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How to play WLK version of World of Warcraft (Share the strongest gameplay of Death Knight DKT)

How to play WLK version of World of Warcraft (Share the strongest gameplay of Death Knight DKT)

I believe everyone has experienced the hero profession DK added to the WLK version of World of Warcraft. As the mainstream T in the WLK stage, DK is a powerful competitor to other tank professions. Before the ICC version, Warrior T basically kept rubbing on the floor. DKT must be quite popular. So do you know how to play DKT? Today, let’s talk about how to play DKT on the system.

Talent points

Deep blood DKT, deep blood points are considered the most common set of talents for DKT. Withering and reducing CD + blood boiling increase injury + heart attack, it has greatly improved the ability of group pulling, and of course it is still a little worse than T group pulling in other professions. Although Bloody Strike and Moglani's Power Full Point can increase the damage a little, it is still relatively limited.

Of course, if you don't want the ability to pull the group and pursue the ultimate survival ability, you can also abandon the evil talent's lesions and infectious talents and change to the frost-type lich body and the cold evil armor, which is commonly known as the double-halo talent. The double-halo talent is mainly suitable for 10-person tool people. It has the 10-person attack imposition of the blood talent's hatred power, and the 20-percent enhancement of the ice talent's Ice Claws to increase the melee acceleration by 20%. It is a 10-person tool person.

Dual-held ice DKT, dual-held ice is mainly used for the upgrade and 5H books before the group book. Compared with the deep-held DKT, it sacrifices the survivability of deep-held in exchange for a certain damage ability. The damage is high in the early tasks and 5H books, which improves the efficiency of upgrading and 5H books, but it lacks the abomination power of blood talent and the will of the cemetery, which is not suitable for the group book.

Gwizard recommendation

In terms of carving patterns, the large carving patterns recommends cold touch, vampire blood and infection. The dispersion effect of cold touch comes with it. Whether it is a group book or a single brush, it is very practical. Vampire Blood is the main reply skill of DK. Choosing this glyph can relieve the nurse a lot of pressure. The third one recommends infection for everyone, mainly because DK's group pulling ability needs to be improved. I won’t recommend the small glyphs to everyone, just configure them at will, and the small glyphs only have seven ornamental functions.

Equipment selection

After the introduction of talent and glyphs, I will finally talk about the equipment selection of DKT. Here we will mainly explain the tendency of equipment selection, and do not introduce specific equipment selection. DK is similar to Xiong T and cannot carry a shield. All basic equipment selection must be blood armor. Equipment with endurance and armor are preferred. DK's hatred skill cold touch is a magic skill. The accuracy of all physical melee professions is just as important to DKT. Finally, DKT does not have explosion-proof talent.The defense level must be stacked above 540, and the equipment attribute selection priority is as follows: 540 Defense level - Stamina, Armor - Hit - Dodge - Others.

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