First of all, the sword series has been mainly based on skill buffs since ancient times. Do players who have played the previous work of the Void Illusion Realm still remember the pleasure of killing the boss in two and a half rows of buffs and 6 consecutive oss secrets with one knife?
This work is the same, add buff, power 3 + reduce helmet 3 + A Dai's power area 3 + critical strike form 3 + nanometer 3. The damage is definitely higher than the simple point. The output of DEX and LUC is much explosive. So what is the effect of the ability value?
Take the big guy's test as an example, first of all STR, the other ones add points for 1
You can see that although it is a STR of 255, the damage impact on the lightsaber is only 1.63, and there is no bonus to the damage to the firearms. Therefore, whether you are playing lightsaber or not, just click to the point where you can get a weapon or point out the necessary damage skills (for example, Strength 3 STR 101 AGI 44)
Then there is the full VIT, and the other points are 1
Every little increase in VIT can increase HP by 20. Full VIT can increase health by 5080 and damage reduction by 26.6%, as well as reduce your accumulation of abnormal states (such as the abnormal states accumulated with full flames will start to burn), but it will not shorten the duration of the abnormal effect
Then are all INTs, and the other points are 1
INT is quite complicated, and when calculating the cooling, you should also mention the proficiency. A proficiency of 100% will bring about a 30% reduction of cd. The tester is testing with a 100% proficiency, so if the proficiency is not full, there will be some deviations based on this calculation.
Currently, according to the test results, there is a cd reduction of about 1.2 for every 10 INT increase.
Then there is the state abnormality accumulation value
The first one is a break bullet (the bullet with burning), which can produce a ignition effect with a very high efficiency as the INT increases
The second one is the fire knife in the tool, and the lifting effect is also very obvious
Then is the explanation of the effect time
The first one is the force form. As a representative of buff, every 10 INT addition can increase the duration of 6 seconds
The second is the ignition effect of the break bomb, and the third is the gravity bomb, both of which are not affected by the INT improvement
The fourth one is the abnormal resistance of the state in the tool. As for the buff effect, the duration of 6 seconds can be increased for every 10 points of INT
The fifth is the thermal effect of HG, which is the abnormal state given by the weapon. Every 10 INT points increase the duration of 3 seconds
Let me mention it for a moment. INT improvement will not increase the power of skills and tools, and the effects of buff and debuff will not be improved, and it will not increase the fire generated after the fire effect will not be improved.Duration of the sea
The hidden elements of AGI, VIT can increase health and general damage reduction, and every +1VIT = +8 defense panel. As for the previous experience, AGI and DEX are relative. DEX improves explosive damage, while AGI can improve defense is to reduce damage caused by headshots and critical strikes. Since the enemy in this game comes with self-aiming, there are also cases where light points out VIT or headshots are directly killed by humanoids. And every +1AGI = +12 defense panel, I personally think that if you tend to defend, the cost-effectiveness of AGI should be better (of course, it is not enough to have defense alone, and HP is not high, VIT also needs to be appropriate)
DEX and LUC are the only ability values in this game that can be said to directly affect damage efficiency. On the premise of ensuring efficient skills, the remaining points to the point DEX and LUC should be the most cost-effective allocation of damage. Of course, based on the above analysis, INT is definitely a capability value that most players underestimate. I think the prospects of INT streams can still be expected.