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Is life fun to draw cards (introduction to the special features of life games)

Is life fun to draw cards (introduction to the special features of life games)

If you don't get 100 SSRs, you will die in prison

In this era of games flooding, homogeneous games seriously consume the normal mentality of players. The passion of companions sitting together to kill and kill is gone forever, and they can never find the meaning of the word "game". Especially when card drawing gradually became the theme in various games, all game behaviors seemed to exist for card drawing. This makes the mentality of today's players and manufacturers seem a bit distorted. Today, "The Life of Card Drawing" is a work that uses absurd techniques to satirize the prevalence of card Drawing games today!

"Life of Card Drawing" has only one plot, which is that in the future world, everything must be solved by card Drawing, buying clothes, eating, etc.. The bad effects brought by ten consecutive draws distort society, making everything a slave to the "probability" of card Drawing. "Card Drawing" seems to have become God, and offended God, and the protagonist who cheated in the card pool was imprisoned. Want to survive? It’s very simple. Draw cards, you can survive by drawing meals and water. If you draw 100 SSRs, then congratulations, you will be free.

The picture in this work is simple and simple, or there is no picture, only the protagonist cannot see the face. In a claustrophobic cell, he uses the money paid from the prison every day to draw cards, draw cards, and draw cards until he draws 100 SSRs and is released from prison, or dies in the middle of the journey.

This is a card-drawing survival game: the initial random attribute is very important

As a game that satirizes ten consecutive draws, "luck" and "probability" can be said to have brought "luck" and "probability" to the extreme. The protagonist has three attributes, namely physical strength, moisture and spirit. As long as one of the physical strength and moisture is exhausted, the protagonist will die, and the spirit is divided into three states, namely normal, depression and madness. As long as the spirit becomes a crazy state, the protagonist is likely to die while sleeping, and even directly die when he draws SR.

From the beginning of entering the game, the protagonist will be set in four states, which are good and bad. As long as you are assigned to a strong state, the chance of passing the level will be much higher. This work has set more than a dozen states, such as "spiritual strength" (that is, when you cannot draw survival cards and SSR cards, your mental consumption will be reduced), while the relative ones will have mental weakness and the effect is completely opposite; for example, "strong", the chance of getting sick will be smaller, while the relative ones will have another state that will increase the chance of getting sick. It can be said that each group of states has another contradictory side. If you draw four extremely poor states, it is best to start a new life...

Use all kinds of cards drawn to exchange for your survival resources. Passing the level requires some luck.

The theme of "Card Drawing Life" is to draw, but first of all, you need to survive, and secondly, you must ensure that you don't get sick.Being sick will consume a lot of the protagonist's attributes, and in addition to the money given by the prison, it is also important to arrange the cards in your hand reasonably. There are 12 types of cards, namely C, B, S, R, and SR cards used as currency to exchange for survival cards, followed by survival cards, including food cards, water cards, tranquilizer cards, antibiotic cards, anti-infection cards, and vitamin cards. It goes without saying that food cards and water cards are mainly used to restore spirits, while the last three are used to treat diseases. The last category is of course SSR, which is used to exchange life. If you save up 100 of them, you can survive.

After saving a certain amount of currency cards, you can exchange them for a survival card. If you accumulate a lot of money, you can sell them for money and use them to continue to draw cards. It should be noted here that the transaction information will change, and the card's sale price can also be high and low. If you have a "merchant" status, you can see the transaction information to maximize your income. If it is not a last resort, it is best not to sell it.

This game only has one krypton gold point, which is to purchase the Sand of Destiny. Sand of Destiny is something used to increase the chance of extracting SSR, and can also be used to resurrection.

Summary: A little off-topic, it makes people think about it after playing for a long time

The game is so simple that it cannot be simple, but it makes me immersed in it for a long time. As long as I pick it up, I can't let go of the protagonist until he dies. The more I play, the more I feel that this work should be carefully viewed by some unscrupulous developers, have fun, and experience the desperate mentality of sitting in prison and relying on luck to survive. Every time you play it, it is like experiencing life. It really makes people think about it. I really can't imagine whether the future will be as predicted by this game. In short, when players are idle, they can experience this kind of tragic life that is wandering and struggling in difficulties, and with hope in despair, and fall from normal to crazy and miserable life.

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