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The second robot war level 50 strategy (detailed tutorial sharing for all staff level 50)

The second robot war level 50 strategy (detailed tutorial sharing for all staff level 50)

Hello everyone, Classic Aircraft Warfare 2. In 2009, I said that 8 50s can be achieved. Within one year, aircraft warfare enthusiasts have given 8 50 routes, and 10 years is last year. Because they did not have the opportunity to complete it personally, this year is the summer vacation of 2020. The fourth time overturned the second robot war, with the purpose of aiming to achieve all levels of 50 in the last level, including 1 Gangda R 2 Ghata 3 Gold 4 Gangda Z 5 Gangda

ZZ 6 Spa 7 Maitas 8 Basta There are eight robots in total, and I have new feelings in the process. Here are six parts to explain

1 Machine War 2 Graduation Questions

2 The impact of F91 on the entire game without F91

3 Some experiences

4 Process Overview

5 Expectations

6 Money Table (full)

Part 1: Machine War 2 Graduation Questions

The title is: No F91, No Eva, Level 20, Decisive battle with Gula, In the same level, Defeat in the 4th round, Round 8, Basta ascends 50

A brief explanation, the break in the 4th round, including the fastest defeat of other bosses, will be mentioned in the following experience that it is said that the eighth round of Basta ascends 50 was because of the eighth round, reinforcements from both sides could gather

Get together.

Note: If you have done it according to the requirements of the question, then congratulations, Machine War 2--you have graduated, because the question requires empirical algorithms, practical operations, strategic strategies, and even patience

There are high requirements in all aspects of aircraft combat. If you have not done it, come and try it!

Additional: Actually, I initially felt that there was no F91 in the fifth level, and it was also very difficult to shoot down Bick without Alvin, but the difficulty of considering this is mainly lies in whether you can follow the upgrade route and do not waste any experience. If

If you just simply shoot down Bick, it will be relatively simple, so you cannot comprehensively examine all aspects of aircraft warfare 2 capabilities.

Finally, there will be prompts in the process overview.

Part 2 The impact of F91 on the entire game

First of all, the plot has not changed. He also said that the following is different

1. We have a missing robot, which looks like nonsense. In fact, it is nonsense, but you can still feel different when fighting.

2. The third level: Shoot down 3 Dhams less, causing experience losses (the level of those 3 aircraft is not low), and because it takes 3 rounds to end, many shots are unreasonable, but these are secondary and most critical reasons

In order to reduce the money of 3 units (330), the 11 foundations were not bought in the end, and thus the 8 50s were increased, which is really unacceptable.

3. The eighth level is fakeJin Z, the fake ancient lotus, will appear in our reinforcements. It is temporarily named F92. This body has the following characteristics

a The level of occurrence is 1, and the actual blood value is 9999 (not the upper limit, that is, after 20 drops of blood are knocked out, 9979 blood is left) Sea type There is still some data that is useless.

b has infinite movement force, that is, after moving on standby, you can continue to move, and the robot always displays in blue

c Can't attack others, you won't be attacked, but it does exist, which means that if F92 is put there, the enemy has to take a detour

d can be deformed, can be deformed into a cap (note that it is a cap, not a cap, 1, 2, 3, etc.) But inorganic power can continue to deform into a cap, 1, 2, 3, attributes, growth, etc. and make a true

Getta is the same and looks are displayed in the team. However, after deformation, it does not have the characteristics of b and c, but the blood is 9999, and it cannot be changed back. In general, it is equivalent to more

A Geta robot with level 1 9999 blood.

e After deformation, enter the main ship and come out, the blood value returns to normal, completely the same as the Bucket (not the level).

f After this level, it only appears in level 12

g Sometimes the spirit bar appears, and click the emulator to crash

4 Level 12 F92 will appear with the main ship, retaining the eighth level level, and the others will be the eighth level. And F92 never appeared again after that

5 Level 16, here is just an explanation. Booker does not need to persuade him to surrender. As long as he does not kill Bina, she will still appear at level 25.

6 From the end of Level 19, the Spa driven by Gu Lian no longer has the original 4 variants. It only has the machine form when it appears, and the attributes are not added (unlike when R first came out, the attributes have changed a lot). Moreover, the firepower of the weapons and weapons has not changed, which has been very useless later. I don’t know if it has been operated on F92, such as deformation, movement, upgrade, etc., possible (I mean possible, I haven’t tried it either) The above operations have affected Spa’s model, because it may occupy the Spa model when it is deformed (although it is not Spa). Perhaps F92 does not deform. Spa is

It will be normal, I haven't tried this and it's hard to confirm it.

In general, the game designer designed the F91 as a robot that followed the troops to the end, unlike Sammy, Eva and the like.

Part 3 Some experiences

1. Priority upgrade to Maitas

The second robot war is full of robots (hehe, it seems nonsense), and robots are used to fight and defeat enemy aircraft, but there is a machine that is different, and it needs to shoulder the responsibility of the big ones at the same time.

Home repair and thrilling hatred (as ifThe responsibility of adding blood in the game is very hateful) is that it is the driving of the Maitas.

When everyone is fighting, it needs to add blood to everyone, and when it needs to move and control the shooting down sequence, it is another cannon. Since Matas needs to complete so much work at the same time

, then there are very few opportunities for fighting, but completing so much work requires level and capital, especially as the most hated robot in the 2nd of the aircraft war, I want to surround the enemy

Surve to survive and add blood to one's own people, then Matas is required to have outstanding abilities. The outstanding abilities here mean that at least before the 20th level, except for the 2 or 3 key robots, its

The level should be the highest. After reaching the 20th level, leave it to within 38-1670 to shoot down the Mecca King Kong and ascend 50 (this is the fastest).

In general, because Matas needs to add blood and pull hatred (in most cases, he is unable to fight back). In addition, fighting, pull hatred requires good equipment, that is, the level must be higher. If the blood is added, the number of shot down the body is relatively high.

It should be less, so let Maitas shoot down the body less, and its own level should be higher. Then, except for a few people, try to let Maitas shoot down the boss-level body, thereby reducing the number of shots and ensuring the level is out.

People, then you can complete the important tasks of blood-adding machines and hatred machines before the boss.

Add to add, at level 50 Maitas at level 25, you can use Maitas to restrain 4 level 48, and then kill the low-level monster next to Shia. Just be careful not to let Maitas shoot down the opponent~~ (Are you awesome~)

2. Make full use of the terrain

I actually don't use this well, but I think it's necessary to bring it up.

The terrain I have used is roughly divided into the following categories

a 用空类型(一般是主舰) 扯开 对方陆类型或者海类型。

b When standing on the water, the local land type, most of the bodies have less blood, and some of the bodies and some of the firepower are not in the sea.

c Some bodies (most types of routes) terrain affects hits

3. About experience

First give two examples, take gold as an example

a Gold 2-14 Shoot down Level 4 Chak, rise to 4-100; Gold 3-68 Shoot down Level 4 Chak, rise to 4-100 Conclusion: The beginning experience is different, the shooting down the same monster, the final experience is the same

b Take Kim 2-14 as an example. Kim 2-14 shot down Level 2 Chak rose to 3-68 and then shot down Level 4 Zain to 4-88; Kim 2-14 shot down Level 4 Zain to 4-84 and then shot down Level 2 Chak rose to 4-75

Conclusion: The experience at the beginning is the same. Shoot down the higher level firstThen shoot down the low level, experience is higher than sequential shooting down (levels from low to high, and inherent experience of the same level from low to high).

Explanation: A Example can be used when calculating the shooting down sequence from behind to front. Let me give you a practical example

For example, when you are up to 50, I have never seen anyone in the room. If you use level 47 to shoot down the level 48 Xiubo, you can go up to 50. Many people will let you shoot down the level 41-X and shoot down the level 48 Xiya to 48-Y. Then 2 bases will be within 48-88. If you shoot down the level 48 Xiubo to 50, generally speaking, X will be very small (no more than 200, mostly 143), but there are very few monsters above level 40, so if X can be bigger, it will not only save you some experience,

It is also equivalent to allocating a lot of experience to other organisms. But in fact, just shoot down Shia 41-919. How to calculate this 919 is an example. Use 41-919 to shoot down Shia and rise to

47-1 Shoot down 48 Xiubo again, rise to 49-509, and then 2 bases to 50, which will save more than 700 or more experience at level 41. This is not a small number, enough to match the 40+ body. Of course, algorithm

Although it is feasible, but 2 basic 509 is not easy to brush~~

b Example This is very complicated. First of all, everyone should be clear that example b is a special case. This "special" does not mean that special appears occasionally, but a specific meaning, that is, it appears in some

What is a specific occasion in a specific occasion? Although the above example b is written casually, I think it can still explain some problems. The core of the problem lies in a word - "jump", and around this word, it will produce such as 37 shot down

Salary 50 38 shot down Mecca King Kong and other examples.

So what does it have to do with skipping in a specific occasion?

The specific occasion here refers to a specific level where the inherent experience of the body is higher than that of other bodies (usually 100), and the more high the higher the more, the more obvious the jump will be. Example

For example, El Mecca King Kong has a natural experience of 400, and that jumps so high! so! ! so! ! Therefore, if you want to try your best to advance, you must use specific occasions where there are great differences in inherent experience.

A few points need to be added here,

---1 If you want to optimize experience, you should pay attention to the difference in inherent experience. Sometimes, the two bodies have 10 different experiences. If you first shoot down those with high inherent experiences, you will have a level of difference, especially the 16th level Bawu

The problem with Jimmy is the representative of such problems. Bawu has 140, Jimmy 110, and there are more than one aircraft. At the same time, with other advanced bodies, it will make you dizzy. At this time, I will recommend it

I recommend you to list a table (how to list it yourselfI tried it myself, and I also posted in the past), and then honestly calculate it, just combine the characteristics of example a and the characteristics of “skip grade” in example b.

---2 Many people think that shooting down monsters with lower levels is a waste of experience. Yes, this is the case in most cases, but in specific situations, it is not the case that you can "jump" in a specific situation.

So, especially in the later stage of the game, many enemy aircraft are lower than their own level. If they do not have a thorough calculation, more experience or less experience and miss the opportunity to skip the level, it will be more than worth it. Just like Example B, there is no need for

To shoot down 2nd level chakra, directly shoot down 4th level chakra is higher than hitting 2 first and then hitting 4, this is the missed opportunity to jump. And if you want to upgrade to a few more levels of 50, shoot down the low-level monster to achieve

The purpose of skipping is necessary, and sometimes a large number of low-level monsters are sacrificed to skip. Of course, the mastery of this number still depends on whether the calculation of experience is reasonable and accurate. This

The knowledge in terms of Machine War 2 is the most difficult one. Please understand it yourself.

As long as you master the characteristics of the a and b examples and can flexibly apply them, the experience part will basically be a part of it. After all, it is difficult to explain clearly in the empirical algorithm, and it is even more difficult to ensure the optimality.

In order to believe in the bad pen tip, there are still many things to write about experience calculations, such as how to draw detailed details about 8 50 upgrade routes. This requires proficient application of the empirical algorithm.

The degree of familiarity, especially to the point of being sensitive to example b.

But consider writing it is worse than everyone who calculates it by themselves, and it may not be very good. I will just briefly mention my ideas here.

If everyone is very familiar with the big jump level of 41 shooting down Shia, 41 shooting down Jill, 38 shooting down Mecca King Kong, etc., then applying these big jump levels to small jump levels will probably be very big

The function of

, I give a few data, the brackets are inherent experience, Bu X1(190), Dayi(190), Zai(190), etc., etc. These are already considered high, and at this time, the calculation of Shiajir will be calculated

The method is also used on them. I believe it will save a lot of experience. Smaller ones such as Messala (150), Xiubo (155), Bomba (140), etc. can be used as a small jump.

Even if these small jumps are stringed together, I personally feel that it is the available upgrade route.

Of course, in terms of experience algorithms, I can't guarantee that the best is the most reasonable. Everyone should do more calculations for themselves. I believe that the bad pen tip is correct!

4.50 upgrade route assist

This is not how to be specificCalculate the 50-level upgrade route, but is an auxiliary function for the 50-level route, which is a supplement to the above experience, that is, fully calculate the 50-level upgrade route

线时,务必要考虑每关的实际特点,包括

a Except for Gundam, other bodies do not appear in every level. You need to pay attention to when calculating, such as the main ship is not present at level 26, 24, 21, 18, 15, 11, 7, the main ship is not present at level 12, the main ship appears at last, etc.

Uh, give this example, it means that it is not that the main ship will be raised by 50 in the end, but that it is at the level where the main ship is not present. Don't cause this level because of route problems. The enemy planes that did not exist in the route need to be shot down.

There is no available body. Here, other bodies and available bodies mainly refer to the main ship. To put it bluntly, there is a chak now. No one needs to shoot down him on the route, but we don't

Other bodies can shoot it down, which is embarrassing.

b In some specific levels, such as killing the enemy in 3 levels and 3 rounds, shooting down Bick in 5 levels and 16 levels, etc., we need to consider the actual position of our body and the operability of shooting down enemy aircraft, such as shooting down in 3 levels

The enemy planes are all specified and cannot be changed basically. Of course, they refer to the situation without F91. Uh, this third level does not seem to be general. For example, the fifth level kills Pik, Gaita is destined to be used to surround the game.

G, if you want him to shoot down some enemy planes, you must consider whether you can actually shoot down.

Of course, sometimes there is no way. You must first shoot down some specific bodies, such as level 25, you must first shoot down 2 Actor and El around Shia, and then shoot down 48 levels. As mentioned earlier, you can use mic

Tas-one restrains all opponents at level 48.

After considering the actual characteristics of each level, master the basic empirical algorithm, and then figure out the special algorithm above. I believe everyone can calculate a more reasonable 50 upgrade route. As for the best, this

No one can tell clearly.

5. Make more use of counterattack

Mobile War 2 is a typical turn-based system. Each body of our side only has one phone call. How to reasonably grasp it is a key. At this time, using counterattack will invisibly be equivalent to two moves in one round. Then, if you control these two opportunities, you can control the overall situation well. So how to control it?

a Analysis of the character of the enemy aircraft. This has been posted before. Let me briefly explain here that most of the bodies choose according to the order of 1 kill, 2 no counterattack, 3 weak ability, 4 attackable, which means that you can choose

The first one does not select the second one, you cannot select the first one, and see if you can select two, you cannot view the third one, and wait, there are some machines.Lazy body is more special, that is, if there are enemies within the attack range, it will not

I will be choosing other people, such as level 16 Xigu, and some bodies only attack specific characters, such as level 22, most enemy planes will attack the main ship. Of course there are some more special cases, but it is very

Rare not explained here.

b After the personality analysis is completed, you need to use it to determine which bodies of our side (mostly Maitas and the main ship) will be attacked, and then calculate how much blood our side can hit the opponent. The end of the round,

Use counterattack to control the entire situation well, because no matter who I attack or who I attack, I already know. Isn’t this just to know yourself and your enemy?

6. Spirit

Introduce here the key spirit that can be used in addition to the hot-blooded attack, the following order is based on its importance

Interference: 100 spirit, no one can release it twice in the game. Interference, because the interference is really too bt, there is interference. The enemy hits in the current round, which includes the end of our round and the opponent's attack

It is still halved when hitting us. A powerful means to kill the big boss.

Fax consumes 100 spirit, controls the positioning, shoot down order, etc., with significant effect

Friendship: It takes 30 spirits and add 50 HP to any body of our body. Personally, I feel that the effect is better than love, because at critical moments, it is enough for a few people to need a small amount of blood. I use Spa's friendship

The most common ones are Maitas's (it's a pity that there is no love).

Rage/Rage, consumes 150/100. The biggest feature: Ignore the armor, belongs to the sacred damage (Zeus plus the desolate effect), can be used to pull revenge, long-range attack, and high-defense bosses, but I only

I used rage in the last level of Killing Xiu, but I never used it again. After all, this thing still needs to be cleaned.

Accelerating, movement can be used, defense, gold can resist to the maximum extent, love will be full of blood, but there is interference, defense and love will feel infinitely gone~~

7. Fastest kill

Simply put, I used the above two experiences 5 and 6.

What should I do if I want to kill the fastest?

It is undoubtedly the maximum output, how can it be the maximum output?

No need to say, everyone will calculate, and the key is experience 5. Use counterattack and attacks to maximize the output. Use the other party to hit us and output the highest body to get the highest loss.

Exit, so as to achieve the fastest kill. As for what kind of anger, fax is pulled down can only be regarded as an auxiliary means. Taking the 4-round killing break as an example, the steps are as follows

--1, first roundGaita Tiger accelerates to change dragons, and then go up with passion. Counterattack and stop for the first time

--2. The key in the second round is here. Continue to the passionate attack of the Dragon, and be hit by the Dragon. At this time, the Dragon is already in a state of death with one blow (I am the 45th level Gaita)

--3. Interference, this is the core. After Gaita attacks and enters the one-hit death state, use interference. Then, after the round is over, the attack will be delayed. Gaita, our highest output, will be reversed.

Shoot, because there is interference, the Gatta will not die, thus achieving the highest output and achieving the fastest kill

--4. Our output

--5. Start the third round, use interference again, then output again, and be counterattacked by Gaita. Here, we only have Gangda Z and Gangda ZZ that have interference

--6. Round 4: Friendship is built, and output another round, you can add anger.

Give a data, level 45, level 197, break 197 (422-255), then according to the above operation, you can get blood after the 4th round 197*3 +197*3 +197 +197 +197 +197 =1970, spaces are separated to indicate a reply

Complete, this is the rest. 3940-1970=1970 Blood, just half of the blood is lost, Gaita will destroy half of the blood alone, and everyone will forget about the rest.

Note that if there is a single blow, it will be enough to appear at the rest range

8.Gangda ZZ

A robot I felt wasted the previous few times. I don't know if it was because of the lack of F91 and Eva this time. I suddenly found that Gangda ZZ is still very useful, mainly reflected in

--1 After deformation, the motor power has 8, the movement and killing effects are good, and the hatred value is not low.

--2 The only robot in the entire game, both of which are transformed, have short-range and long-range attack weapons, so that they can output effectively at any time, unlike Weil, which sometimes requires transformation to move

Move past, move past, and has no melee ability.

--3 Except for Gaita Sea God and Depa (I forgot that it is not called this name, it is a sea type deformation of Spa) and two pure sea types robots, the only one with a long-range attack on the sea. Air

Level 10 This level will change the firepower of weapons, such as the drill bit 80 of the Tower 2 will change to 95

Level 11 Val can't handle it, Anton can't appear

Twelfth Level None

The 13th level killing Locke with Bad to block the Mega's mouth, but Bad isn't very useful anyway

Level 14: If necessary, finally shoot down Gonda II, because she is the highest level

PersonLevel 15: Pay attention to Gam There are 24: There are 26:

Level 16 This level's biggest feature: Except for Shia and the robot next to him, the enemy plane does not have long-range attacks

If necessary, you can use the main ship to attack two 40 gauges and seduce them to cooperate with the upgrade route.

Level 17: Leave one, shoot down the lower right corner, and reinforce, preferably one of Zito and Spa, use the counterattack for 2 rounds to kill those 3 Gam, and then use Maitas to fax him to the generator next time

Reuse counterattack.

The eighteenth level reinforcements will have level 39 Pelheim, so if you need it, first shoot down the boss on the left and then shoot down the 39 Pelheim. Of course, this and the "necessary" mentioned above refer to the path of upgrading.

Photos are shot down on the line. If you shoot down 39 Phe first or shoot down 39 Phe is another body, then there is no need to take the boss on the left first and then 39 Phe. Everything is based on the route, as mentioned here

Routes refer to level 50 routes.

Level 19 Not recommended This level Basta Ascends 50, 39 Gangda II Higher than 24 Basta Level 15, experience is seriously wasted. At that time, it seemed that flying 50 in this level would waste a total of 8,000+ experience

Level 20 No F91 No Eva Defeat 4 rounds 8 rounds Basta ascends 50

In fact, from the beginning of this level, you can clearly see the intention of the game designer. When the three bodies of Gaitaron Gundam R and Gold appeared, they were already marked as a wave and placed under the rabbi, indicating that the shooting down will depend on

These three brothers~~

The method of breaking the holiday has been mentioned in my experience, so except for Gaitaron Gangda R gold, everyone can move at will as long as they don’t have a single blow.

Basta's eight rounds ascending 50 does not require shooting down. All monsters, 24 liters, 50 requires 45770 experience. You can shoot down several monsters as needed. It is recommended to shoot down 33 Gam 1 32 Pelhe 1,

I personally think that 33 Gam must shoot down because it hits high, output is high, and the level is also higher than level 9 (it will be wasteful), and then 32 Pheimer is better than 32 Bomba. The output is high, hits high, and the shot down is preferred, except for these two

Monsters, other monsters, one pulse hit, and finally Basta will get 46324 experience.

Repeated calculations and adjustments are required when implementing it. In the eighth round, reinforcements from both sides will reach the range of Basta attack, and there are not many positions. It is easy to find. After determining the range, start repeatedly experimenting and calculation,

I can't say this either. I was in the middle of the swimming ring on the left. The two Nobas on the right just let the main ship counterattack twice and they were crippled.

The other one is recommendedUsing a fax, I used Maitas's fax at that time, without Gu Lian's rage, one pulse, ending the battle.

Level 21 None

Level 22 Reinforcement 3 Level 33 Fabric X1(190)

第二十三关 第5回合内(一般都第3,4回合) 击落基奥,没有休的出场,多利用地形

The 24th Level None

Level 25 mentioned many times in the previous article, if necessary, you can use Maitas to restrain 4 levels 48

Level 26: No F91: No Eva. Three rounds of shooting down and Var are shot down at the same time

Note: The premise is that the one who is left to shoot down is Maitas, but it requires blood that can be knocked down, so the level cannot be too low, and most of the rest are 49 or 50.

Of course, after 3 rounds of shooting down Hugh, shot down Val immediately, for viewing, at that time, my Maitas shot down Mecca King Kong level 50, this is F91 without Eva, without 3 rounds of shooting down Hugh, shot down Val again, is a matter

The result of the attempt after the actual operation, can you give priority to the promotion of Maitas or it? See the experience 1.

The method of breaking the break is mentioned in the experience of level 20. Remember Gaitaron to move up and prepare to fight back to the 0th round (note that it does not match the actual round). The brief steps are as follows

--1 Gottalong in the 0th round, the blood moves to the 8-frame below the rest, the round ends, counterattack and rest, and be careful to let Val move to the upper left of the rest

--2 In the first round, Gaita Dragon, the blood moved to Xiu, that is, to the right of Val, attack Xiu, and was counterattacked by Xiu until he died with one blow. In this way, Val will also attack Gaita, thereby achieving high output,

--3 Interference, then note that Jin is on the left side of Xiu, that is, below Val, hot blood, attack Xiu, then note that the next step is Gu Lian (hit higher than Spa) to Xiu, and force attack and attack Xiu,

Add to pay attention to it. Then Gangda ZZ's passionate blood moved to Xiu's right side to attack Xiu, so Killing Xiu uses Gaita Jin Spa and Gangda ZZ

Gangda R doesn't need to attack Val in a siege. Gangda R can attack Val twice, so why bother to attack Xiu.

--4 Gunda R Long-range Hot Bloody Attack Val, Gunda Z Hot Bloody Attack Val, Maitas Short-range Hot Raid, Anton Swallows Pulse

--5 End of the first round, Hugh and Val attack Gaita and Gaita counterattack

--6 Second round Interference, and then Gaitaron Gangda Z Gangda ZZ can only attack normally, because both Gangda Z and Gangda ZZ used interference, the rest were the same as the second round

--7 End of the second round, Hugh and Val attack Gaita and Gaita counterattack

--8 Round 3 GoldGangda ZZ attack, --9 Gate Dragon Friendship, Gate Dragon adds perseverance, just be able to resist, Gate Dragon attack, stop

--10 Gu Lian used the top 2 attacks before, so this time it was so angry. As for how much I tried, it depends on the specific situation. I was 99~~~

--11 After the ancient lotus is finished, move to Val and attack Val. Anton shook the pulse

--12 Maitas did it in the past, Gunda R and Gunda Z did it in Val

End In total, three rounds were used, no love, no fax, no F91, no Eva, defeated Hugh and Val at the same time, mainly relying on the fastest defeat in experience.

Part 5 Expectations

In fact, this time the overturned aircraft battle 2 I did not achieve my original goal, that is, there were only 8 robots in the last level and they were all level 50, because without F91, if you don’t have 3 Dem money, you won’t be able to buy 11 foundations

, but at the beginning I didn't know that when I reached the third level, I realized that the money might not be enough, so I asked anyone in the bar to have a full money table, but no one paid attention to me. So the main purpose of this overturn was to make this money table, but after I overturned, I found that I really couldn't buy 11 foundations, and I suddenly became weak, but at the same time I had a new expectation: that is,

Can't 8 50 be raised?

I made an indefinite agreement here (it's hard to say a few years, because there is no summer vacation~~), and I hope that any great master can complete the last level. With only 8 robots in total, they all rise to level 50

If no one completes it within 5 years, I will definitely give you an answer during the 2016 World Cup.

Part 6 Money Table (full)

Note: The listed money table is in the third level without shooting down 3 Dem, and all machines that can be persuaded to surrender, including Evan Eva, etc., and the final total amount of money is obtained

Level 1 Initial Give 1000 12*Chak 80 Buda MZ100 Rada K7100 Bal 100 Zion II150 Total 2410

Level 2 Gaita Q100 Chek 100 8*Chak 80 Bad 100 3*Goff 100 2*Madden 100 Total 3850

Level 3: Initial gift 1000, Alvin 100, 4*Chak 80, 2*Bad 100, Impactor 100, 4*Baler 100, 3*Hayi 100, 3*Dem110, 6270 this time (note that the difference is here~the highest, can reach 6600)

Level 4 2*Reke250 7*Kaza C100 3*Dem110 2*Bader100 2*Madon100 3*Hayi100 3*Baler100 Total 8800

Level 5 3*Baler100 5*Bader100 3*Madeng100 3*Impactor100 5*Dem110 Guff100 Bick500 Total 11350

Level 6 10*Fort 50 2*Madon 100 Maggio100 7*Dem110 Western Horse 100 Total 13020

Level 7 2*Kaza C100 2*Bal 100 2*Zai 100 3*Madon 100 5*Bad 100 3*Nobam9--100 4*Kil 100 Zion II150 Laying X200 Total 15470

Level 8 Fake Ancient Lotus 500 3*Maden 100 6*Kaza C100 Miba X100 3*Bal 100 Noba m9--100 2*Zai 100 Gaen 100 Total 17670

Level 9 3*Bad 100 3*Bal 100 3*Kaza C100 3*Zai 100 4*Missile 10 Garn 100 Total 19010

Level 10 3*Madon 100 3*Bad 100 2*Kir 100 2*Gunta 100 2*Dayi 100 6*Jimmy 100 Reek 250 2*Bai 100 Gunda 100 Total 21360

Level 11 3*Simma 100 3*Gauta 100 2*Norbam9--100 3*Bad 100 2*Kir 100 Dayi 100 Mecca 100 2*Bal 100 Bayi 100 Total 23160

Level 12: Bomba 100 2*Mcca 100 2*Check 100 West Maha 100 Dayi 100 5*Bad 100 2*Bal 100 Bick 500 Total 25060

Level 13 4*Jimmy 100 Gangke 100 2*Kaza C100 Ger100 3*Pala100 Eva100 Hika100 3*Chek100 3*Cotton100 Soub100 Total 27060

Level 14 8*Chak III--100 9*Jimmy 100 Bawu 100 Gangda II--300 2*Rec 250 Gam 100 Rabbi 100 Total 29860

Level 15 4*Gam 100 2*Jimmy 100 2*Kaza C100 5*Gangke 100 Gunda II--300 Gama 100 3*Pala 100 Total 31860

Level 16 5*Kige100 3*Jimmy100 2*Bawu100 Maca100 Bina100 Xigu100 2*Actor200 Xija1100 Total 34560 (Not shot down Bina)

Level 17 5*Bawu100BawuB--100 6*Gam100Chek 100 Zai 100 Bomba 100 3*Kil 100 Eva 100 4*Electronic Microscope 50 3*Rek 250 Total 37410

Level 18 7* Rabbi100 6* Bawu100 BawuB--100 2* BuX1--100 2* Chak III--100 2* Pelch100 2* Kiel100 Messala100 Total 39710

Level 19 3*Zai100 3*BuX1--100 2*Bawu100 Gangke100 Gam100 Gangda II---300 Xiubo100 Total 41110

Level 20 El 800 Gam 100 2* Rabbi 100 2* Chek 100 2* Kiel 100 2* Bu X1--100 2* Bomba 100 4* Berch 100 2* Noba m9--100 2* Gema 100 Xiubo 100 Total 43910

Level 21 Cotton 100 Bomba 100 Bu X1--100 Total 44210

Level 22 2*Gangke100 2*Pelhe100 4*Gig100 Rabbi100 Bawu100 Hika100 Xiubo100 Gundam II--300 Gama100 3*BuX1--100 Total 46110

Level 23 11* Missile 10 3* Fort 50 2* Bu X1--100 3* Kieg100 3* Actor 200 Messala 100 Para 100 Kio 400 Total 48070

Level 24 2*Hayi100 2*Kige100 3*Bawu100 2*Pelhe100 3*Gema100 BuX1--100 2*Missile10 Soub100 Jill600 Mecca King Kong1000 Total 51090

Level 25 3*Chak III-100 2*Bique 500 2*Kige 100 2*Shuber 100 5*Actor 200 Gur400 Bina100 Gum100 Al400 Gama100 Shia1100 Total 55990

Level 26 2*Gema100 El 800 Val0 Total 56990

It is shown by the above data

1. The maximum money can be obtained at the end of the game is 56990+330=57320, that is, F91 appears and shoots down 3 Dem

2. The highest money that can be used in the game is the highest money before shooting down Shia is 55990-1100+330= 55220. It means that after surrendering Eva (100),

There are 55220-100*2=55020, you can still buy 11 roots

3. No F91 can use the maximum goldThe money is 55990-1100=54890, and you can only buy 10 foundations.

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