ultimate move is turned on, which allows the crow to play more E skills in team battles.
R Skills:
R cooling is reduced, the basic damage caused per second is reduced, and the profit of magic power is reduced; the basic recovery of absorbed is reduced in level 1 ultimate move, and the 2 and 3 ultimate moves are strengthened; removing the blood bonus of soul chips, resulting in more excessive meat equipment in the early stage. If you don't fight a hero nearby after opening, it can only last for 5 seconds. If you can keep R until you reach people, you can always have a big move. You can understand it as the effect of the Dragon King's W in the past, and it does not consume blue. There is an additional deceleration effect in the second stage R. The second stage R will not end the continuous effect of R, and there is an additional soft control effect. Another important thing is that R does not calculate the cooling of R during the duration. When R ends, it will start settlement from there. Pay attention to this point.
(Remaining blood to full blood, test equipment: crown plus green armor)
It still looks very fragrant, and it is faster than the previous Crow's reply.
Comments:
The overall modified crow clearance line is more comfortable than beforeIf you take too much, the passive health increased is equivalent to 2.4 times the previous one. The mid-term tank level is higher, and you are more inclined toward the fax. I personally recommend taking the middle road so that the crow can get out of core equipment faster and improve combat effectiveness. Due to the improvement of basic skills damage, you can appropriately add some meat equipment to ensure development in the early stage. After the soul shavings and levels rise, a father with high damage and flesh will be born.
Runes selection:
Core: Swift pace
Remain calm:Damage the hero and continue to return to the blue to solve the problem of returning to the blue.
Legend Happy:Enhance attack speed.
Critical Strike: Increases kill damage.
Skeleton coating:reduces burst damage.
Toughness:Improve some toughness and slowing resistance.
Rune fragments:attack speed, magic power, armor/magic resistance
You read that right, it is indeed a fast pace. I published a fast pace article for the Crow article for the fast pace a long time ago. Although the fast pace of the previous few versions has been weakened, it is still best to improve the development of the crow line and pull this easy-to-use rune. It is very practical to rely on the line to accelerate the moving speed in the early stage, and to increase the moving speed in the middle stage to increase the hit rate of E. Moreover, the Crow is a hero who eats moving speed. The sustainability of R and the hit rate of E both depend on the moving speed. The source of damage of crows mainly depends not on runes but on equipment, so choosing runes quickly and improving development is a better choice.
The Legend series chooses Huanxin to speed up attack speed mainly to match the speed of the fast pace, and the most important point is that when the crow has E in his hand in actual combat, the enemy will keep moving. This is because the attack speed is fast, and the speed of the fast pace can keep A. A feels that the enemy moves almost the same, and the clues the lifting animation of E can increase E's hit rate.
If you have a fatal blow and perseverance, you must not choose perseverance. Crows are not suitable for breaking out after the remaining blood, and are more suitable for breaking out with healthy blood volume. You should pay attention to this point.
Skeleton enhancement anti-explosion and a little reliance, toughness is used to reduce the control duration that crows are afraid of.
Product recommendation:
Core: Large mask, ice stick, golden body
The new crow still mainly uses big masks. I mentioned the turtle before.The version of Crow needs to be overfitted in the early stage. If the pressure on the laning period is high, the red crystal or large belt can be used to supplement blood. It can be used to synthesize ice sticks in the future. (In the early stage attribute income vs. double anti-anti-anti-dynamics, health volume is more preferred) I think the crow relies a lot on the ice stick in this version. Whether it is combined with the Q skills of R or short CD, it can produce a good pulling effect.
Although this version has strengthened the profits, it is still positioned as a medium-distance foxtan. The output of the mask ice stick is enough. In the future, some functional resistance equipment are added, such as gold body, armor shoes, green armor, and serious injury books to improve tank level and fault tolerance. Needless to say, the golden body is a life-saving artifact; the green armor improves the soul chips, the R recovery effect, and the runes we click on is a quick pace, which can also be improved. The book of severe injury is used to fight a large number of conquering monsters and recovery monsters. It can extend the effect of severe injury with a large mask. If there is no opponent's lineup, there is no reply-type hero ghost book, which can be replaced with Demon's Embrace or other meat outfits. It can be decided whether your own outfit is fat or not.
Shoes, you can choose two armor shoes and mercury shoes, and see the other party’s mid-lane output type to choose.
In fact, the Crow that has not been modified on the installation can also be released like this, but this version is more suitable.
Output order:
Dolan Ring + 2 Red; the first lost chapter, first-class shoes. In the future, look at the line pressure. If you have a lot of pressure, make up the big belt and make up the red crystal evenly, and the advantage goes straight to the big mask. The second piece is filled with the ice stick and stopwatch behind the second-level shoes. Let’s see if the enemy hero lineup has resumption equipment or heroes (there are basically resumption monsters in the current environment), and you can get a small serious injury to deal with it. Subsequently, he will be replenished with golden body, green armor, and severe injuries.
Summoner Skills:
The standard configuration for ignition flash is also many with sprints, but the damage of the crow in the early stage is originally low enough, and the economical equipment speed brought by the unignited kill will be greatly reduced.
Skill points:
Master Q and Deputy W
Q is the main output skill, and the main upward is undoubtedly the main upward; although W is a problem with hit rate, E's hit rate is not very good. If E can hit, W can also hit well. Here, the secondary upward W can reduce CD and improve the slowdown effect, which is more suitable for the secondary upward; E can only point one level in the first three levels, which is mainly used for control effects.
This style of play must go to the middle, and only the middle crow is recommended. I know that there must be many people who will mention auxiliary crows, but rationally analyze that auxiliary crows are often auxiliary positions, but auxiliary positions are only T3/T4's strength, and their situation is similar to Galio, and they will also appear in auxiliary positions.Assistant, but compared with other assistance from the same position, it seems that there is plenty of energy but not enough. Moreover, this version of the crow grows faster by itself. Look at why the crows had AD position before, and it still highlights a development, and the middle lane position is more suitable. Originally AD is a position that is easy to be concentrated. If you play the auxiliary Crow full output bar, the installation speed is slow and crisp. The whole meat bar is not as good as Titan, and AD is easier to concentrate, and the half meat bar is slow. You said that if you kill E, you will be in seconds? Your E has such a high hit rate. I remember playing some hooked heroes will score faster. To be honest, I really don't recommend it. Going on the road? Dogs don't play, haha.