Today I will share with you a hero with the best score in the auxiliary position in the current version. He can easily radiate the advantages of the bottom lane to the overall situation. Even if his teammates have disadvantages, he can be brought up with our own strength. The hero Shen is basically getting into an unpopular situation now. It’s not that he is not strong, but that many players don’t know how to play this hero well and don’t know how to use him to drive the overall rhythm. Today I will share some of my personal understanding with you. Players who think the text is a bit cumbersome can also go to Douyin to watch my updated teaching video. The whole game is to teach everyone how to use this hero to set the pace. The value of Grandmasters’ One and Four is not low.
First of all, let's first understand the advantages of assisting Shen: it can be used as a tank in the current row, has damage and control, has strong roaming ability, and can help teammates to be immune to some general attack damage (very restrained heroes like Sword Saint Barbarians and ADCs). The ultimate move can be supported in full maps, which basically allows our team battles to always be at the same time as more and less, thereby helping the team form an advantage. This is also the most important point, which is why Shen can score well.
A Brief Analysis of Heroes
So let's take a look at the disadvantages of assisting: short hands are afraid of kites and consumption. We will be more uncomfortable when facing double-skin milk or Senna dog head combinations, because we don't have a battery life and don't have much control. If you can't kill yourself, it will only make yourself more uncomfortable, but we can cooperate with the jungler to constantly target these lineups. Guan's ridicule time can increase with the level.
Equipment:
Since we are the auxiliary, we must be pure meat. We cannot excel like the top laner. Be careful to bring percentage damage, even pure meat will have very high damage. Sun flame is also our main source of damage. As long as the sun flame is stacked, it will be stress-free when it is crispy, and the health provided by Sun flame is also considerable, allowing us to at least withstand the damage in the early stage.
Nowadays, everyone likes to use blood-sucking or blood-recovering equipment. We can use a large anti-armor to restrain it based on this point. The anti-armor will improve the serious injury effect according to the degree of injury of the target. If the opponent has a residual health, the serious injury effect can basically prevent the target from recovering blood. It is very restrained by the lineup of the nursery cat. When we are harmed by normal attack, we can also use magic damage to rebound part of the damage to the target, which also has a very good effect on the kitchen knife team.
The subsequent equipment can be determined based on the opponent's lineup. If our team does not have the front row, we can produce three meat-packs. If our team has too many front rows, we can use auxiliary equipment to increase the damage of our teammates.
Shen can make masks because our skills also have magic damage and are percentage damage, so the opponent has a lot of meat. But when we are a kitchen knife team, Shen can make a third mask to improve the ability to hit the tank, and can cause very high damage.
Recommended Talent:
After shocks can improve their own dual resistance when we mock people, and can instantly become very fleshy.
Brutality or weakness is OK. If our AD is like Draven, we can bring weaknesses. If the other party has a lot of crispness, we can also bring triumph
Adaptive shells can improve our tankiness and fault tolerance
Hunter genius can reduce the cooling of our skills, especially the cooling of our ultimate moves
Skill Combo:
Level 1 can learn 3 skills and cooperate with AD squatting grass. When the enemy explores the grass, we will ignite the A first, and then mock them when they are about to run. They can force the opponent to have 2 summoner skills or more. If we are easily beaten when we are big, we can try 24 (WR). First pull the sword formation to block the normal attack damage, then support our teammates. It can also be used when we escape, and the effect is very good.
Detailed explanation of the game
Precautions:
Be careful of only one control skill and displacement, so don't just use it casually. Once it is empty, it is easy to be chased by the enemy. What we fear the most is pulling and kite.
Analysis of the laning and team battles:
When we are at level 1, if we have strong AD, such as Kasha, Draven, Xia, Lucian, and Xiaopao, we can learn 3 skills at level 1 to enter the grass as soon as possible. When we go from 1 grass to 2 grass, we must pay attention to eye contact, otherwise it will be easy for the opponent to get stuck in the vision when fighting each other, so even if the damage is high, it will be difficult to beat.
When AD has finished pushing the line and the line has not yet arrived, we can go to the fork of the river to make an eye, so that when the river crab is refreshed, we can capture the opponent's jungler's movements and remind AD to retreat in time to avoid being GANK. If we want to fight a river crab team, and we can't push the opponent's hands, we will not push the line and directly support our teammates, giving priority to creating a situation of more and less. If our jungler gets this river crab and AD is not controlled by the line, we can cooperate with the jungler to get another river crab.
If it is not easy to start the front team, then we can lead the line and tell our teammates to play 41 points and let the four of them involve the enemy in the middle. We will lead the line on the opposite side of the resources. When we are caught, let our teammates go to the Big Dragon/Ancient Dragon. If the opponent does not have the control skills to keep us, we can drive 24 (WR) on the spot and directly teleport the teammates.