Snake Girl is the only three heroes in League of Legends who have the skills of land-binding (the other two are Poppy and Alchemy), and is very restrained and highly flexible. Especially the current version of warrior heroes with snowballs and displacement skills come and go freely in a turmoil, and the snake girl's bound land makes them miserable. In addition, the price reduction of the Snake Girl must-have equipment when changing the version, making it very comfortable to play with Snake Girl.
【Hero Analysis】
Snake Girls in the Great Fight without buff/debuff.
W restrains the powerful warrior heroes in the current chaos.
Not only the sword girl, blind monk, weapons, prince and other warriors cannot move, but heroes such as Qinggang Shadow and Foyego cannot be used.
Think about how uncomfortable it is to not be able to connect the combo. The warriors cannot operate in a big battle and can only be slaughtered.
In addition, Snake Girl has a backhand move, and you will win half of the battle with Snake Girl.
【Runes】
Snake Girl Fights Rune Sharing
Main runes:Conqueror + calmness + resilience + fatal blow
Second-line runes:The taste of blood + Greedy Hunter
Runar Analysis:Snake Girl's skill output efficiency is high, and EAEA quickly fills the Conqueror, ensuring the continuous output ability and certain battery life of the Snake Girl's team battle.
Concentrate and calm to ensure that the amount of blue is sufficient, and the QE short CD is easily knocked out by the blue bar.
Resilience increases team battle error tolerance and reduces the output rhythm of the snake girl.
A fatal blow improves the output ability of the snake girl. It is okay to be determined when the side is almost in front row.
The taste of blood + Greedy Hunter increases the ability of snake girl to recover.
【Equipment and Points】
Equipment: Landry's Pain/Canyon Maker + Archangel + Devil's Embrace + Ice Stand + Magic Stand + Hat/Ghost Book
Add points:Main E and secondary Q, a little bigger.
Equipment analysis:Snake goddess's mythical outfit is more choices.
The game is fast and the winner is decided in the early and mid-term, and the game is extremely powerful.
If both teams are mainly poke, there is a trend of playing 18 minutes later and it is recommended to leave the Canyon Maker.
The canyon maker provides health and all-round blood sucking, allowing the snake girl to have higher endurance and team battle error tolerance. In the middle and late stages,Significantly better than Landry's suffering.
The Archangel and Ice Staff have both reduced 400 yuan in the latest version. This is a great improvement for the two must-have heroes like Snake Girl, saving 800 yuan to speed up the equipment forming speed.
Only after the ice stick is released, QE will be able to chase the enemy and fight.
Super equipment is available according to the situation. If you lack damage, you can wear a stick + hat to increase the output.
It was cut out of Central Asia to save lives, supplemented by the astral driving speed and speed to facilitate the snake girl to pull.
Introduction to gameplay
When the Conqueror Snake Girl's early damage is insufficient, the skill will be interspersed with normal attack and replenish the damage.
QEAEAEA combo cycles until the enemy is far away and no longer fights.
W skill CD is long and cast according to actual conditions.
After equipment, there is no need to intersperse normal attacks in the skill. It directly QEEE. During E, it keeps moving and pulling the enemy, which is to "go E".
First use of crispy combo: R flash WQEEE.
Even if you go out with tears in the early stage, the snake girl blue is not enough. Don’t force Q to consume the enemy. When the troops come, QE will first clear the troops and accelerate your own development. When the opponent's front row couldn't help but rush up and threw his skills on him.
If you have certain equipment, push the line faster. Clear the line first and then find a chance to start a group or consume the enemy.
Entering the frequent team-playing period, the Snake Girl R skill is particularly critical.
The first move R does not need to pursue petrification to everyone, but to R to multiple people as much as possible and to produce more AOE damage.
After all, R skill does not petrify people, and the subsequent QE slowdown of the ice stick snake girl, your prey cannot escape no matter what.
When you have the advantage, you can hold the ultimate move in your hand and fight back to ensure victory in the team battle.
In team battles, the principle of whoever can win is E.
Use the Q skill acceleration and the slowdown of the E+ ice rod to pull the enemy's front row so that he cannot output comfortably and create an output environment for his teammates.