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How to match Diablo Immortal Holy Sect Army skills (Detailed explanation of the gameplay of the Holy Sect Army skills)

How to match Diablo Immortal Holy Sect Army skills (Detailed explanation of the gameplay of the Holy Sect Army skills)

How to match Diablo Immortal Holy Cult Skills? This profession is also very powerful in the game. When it comes to the specific combinations and combinations, what skills can be matched to help you get through the early and mid-stage period. Let’s introduce how to combine Diablo Immortal Holy Cult Skills skills.

Introduction to the skills matching of Diablo Immortal Holy Cult Army

1.Skill selection

When there are not many legendary choices in the early stage, the recommended skill selection is: Holy Flame Slash + War Horse Drag + Dedication + Rotary Shield + Sword of Heavenly Punishment

This combination can deal with most single-player monster-fighting scenes, and team up to replace the Sword of Heavenly Punishment with the Sacred Flag of Sakalam.

2. Skill introduction

The following briefly introduces the commonly used skills in the process of monster-upgrading before level 38 of the Holy Cult Army

【Normal Attack】

Punishment: Level 1 learnable, normal attack, single-body damage, 30% blocking rate added after hitting will reduce the damage you suffer by at least half (the damage you cannot block critical hit). There is a difference between blocking and dodging. Triggering dodging will invalidate the enemy's attack, including control effects. In scenarios where survival is very difficult, punishment can be used, which is equivalent to an additional 15% damage reduction.

[Shen Power Skill] Counterattack the storm, and the last blow adds a hard straight effect to the target (hard straight means that the target's body is leaning back and cannot react in a short period of time, which can interrupt the enemy's movements, except for purple elites, leaders and some immune-controlled monsters. The Holy Cult Army has many skills that have this effect).

Holy Flame Slash: Level 34 can be learned, ordinary attacks, group damage. The first choice for general scenes is to choose Holy Flame Slash. Not only is the damage high, but after using the magical skills, you can get a BUFF to defeat the target for 4 minutes, which can increase the damage of Holy Flame Slash by up to 10%.

【Skills】

Rotation shield: Level 1 can be learned. When the shield flies back, add a hard straight effect to the target.

When you have not obtained the legendary equipment [Ten Wings of Angels], when you encounter many monsters standing together (such as after just using the horse to drag it in the aisle), the gyro shield is piled up towards the monsters, and then run to another pile of monsters in the opposite direction, which can quickly gather more monsters and deal more damage.

Sweep: Level 1 can be learned, and add a hard straight effect to the target.

Shield flash: Level 3 can be learned, blinding the target, and can only walk back and forth in place, and can interrupt the enemy's movements, except for purple elites, leaders and some immune-controlled monsters.

Sword of Heavenly Punishment: You can learn at level 8, lasting for 5 seconds, with a total of 10 damage. The first damage accounts for 70% of the panel damage. Before the 5th second, you can continue to press the skill key to trigger 1 high damage, adding a hard straight effect to the target.

The Sword of Heavenly Punishment will be automatically recalled after 5 seconds, but there is no damage. You need to continue using the skill within 5 seconds before you can damage it. Except for the first stage, the damage is highest, the other 9 stages are very low. After triggering the first stage of damage, you can continue to use the skills to avoid forgetting to use them and losing large amounts of damage.

The Sword of Heavenly Punishment is a very excellent output + displacement skill. From a distance, I saw a group of monsters in front of me. I directly used the Sword of Heavenly Punishment to quickly move over and grab monster magic skills.

The Sword of Heavenly Punishment is that the monsters have a residual blood. If you lose a skill, you can go to the next place to find monsters to fight, maintain the number of combos and increase the character's experience.

War Horse Drag: You can learn at level 15. After riding a horse, you can walk freely without target obstacles. You must have monsters gathering and rushing. Purple elites, leaders and some immune-controlled monsters cannot be dragged.

Dedication: You can learn at level 20, release a circular array under your feet for 6 seconds, a total of 12 damage and group damage, and a very excellent output skill.

Judgement: You can learn at level 28. The damage range in the first stage is relatively large, and the damage range in the second stage is only a small range in the center. This skill is mainly used to control, and the damage is more than half less than the skill contribution. The control effect of the trial does not take effect on the purple elite, the leader, and some immune-controlled monsters.

Sakalam Holy Flag: You can learn at level 38. The holy flag has health points. If the health points are 0, it will disappear early. You need to pay attention to the release position. You must bring skills to team up

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