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How to get to the Psychological Academy map (Detailed explanation of the Psychological Academy dungeon copy route for World of Warcraft nostalgia server)

How to get to the Psychological Academy map (Detailed explanation of the Psychological Academy dungeon copy route for World of Warcraft nostalgia server)

Spiritual Academy is a high-level five-player copy of the World of Warcraft Classic server, located in Keldaron in the lower right corner of the Western Plagueland of the Eastern Continent, with coordinates of 70 and 73. The dungeon is hidden in the ruins of the Barov family's castle, and the suitable level is positioned at level 58-60, but players can enter at level 45. The Spiritual Academy has a rich drop, including sets of bone piles, pale, blood chains, bones of the dead, and T0 sets of each profession. In the end, the boss Dark Dean Gadin will also drop purple [Pattern: Void Robe] and [Dean's Staff]. In addition, knights, shamans, and warlocks have professional tasks to come here. Below, I will provide you with the graphic guide of the Tongling Academy based on practice. Please correct the shortcomings.

1. The road to entering the book

1. The Western Plague Land where the dungeon is located does not have a tribe's flight point, so the alliance can fly to Bingfenggang first and then enter the building, while the tribe can only come from the Underworld.

2 There is a locked door outside the pulpit Academy dungeon. To enter the dungeon, there are currently four ways: one is to use the [Skeleton Key] to open the door, the second is to use the thief with a lock-opening skill of 280 points to unlock the lock, the third is to use the bomb to explode the lock, and the fourth is to allow professions that can commit suicide, such as a warlock, and then pass through the door and resurrect the door inside the door. Click the torch beside the wall to open the door for the group friends. If your five-person team has nothing to do with each other, please come back, please walk slowly and don’t send it. Remember to do the key task next time!

2. Task Tips

The Psychological Academy has many dungeon tasks, but most of them are series of tasks. If you don’t list them one by one, choose one or two to display them.

1. There is a task that the Alliance tribes all have, but the NPCs that issue missions are different: the treasure of the Barov family → Barov's heir will give away [Barov Housekeeper Bell], and after use, you can summon three servants to help you fight, and your posture is quite fierce.

2. Tasks shared by the Alliance Tribe, find the same NPC to take the task: Professor Serlin Kasdinov → Kasdinov's Bag of Fear → The Messenger Kirtunos → Les Frost → The Undead → Minaishir's Gift 1 → Minaishir's Gift 2 → Relics of the Soul imprisonment → Lich Les Frost , As long as you are diligent in and out of the dungeon, you will eventually reward a blue shield suitable for the knight, and you can also choose one of the three blue equipment.

3. There are also some more lengthy task chain links. These tasks span the continent and involve multiple copies, such as the upgrade task of the T0 set [Helpful Suggestions] and its follow-up, starting with the [Frozen Dragon Egg] series of tasks that burn the plains, etc. If you are patient, you might as well try it one by one, and the rewards are actually quite considerable. By the way, the Shaman's mission also rewards the purple helmet!

3. Tips for monsters

It's saidIt is easy to see the King of Hell, but it is difficult to deal with the little ghost, and it is universally applicable. The main types of monsters that are difficult to deal with in the Spiritual Academy are the following types of monsters:

1. Resurrected corpse. After being killed, he will be resurrected again in 10 seconds, two-life young strongman.

2. The resurrected deformed skeleton. Immunity to magic other than the sacred system. Except for the knight who can use magic to deal with him, the others should deal with it with kitchen knives.

3. Sick ghoul. After death, a green cloud will be generated, with 350 damage per second. So stay away from him.

4. Students of the Spiritual Academy. It seems that the name is harmless. Once you touch their teacher, you will drown you in every minute.

IV. BOSS Guide

There are 13 permanent bosses in the Spiritual Academy, and two other summoned bosses can be brushed along a line to the end.

1. The Guardian of Kirtunos. This succubus boss is located in the remains of the cave and enters the hall of the Iron Gate. She has skills such as strength curse, weakness curse, paralysis poison, etc., among which paralysis poison can faint for 8 seconds. Her physical attack is not high and there is no powerful spell attack, so it is easy to push it down. But she can't fall without any good things, she will only drop the blood of the innocent (need to do a pre-task).

2. The messenger Kirtunos. This gargoyle boss is located outside the porch of the summoning hall and needs to use the blood of the innocent by the consignor's summoning brazier to summon it. He has two forms, one is the human form, which can cast skills such as Shadow Arrow Rain, Control Will, Disarming, Language Curse, etc., and just solve the curse. When the blood volume drops to a certain level, he will transform into a gargoyle form and cast skills such as piercing armor, wing slapping, flying pounce and other skills. MT must remember to back against the wall, and do not fly out of the book and fall into the lake after being knocked away from the fence. The BOSS has a lot of drops, and all the cloth leather and board lock weapons are acceptable. Among them are the T0 shoes of the warrior [Courage Battle Boots].

3.Jandis Barov. Go out of the summoning hall and continue forward. There are entrances and exits on all sides of the hall in front. First go down the stairs from the west side and go to the lower floor. At the end of this dorm-like place, Jendis Barov is waiting for the player. She has a rather disgusting skill called the Curse of Blood. After being hit, the damage she takes will increase by 500 points when she is physically attacked, lasting for 600 seconds. It needs to be removed as soon as possible. As for other skills, the threat is not great. She also had all the weapons of cloth leather locking, including the Warlock's T0 shoulder armor [Ghost Fog Lining Shoulder].

4. Blood-bone puppet. After returning to the hall, go to the door on the south side and enter the corpse storage room, jump down from the air hole on the left to reach the underground floor. The blood-bone puppet is on the pile of bones, it will repel and trample on war, and the physical attack is very high. Its drops are also very complicated, including thievesT0 shoes [Xuanying boots]. In addition, it drops the [Observation Room Key], which is a necessary prop to meet the dean and teachers, don't forget to pick it up.

Dacrel, the Death Knight, is a mission boss, and needs to be summoned using the [Prophetic Crystal Ball] in the center of the Corpse Storage. The boss itself is easy to fight, and the difficulty lies in the fact that the little monsters in front of him are engaged in a wheel battle, which is particularly blood-consuming and blue. If you are not careful, you will be defeated. He will drop weapons and rings, and they are not bad.

5. Viktus and Marduk Blackpoll. Return from the original path of the corpse storage room, and find the door on the east side in the hall. After entering, turn right, use the [Observation Room Key] to open the door and enter the observation room. There are two bosses here, namely Viktus and Marduk Blackpoll.

Victus is a mage, who can shock waves and flame storms. Just walk well in battle and hide from the flames on the ground. He would drop a blue necklace and cloth armor. Marduk Blackpoll is a warrior who will slash, pollute the halo, and the shadow shield. Stand well so that the range and treatment are not affected by the polluted halo, and avoid the shadow shield's counter-injury in melee. He will drop blue plate armor and one-handed sword. They are good friends and will come up as soon as the war begins.

What should be paid special attention to here is that those students with yellow names in the audience must be cleaned up before opening the boss. Although students usually argue with teachers, if someone hits their teachers, they will be gunshots. If you want to be overwhelmed by the students, just open the BOSS!

6. Les Frost Word. Continue to move southward and turn into the laboratory, which is the territory of Les Frost. He knows freezing, frozen nova, fear and continuous ice arrows, just pay attention to interrupting skills. He has a chance to drop the purple cloth armor [Olanna's Hug], with good attributes. There are also some blue equipment, including the Mage T0 shoulder armor [Scholar's Shoulder Backing].

The original road returns to the observation room, go out from the east door and walk down, and arrives above the dean's study. Here are two floors, each floor has three rooms.

7. Lecturer Marisia. We walked counterclockwise from the upper level and first went to the Wizard Club on the south side, where the lecturer Mary Siya was found. This blood elf teacher combines the summoning, corrosion, healing, recovery and slowing techniques of flames. It is quite difficult to deal with, and needs to do a good job of spell interruption and DEBUFF dispersion. Her drops are quite complicated. In addition to some blue dispersion pieces, there are also Thieves T0 wrist guards [Shedge Wristguards], bone piles, pale, blood chains, bones of the Dead and other set components.

8. Professor Serlin Kasdinov. Then go to the Hall of Condemnation on the east side and visit Professor Serling Kasdinov. This butcher, who looks like a human uncle, is so busy in front of the laboratory bench that he is fascinated by the busyness of the players at all and has to take the initiative to start the war. He'll tear it, brutality and knockback skills, and attacks will accelerate below 50% of the health. The tank is pulled against the wall, and the DPS is working hard to output. He also dropped set components such as bone piles, pale, blood chain, bone of the dead, and some loose pieces and mage T0 gloves [Blooded Gloves].

9. Polyssian Puckert. This BOSS is in the secret hall north of the upper layer. Its skills are disgusting. It is corrosive acid, poisoning disaster, and rapid infection, which are basically all poisoning effects. Anyway, after the tank holds it, the DPS outputs at the longest distance, and if it gets quickly infected, it runs away. He will drop some bulk and warlock T0 gloves [Ghost Misty Gloves], as well as set components such as bone pile, pale, blood chain, bone of the dead.

10. Ilushiya Barov.出了秘密之厅,直接跳到下层,进入北面的暗影墓穴,这里可遭遇伊露希亚·巴罗夫。 She has skills such as fear technique, silence, shadow shock, and control will. Remember to clear the field first and then start the battle, and control teammates who control their will in time. She will drop loose equipment and set components such as bone piles, pale, blood chains, bones of the dead.

11.Arex Barov. This boss is located in the Barov family treasure house on the east side of the lower level. He has two skeleton guards around him, and his physical damage is very high. The BOSS itself has high physical damage, and it also has a continuous damage skill sacrifice, which will reduce the amount of healing skills. The most terrifying thing is that its evil aura will continue to cause damage to the players around it, so it is a test of the team. His drops are average, with some blue bulk, Paladin T0 wrist guards [Light cast wrist guards], as well as set components such as bone piles, pale, blood chains, bones of the dead.

12. Lavenia. The Raiders' Mourning Hall located on the west side of the lower level has skills such as repulsion, armor-breaking and trampling. It has fast attack speed and high damage, and it is a perfect violent battle. The tank needs to pull monsters against the wall, and melee battles must be output behind him. His drop is similar to the previous ones, including blue dispersion pieces, druid T0 belt [Wild Heart Belt], bone pile, pale, blood chain, bone of the dead and other set components.

13.Dark Dean Gadine. If you clear the 6 bosses on the upper and lower levels, he will yell at "Start class" and then refresh in the center of the venue. This white-bearded old man is very bad and will cast the "Dark Lord Curse" to reduce the player's strength by 50 points and his stamina by 50 points, for 1 minute. It also has arcane missiles and shadow shields. The most disgusting thing is that he has a "teleport" skill. Every once in a while, he will randomly teleport a bad guy to a nearby room. He has to clean up the monsters in the room alone before he can come out. If it is transmitted to a tank or treatment, it will be miserable. He has the richest drops, [Witch's Blade] [Silent Tooth] and other blue dispersion pieces are of good attributes, and they also dropped T0 first pieces of all professions. The most exciting thing is that he will drop purple [Picture: Void Robe] and purple [Dean's Staff] - After use, you can increase your intelligence by 20 points for teammates within a radius of 30 yards. It is a magical tool to fight books or brush the battlefield to increase group spell damage.

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