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Door-door skills: giving cards to be flexible

Door-door skills: giving cards to be flexible

The editor has already talked about the tips of Doudizhu giving cards at the door. Many players follow the steps after reading some tips for card delivery. In fact, this is a big taboo. Although gifting cards has their own response skills for different situations, the most important thing is to use them flexibly! So this time I’m talking about the Doudizhu’s Stroke Skills: The gift of cards should be flexible~ Accept it!

When giving cards along the door, they are mainly given according to the card playing situation in the middle door. The situation of playing cards in the middle gate can often show his card shape and size, but there are exceptions.

Sometimes, there will be exceptions in terms of the number of card types of the middle gate. The most cards that the middle goal actively plays are the most of their own, but as this type of card continues to be implemented, sometimes, other cards will become the most. For example, when the middle gate starts attacking, the pairs are fired. Generally, there must be more pairs in the middle gate, and there must be fewer three heads. However, if the middle gate keeps going, it may end up with only one or two pairs left, and even after the three heads are finished, the three heads become more cards.

Sometimes, there are exceptions in the size of the card point in the middle gate. Generally speaking, the cards with the right wheel in the middle gate or the dealer are mostly smaller cards, and the remaining cards in the hand are mostly larger cards, but when actively guarding the goal and adjusting the card types, it is also possible that the remaining cards in the hand are smaller. For example, after the 8th is released on the gate, A is on the middle gate. Generally speaking, there is no single card below A in the middle gate. However, it is also possible that there were two single cards A and J in the middle goal. The reason why there was no J at that time was because the goalkeeper could not hold on to A. If the middle goal passed J, the dealer might be able to follow the cards. In this case, if the card played by the passerby next time the card is larger than J, the middle gate will not be single J. For example, the card in the middle gate is: JJ, 99, 888, 77, 55, and the middle gate takes the initiative to go against S first. In the next round, the 5th match was given in the next round. The middle gate was considered to allow the rest of the cards to adjust the card type, but did not go to 7 first, but went to J first, trying to get started and then go to 99-88-77, leaving a single 8, but failed to get started with J. At this time, although the middle door is determined to have three heads and two pairs, if the middle door is sent when the pair is sent to give the card, if the middle door is sent out in the previous round, the pair in his hand will be larger than the pair of J and give away cards of more than 9, then the middle door will not be matched.

The middle door should consider various factors when playing cards in the front wheel. Therefore, it is not absolutely accurate to judge the remaining cards in his hand based solely on the front wheel of the middle door. Therefore, when giving cards along the door, you should be good at handling them flexibly according to the situation. The cards you most want to give to the middle door will make the cards in the middle door go faster, the better.

When giving away cards, players of smart chess and card games, they will refer to the situation of playing cards in the middle and the remaining cards to make a comprehensive judgment, and the gift is often quite accurate.

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For example, three heads were dealt twice in the first round of the middle goal, leaving ten cards. In this case, although the door can be given three long-shaped signs to the middle door, if it can be given three belts and two, it is oftenIt would be better. Let's analyze the reasons.

In the main game of the middle goal, when the remaining cards in the middle goal are ten, the following situations are the most common.

①~A four-head bomb, one with three belts and two, and one with a single picture.

②Two, three, two.

③A four-headed bomb, two three-headed ones.

④A five-head bomb, one with three with two.

We can easily see that no matter which of the card type of the middle door is in the above situation, giving three belts and two is the best choice. Therefore, although three heads are given when dealing cards in the middle gate, when ten cards are left, if you can give one three with two along the gate, it is a gift from God.

In short, in short, players need to analyze the specific situation based on the game, which is actually a test for players, but their abilities and skills are cultivated step by step. Players should practice it slowly!

Tips for Doudizhu's Door Suit

Good cards and main attack position and playing method to play cards and give cards to pay attention to the precautions of giving cards to give cards to give cards and take into account the analysis of running cards and retention cards.

Fighting Landlord Rules

Two people fight Landlords, three people fight Landlords, four people fight Landlords, five people fight Landlords

Landlord skills

Two-person Landlord skills Three-person Landlord skills Four-person Landlord skills Five-person Landlord skills Card bidding skills Winning skills Card walking skills Card playing skills Card counting skills Farmer's skills Bombing skills Door-smoothing skills Middle door skills Winning skills Endgame skills

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