The throat locks and does not break the stuffy height. This macro allows you to complete throat lock without destroying the sap, which uses the poison skills to interrupt the automatic attack. #showtooltip throat lock/cast premeditation/cast throat lock/use injury poison
Sneak snoop Hong, also known as catching thief Hong (Xiao De can also catch it). Just press it constantly when sneaking, and it will automatically be bored from the stealth enemy you detected near you. #showtooltip slap/cleartarget/targetenemyplayer/cast [stance:1/3, harm, nodead] slap
One-click bleeding and throat locking is planned. This macro is a bleeding skill in the non-stalking state, and uses throat locks in the stealth or Shadow Dance state. #showtooltip [stance:0] Bleeding; [stance:1/2/3] Throat lock /cast [stance:0] Bleeding/cast [stance:1/3] Premeditated/cast [stance:1/3/2] Throat lock /script UIErrorsFrame:Clear()
Drilling strike macro sneaks when not in battle, and drills when in battle. #showtooltips/cast [nocombat] sneak; chisel strike
Focus chiseling and tap the macro, and cut back to the original target after chiseling. #showtooltips/target focus/cast Chime strike/targetlasttarget
Framed the macro (select focus, otherwise choose the target of the target, and set it as the focus target)#showtooltip Framed trick/cast [target=focus,exists] Framed trick;[target=targettarget] Framed trick/stopmacro [target=focus,exists]/focus [target=targettarget]
Snake Hong Stealing Catching Thieves Hong#showtooltips/console Sound_EnableSFX 0/cleartarget [stealth]/targetenemy [stealth]/cast [nostealth,nocombat]!Snake;[mod:shift,@focus,nohelp,exists][@mouseover,nohelp,exists][]Snake/console Sound_EnableSFX 1/script UIErrorsFrame:Clear()
Sneaking Kick, throwThrowing and fatal throwing three-in-one macro functions: stealing state: stealing Non-slide state, melee range: kicking Non-slide stars beyond melee range: throwing Stars beyond melee range: throwing Stars beyond melee range: fatal throwing (I don't know if theft in the nostalgic server will be harmoniously searched) #showtooltip [stealth] Search; kick/console Sound_EnableSFX 0 /cast [stealth] Search; kick/cast Fatal throw/cast Throw/inspect/console Sound_EnableSFX 1/script UIErrorsFrame:Clear()
Awaiting for opportunity macro (of course, there is no cloak in the nostalgic server) Example: Press directly to dodge, press again when dodge and use the cloak to sprint and use the cloak to sprint and dodge. Similarly, you can do the disappearing macro #showtooltip sprint and wait/cast [nostealth] Dodge/stopcasting/cast Shadow Cloak/stopcasting/cast Sprint/stopcasting/cast Waiting for opportunity
Waiting for opportunity to go away macro#showtooltips/cast [nostealth] disappear/stopcasting/cast waiting for opportunity to go
What about feints and other macros means that if you don't press this macro for 3 seconds, then reset the macro after 3 seconds; if you keep double-clicking, it won't reset; it is suitable for players who often hit two feints in a row. This macro is slightly modified and is also suitable for skills such as Brutal, Poisonous Damage, Sword Blade Dance (mainly, pressing Brutal or Poison Damage under the premonition talent will cause 2 final ending skills. The second finaling skill may not be 5 stars, or even only one star. If you don’t have a premonition talent, or if you don’t use a sharp PVE, you don’t have to consider locking the CD for Brutal Poison Damage.), you can change the above 3 to 2 or 1, depending on your habits. The main thing is to use the castsequence macro command, with the basic content explained and it is very well-established. #showtooltip Feint/castsequence reset=3 Feint,x
Shooting macro (if the skill is failed or the skill CD is not called) Blind shouting macro/script U="UNIT_SPELLCAST_S"F=F or CreateFrame("frame")R=F.RegisterEvent;R(F,U.."ENT")R(F,U.."UCCEEDED")F:SetScript("OnEvent",function(_,_,a,b,_,c)if a=="player" and b=="Blind"then n=type(c)=="string" and cor SendChatMessage(n.."Blind","yell")end end)/cast Blind
The target is directly blamed without focus, the target is directly blamed if there is focus, or the current monster target. #showtooltip The trick of shackles/cast [help] [target=focus, help] [target=targettarget, help] The trick of shackles
Ambush backstab one-click macro (you can also change backstab to bleeding)#showtooltip [stance:1/3]Ambush;Backstab/cast [stealth] Search/cast Premeditation/consolr Sound_EnableSFX 0/cast [stance:1/3]Ambush;Backstab/consolr Sound_EnableSFX 1/startattack [nostealth]/script UIErrorsFrame:Clera()/cast [nostealth] Throw