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Interpretation of the game system of "Witcher Bloodline" to enhance players' combat power

Interpretation of the game system of "Witcher Bloodline" to enhance players' combat power

After "The Witcher's Blood" recently exposed the functions of the game's various systems, I believe that everyone's deepest impression of this new game is undoubtedly the appreciation of art and combat scenes. However, what kind of fun can this way of fighting that breaks the traditional way of fighting bring to players? Can the most core pleasure experience of strategy games be followed? With these questions, we will get answers in the following content!

The game, of course, is only when you are with friends - to learn and practice

Witcher bloodline propaganda map

In previous strategy games, when you play games with your friends, you cannot talk with your friends because of the game settings. This situation often leads to a sense of unfamiliarity between you and your friends. Once you feel unfamiliar, both parties will become "stand-alone" when experiencing the game, losing the fun of playing together, and eventually one of them may even give up the game. The emergence of the competition system in "Witcher Bloodline" solves this headache problem. Players can use built-in functions to discuss, familiarize themselves with the opponent's combat routines, improve their combat experience, and show their strategic experience among friends. As for the game, of course, it is exciting to play with good friends!

COST and WAIT How do I choose cards - decks

Witcher Bloodline Promotion Picture 2

In "Witcher Bloodline", each second-dimensional beauty card has several "attributes", attack power, health, CSOT (card fee), WAIT (waiting for rounds), and race. I believe that when players first enter the game, they will focus on attack and health. After a preliminary experience, you will find that COST and WAIT are the key elements of strategic decisive victory. The stronger the card, the higher the COST point demand, and the higher the WAIT (PS: There are very few powerful cards in the game, but low WAIT cards). At the same level, you can choose high COST cards, but the number of cards on the field may be smaller; or you can choose low COST cards, with a large number of cards on the field, and some card skills can "kill" cards in the waiting area, which has a strong restraint on high WAIT cards.

Witcher Bloodline Promotion Picture 3

"Witcher Bloodline" shows amazing quality in similar games in terms of picture texture, combat gameplay and game characteristics, and also injects fresh blood into the domestic mobile game industry. The upcoming undeleted test will surely bring a refreshing experience to 2D players. Please wait and see!

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