Player Vibe

Is the Borderlands Prequel fun (the latest game review and sharing)

Is the Borderlands Prequel fun (the latest game review and sharing)

From the stunning debut of the first generation to the perfect maturity of the second generation, the "Borderlands" series is a rare and good work in recent years. The game has added a large number of RPG elements to the traditional shooting mode, which has a qualitative improvement in gameplay and playability than ordinary shooting games.

"Borderlands: Prequel" was independently produced by 2K Australian Studios, which had previously collaborated with Irrational to develop the "Bioshock" series. In order to ensure the quality of the game, GearBox also assisted the studio in completing the production throughout the process.

Borderlands is not a traditional shooting game. Like Mass Effect, its shooting and RPG elements are very prominent, but we prefer to classify them as RPGs, so the proportion of the rating items is:

Story background music sound effects screen expression creative operation total score RPG/ARPG22231110ACT Action Adventure222.52.51-10FPS Shooting Game12331-10

Story Plot - 1.6/2.0 points

The name "Borderlands: Prequel" has already told players that this is a prequel, or to be precise, the prequel of "Borderlands: Prequel 2". This work mainly tells Jack's storyline, which serves as a bridge connecting the first and second generations. The story fully explains the grudges between Jack and the second generation protagonists.

Although the whole plot depicts Jack's depravity history, I believe many players like his personality, as well as his personal heroism and pragmatism. Unfortunately, he is not the protagonist, but he regards himself as the protagonist. The final result is of course all kinds of tragedy.

There does not seem to be absolute good or evil in the story of Borderlands. Bad people also have good sides, and good people also have greed. This can be found in the character's Echo recording. In fact, the characters in the game are very "blind". If the protagonists' nerve index is 99, then Jack is 100, so he becomes the villain.

Another highlight of this work is that the "Little Noisy" debuted and became one of the four protagonists. Do you remember that it said it was strong in the 2nd generation? It turned out that it was not bragging, but this time his ending was too tragic.

So someone asked, can you understand the plot of this work without Master 1&2? I am very sorry to tell you that the performance of such characters will be greatly reduced. You cannot understand the origins of the characters, and can only enjoy the spoof atmosphere and boring plot.

Music sound effects -1.8/2.0 points

Isn't nonsensical dubbing one of the reasons why we like Lordless? To a certain extent, the characters' personalities and characteristics are all shaped by these dubbing. If you like Jack, it must be because you like his dialogue first.

BGM is divided into two categories. One is the comfortable type, which is very comfortable and comfortable to listen to, and there is no sense of crisis; the other is the oppressive type, the fast-paced soundtrack creates a tense atmosphere and is full of crisis. The two styles of background music appear in the game at the right time. When all the enemies are eliminated, you can listen to soothing music and siege the treasure chest while walking on the moon. If the nervous music has not stopped, it means that there must be enemies hiding and not appearing. The creator used BGM to tell the player the real-time battle situation.

The dubbing of weapons in the game does not need to be as rigorous as that of the real war FPS game. On the contrary, some exaggerated sound effects further amplify the characteristics of guns and grenades, with no mistakes. In short, the performance of this work in sound effects is worthy of recognition, and it inherits the high quality of the previous work as always.

Screen - 1.4/2.0 points

Although GearBox has not introduced the game engine of this series, Gearbox has long been a professional UE3 user. It can be inferred here that the game should use Unreal 3 engine. But the taste of this UE3 is more like ID's Tech 5. The main characteristics are that it looks beautiful from a distance and looks like a picture. The texture is slow and the details are displayed at a close distance.

Because the Borderland uses heavy cartoon rendering effects, it is difficult to distinguish the details of objects and characters. It always feels that the "dirty" cannot be seen clearly, which has become the iconic style of Borderlandland.

The picture quality and model have not changed much compared to the previous work, but since the theme has been moved to space, the design of many scenes has completely subverted the previous work. Although the scale of the game scene is not large, the complexity has been improved. The vertical three-dimensional design is very outstanding in this game, which directly affects the player's operating experience.

Cartoon-style space has another unusual beauty, but the overall tone of this generation is blue and purple, and it always feels a bit depressing when playing. These too bright colors and light can easily cause visual fatigue.

In addition, the frequency of violent shocks in the game is very high, but it is not as "silent" as the first two games. The "special effects" of 3D that have always been criticized by players have been significantly improved in the prequel.

Expression - 2.5/3.0 points

In shooting games, in terms of weapon appearance and bullet filling effect, Borderland is well deserved to be the first, and the strange treasure chest supply box is also the game's signature. Not only the appearance, but there are really few games that can "play" the functions, attributes, types and mechanisms of weapons into such a game.

The newly added frozen attributes are particularly touching and practical, which lead to many fancy plays, and the scene of blasting after freezing is really intoxicating.

Because the main battlefield moved to the moon this time, the character's equipment bar has an oxygen mask, and the player will run out of oxygen when exposed to space for a long time. Fortunately, there are many different ways to replenish oxygen in the game.

本作的4个主角能力各有不同,Wilhelm的浮空机器人很有特色,第一前面打一个后面加血;Nisha可以变身恐怖的杀戮机器瞬间清场,简单粗暴;Athena的盾牌可以大大增加角色的生存力;小吵闹可爱又实用,不仅不需要氧气,还可以使用不同的能力。

The talent tree of each character has the potential to change the effect of the skill, thus bringing different effects, so each character is worth playing! In addition, many character customization options are added to this game, but since this is a first-person game, you can't see your appearance in battle, so you can only watch it for your teammates when online.

In the prequel, the rewards for side tasks do not seem to be very powerful, and the suspect of running errands in circles is quite serious. Due to the terrain, some tasks are still difficult to find (there are also limited-time tasks~!@#$).

When it comes to terrain, there are big differences between this generation and the previous work. Due to the weightlessness, the characters in the game can jump very high, and can reach various tall buildings with unique catapult devices. Compared with the second generation, the prequel does not have many breakthroughs in core design, and the main experience differences are concentrated on the "space element", namely the weightless jump and oxygen system mentioned above, which makes the combat and gameplay very different. (I will tell you that a certain boss can force you to go back and forth to get oxygen in the elevator)

The AI of this game is not much improved. Since the game is not difficult, if the AI is too smart, players will have a hard time. So sometimes we should be glad that the little monster in the second place tried hard to sweep you with a laser through the wall. The design of the boss battle is still very distinctive, with people flying from the sky and running underground, and those with super abilities, which can leave a deep impression on players.

In combat, the grasp of details is particularly important, such as the monsters should give priority to the oxygen mask, the burning weapon under vacuum cannot be used, etc. Depending on the type of enemy, choosing a counterattack weapon will achieve twice the result with half the effort, such as burning attributes that overcome the body, corrosion attributes that overcome mechas, electric attributes that overcome shields, and freezing attributes that can be used as you can play anyway once triggered.

Some people may question why the article was classified as an RPG rather than a shooting game at the beginning. Is there a two-week purpose in the shooting story game? Responsibly speaking, the second round of the unparalleled two is extremely exciting, and the three-dimensional offensive of AI will fully test the player's consciousness, marksmanship and equipment. Here we recommend that it is best to connect with good gay friends. In the cooperation mode, you can not only give full play to the advantages of each profession, but also the charm of the game.

In general, "Bornless"The new elements added in Land: Prequel" have very good performance. Its excellent weapons, skills and boss design, coupled with the original high degree of freedom and various outdoor easter eggs, can make players accidentally spend more than 30 hours in the game.

Creative - 0.8/1.0 points

Without the owner came out of the third part, and its entire game system is very mature, but there are still many people who think it is a work that is not enterprising. In fact, this is not the case. While the prequel uses the mature design of the predecessor, it also adds a very obvious new element: the space theme.

There are so many space themes, such as the oxygen system, the oxygen mask equipment, oxygen supplementation methods and completely different combat matters derived from the oxygen system are all different from the previous gameplay. There are also some small details, such as burning weapons in a vacuum without oxygen is invalid, because they cannot be ignited without oxygen; for example, the character can jump higher in weightless state and can use thrusters to deal with various terrain. Players with good skills can also use the airspace to complete killing or dodge. In addition, the diversification of grenades and weapons attributes makes tactical play more possibilities.

Although these new elements cannot be said to be a breakthrough, they are still attached to the original system, but the experience they bring to players is very innovative, and I will give you 0.8 points here.

Share this article