Player Vibe

"Hero Civilization" highlights are first seen

"Hero Civilization" is Junhai Game's first self-developed global SLG war strategy mobile game. It was officially named last week and is expected to officially start testing in the next two months. The gameplay of strategy games has always been very routine. Although "Hero Civilization" has not yet been developed and tested, it has released a series of promotions on the selling points of the game. Will it also be routines for us? Let's find out!

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【Rare Western realistic and magical theme】

There are not many successful masterpieces of SLG mobile games developed in China, and the exploration of themes is also lacking. From the Three Kingdoms inherited from the web game era, the current war (the tank category is the most popular), to cartoons and other types are currently popular themes, but most of them have become popular from popular to "universal", and homogeneity has greatly reduced the attractiveness of the game. However, "Hero Civilization" challenges a difficult category: the Western realistic magic style, constructs the entire game through medieval war content, and combines a large number of magic and magic elements. I believe that the performance of the game will bring good surprises.

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【Real-time strategy combat gameplay that is accurate to the minion unit】

In the past, what kind of strategy games can accurately meet the real-time battle of the military unit? There are probably only the Warcraft and Star in the PC strategy era. However, the mobile game "Hero Civilization" will design the game's real-time combat gameplay very heavily, and strive to get the gameplay of strategy mobile game away from the embarrassment of "deciding the victory or defeat in numerical terms and fighting wars" in recent years. This is undoubtedly the return of the "Soul of Strategy".

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But it also leaves a big challenge for the "Hero Civilization" project team. How to overcome the limitations of mobile devices and make the gameplay of strategy wars more variable and playable, and can also give players a beautiful but not complex game interface, so that users can enjoy the game operations more? This is much more difficult than designing strategy war gameplay.

【Card-style hero development gameplay】

Heroes are the most core combat unit. "Hero Civilization" defines the lord's hero development through card gameplay. The biggest difference between it and management type development is that the card-based gameplay can make the hero pool deeper, and everyone can also obtain materials to improve hero abilities and quantity through more ways: a variety of card collection methods, reuse of the card furnace resources, a huge hero pool, and a large space for trial and error (heroes with inappropriate methods do not suffer much loss). The editor is sure that this is a very worthy gameplay.

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Junhai Games SLG Strategy Battle New Work "Hero Civilization" will be launched on Q2 soon. Welcome to log in to the official website to learn about the front-line information of the game at any time, make an appointment to become the Lord of the "Light and Shadow Continent", remember to receive itExclusive game gift pack!

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