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How to trigger the data table of Xiaoyue Yishang Music in the Castle of Demon (data table trigger method guide)

How to trigger the data table of Xiaoyue Yishang Music in the Castle of Demon (data table trigger method guide)

Castle of Devil's Xiaoyue Alpine data table trigger method:

Step 1:

In the large room outside the "Bet Thrones" (under the stairs), do the 0HP method.

Step 2:

After doing 0HP, interrupt and read, transform into a bat, start from this position, fly left until the left side of the large hanging room.

Step 3:

Free fall, until the game screen changes color (longer journey)

Press SELECT first after the screen is flipped, then press A (the key corresponding to GBA)

Successful, this is the region selection:

Please press A to enter the event selection at 0.Entrance (it should have entered the location at the beginning of the city gate, but after using 0HP to get out of the city and brush the version, the data is messy, and the event selection is entered due to an error)

Press B and exit event to select and return to the main menu of the data table. It is the same as using the Debug menu to modify the call out directly (the keys of A and B correspond to GBA)

It should be noted that after selecting some items, unlike the project results in the Debug mode that is directly called out by modifying, the characters will be in a series of rooms independent of the game after selecting ENEMY mode (a test area for ENEMY mode, but commonly known as "the first undeveloped zone" in the world). However, after using 0HP to brush the version, the characters will be at the beginning of the city gate, messing up some things, resulting in the enemy's abnormal movements after the outgoing part of the enemy (such as Graham) and other problems (in this state, area selection and event selection are not feasible, but directly using the modified call out Debug mode to directly select area selection and event selection are feasible)

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