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Is "One Blood" worth playing (mobile game review and sharing)

Is

On August 3, 2016, the orthodox Hefeng Myth legendary RPG game "One Blood" developed by Japanese game developers DMM and Rejet was officially launched on the Japanese server. In November of the same year, this game was logged in major stores on both Japanese IOS and Android platforms. Thanks to its excellent core gameplay and original Hefeng story content, the game has received unanimous praise from the majority of players as soon as it was launched. To this day, although this game is not as popular as it was when it was newly launched, it still has the ability to survive. According to data from Sensortower, the well-known mobile data analysis platform, as of March 2020, the monthly income of this game on both Apple App Store and Google Play is still US$100,000. Although this achievement is different from some popular products, the average rating of 4.53 and the positive review rate of 73.15% in the Japanese App Store are enough to show the well-known game quality of this game.

In 2020, bilibili, a domestic two-dimensional concentrated area, officially obtained the exclusive agency rights of "One Blood Wild Wife", and the national server that players are looking forward to has finally arrived. On March 26, when this game was officially opened for public beta, the goal of millions of people on the game's official website had been achieved. With a try-through mentality, many players downloaded the game and came to the "Eight Million Realms", and I am one of them.

This test is particularly thankful to Asus for providing the ROG gaming phone 2 as the test machine.

Original plot Japanese myths and legends

"One Blood Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild Wild

The plot of this game starts like most RPG games. The "maximum-level big number" brings 8 powerful partners to the final boss. In desperation, he chose to escape, abandon his cultivation and start from scratch. According to common sense, the master will "fight monsters and upgrade" all the way in the days that follow. After many trials, he will come to his former old enemy again, defeat him and win in one fell swoop. Such plots are not uncommon in Chinese martial arts novels, film and television works or games, but they turn the Chinese-style elements inside into Japanese and full of flavor.

It seems that the protagonists in legends all over the world are the same routine, first suppressing and then rising, and players need to grow with them. The only difference is that some of them were born in the wonderful magical continent, some were born in the world of confrontation between gods and ghosts, and some were in the bloody martial arts world.

All characters are set

The secret ceremony mentioned in the previous story - "One Blood Wife" is the gameOne of the core gameplay is similar to the draw of cards. It borrows 2-bit power from 8 basic heroes to fusion to generate new characters. It is worth mentioning that the roles (professions) and engravings born in each fusion are not fixed. Yingjie itself also has grades, and there are naturally differences in basic values for different grades.

The huge randomness extends the playability of the game. As the demand for new characters increases, players will cycle through the draw, match the lineup, and draw again and again. This may be the charm of the card game. However, if the input-output ratio is not well grasped, it will also cause players to feel resistant, which will cause the game's reputation to decline.

As a mobile game, players seem to be accustomed to such random settings. After all, drawing cards is also one of the fun of this type of game. There are hundreds of characters with distinct personalities in the game. They are from powerful Japanese painters, including Tita, kaku, pako, Akichio and others, all of whom participated in the drawing of the character. In addition, the game's dubbing lineup is also full of stars. The joining of powerful voice actors such as Akira Ishida, Jun Fukuyama, Daisuke Nakagawa, Midorigawa Mitsuki, Takahiro Sakurai, Yuichi Nakamura, and Saori Hayami has added more glory to this game. Paired with the 120Hz refresh rate screen of ROG Game Phone 2, the original painting expressiveness of the game characters has reached a higher level, especially the scene when the rainbow card appears, which is simply an ultimate enjoyment.

Japan has always been in the world's leading position in the field of the second dimension. A mobile game can have such a lineup of painters and voice actors, which makes people sigh at the happiness of Japanese players.

Diversity cultivation mode Simple but not simple

"One Blood Wife" provides players with rich ways to develop characters, including directly improving attribute levels, equipment, awakening, etc., each item can help players gain an advantage in combat. There are also Yin-Yang turning and engraving systems that indirectly change the character positioning. Reasonable matching and adjustment can help your team cope with various situations.

I would like to mention the printing system of this game here. Compared with other aspects, printing can be said to be another core gameplay of the game. There are dozens of engravings in this work, and individual engravings will not produce any effect. After matching with the "engraving groups" of 3, 6, and 9, it will bring attribute improvements to the character. The "print group" can also be further matched to form "print group·片", which greatly improves the character's ability value. Once the "print group·片" is successfully matched, the role improvement can be described as a very different way.

When a player obtains Yingjie, he will come with two basic engravings. The weapons, armor and two accessories are equipped with three engraving slots, and a total of 14 engravings are included in the whole body. Judging from the way of obtaining engravings at this stage, it is not easy to match the entire team with the favorite "engraving group·extreme". To be precise, it is almost difficult to climb to the sky.

Get the roleThe printing time is random, the printing time is random when obtaining equipment, and the channels for free printing are limited, which greatly improves the difficulty of cultivating a perfect character. To "graduate", players also need to have a certain degree of patience and luck. Giving is proportional to gain. Once a certain role is graduated, the joy is beyond words.

Fully automatic turn-based combat

As an RPG mobile game, the combat mechanism of "One Blood" adopts a moderate turn-based mode. Each profession has its own action order, that is, there is no speed setting, and there is no action bar. In the face of battle, the matching of the lineup seems to have become the top priority. Whether to send Ninjas and Lux, who are as fast as lightning, ensure that the first move will give the enemy unexpected attack, or use Xing Yong and Tian Jiang to turn the tide, and then deal damage to destroy the world with the help of the next move, it is worth every player to think seriously.

Unlike other works, the battles in this game are fully automatic turn-based, and players cannot manually select the targets they attack and the skills they release. What can play a role in the battle situation is the timing of release of secret techniques and the additional tactics obtained from equipment tactics. Don’t underestimate these ordinary tactics on weekdays. When facing a strong enemy, reasonable tactical arrangements can even reverse the entire battle situation and turn danger into safety.

Including strategy elements in automatic combat can be called a clever move, which is to liberate the player's hands and take care of the player's sense of immersion during game combat. The highly free profession combination is also one of the highlights of the game. Whether it is the regular profession combination or the extreme 5-person team of the same profession, it can bring considerable fun to players. Of course, the corresponding number of game resources is a large number of game resources. If you want to match and play as you wish, it is inevitable that you will lose money or class money.

The screen-off mode of Asus ROG gaming phone 2 can greatly save the phone's battery and performance loss, and the unique X mode complements the same, so even the most powerful players can still hold it.

Strong content Weak social

"One Blood" is the opposite of many domestic mobile games' strategies for socializing. The social system of this game is almost 0, with neither friend functions nor public chat channels, nor PVP ladder system. It only has an original story and many core gameplay. Players can completely calm down and feel the plot and experience the game. It is most appropriate to quote a sentence from the Tang Dynasty poet Liu Yuxi in "The Inscription on the Humble Room": "Not the chaos of silk and bamboo, no labor of papers." Players no longer have to feel inferior because they can never chase Master Jin, nor have they have to be completely defeated in PVP.

Is there a game that allows you to enjoy the game content without distractions? The answer is "yes". "One Blood" can help you get rid of those objective factors from the outside world, calm down and develop yourself calmly, even though it is nowThere are also many shortcomings in optimization, such as the battle is too long and too verbose, the UI interface is not smooth, the content is too complicated, etc., but these insignificant defects are not a problem in front of devices with excellent performance and cannot affect its image in the minds of players.

毕竟这是一款更偏向单机类的游戏,没有服务器平均战力在背后赶着你前进,何不让时光慢下来静静享受呢?

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