How to fight Arthur, the super holy night mercenary of Arthur? Among the million Arthur kings, the Super Holy Night mercenary Arthur is a newly launched super book. I believe many players don’t know much about their playing style! Below, the editor will give you a detailed explanation of the strategy of Arthur's super holy night mercenary Arthur. Friends, come and have a look!
The mercenaries are all physical attacks, so please do not get mentally retarded and water loli, because it is a physical injury. The singer can also bring a white bird warehouse to prevent the ex sword. The conditions for the activation of the fake king's sword are unknown, and witnesses will release the hammer if they are not broken.
Attack order Halo → Hammer → Body
A guide to Arthur, a million-distance Arthur, the super holy night mercenary
Original
Small test: All 18000 3c must be activated.
Peither infringement: Single 9000 rounds without a normal attack except for the above skill rounds.
General Attack: Single 9000 No few invaded rounds were used except for the above skill rounds.
Pressure: The overall recovery volume decreases. 3c must be activated (lasting for 5 rounds).
Awakening: All physical attack buff(4500) is launched together with the secondary action.
Red Flame Growth: The ontology of the body is activated together with the secondary action.
Second action: Recover the body 135,000+ Awakening or Red Flame Growth, and the blood volume is less than 2 tubes to be activated in the next round.
Tracial Heart: Single-body attack 7000+ magic attack debuff 4c and 7c are randomly activated.
Harvest Banquet: Single attack 7000+Original physical attack buff(2000) 4c and 7c are activated randomly.
Pseudo-King Sword: All 19000 The hammer is destroyed and the total health is less than 2 tubes to start in the next round.
Hammer
General Attack: Single 6000 All rounds except metal impact.
Metal impact: Single 15000 6c must be activated.
Haven
Holy Light: Recover the body 90000+Recover the hammer 40000+Recover the hammer 25000 4c starts to start each turn.
3c: A little test + pressure.
4c: Hammer general attack + holy light + tragic heart or a feast of harvest.
5c: A few violations + hammer general attack + holy light.
6c: General Attack + Metal Impact + Holy Light.
7c: Hammer general attack + tragic heart or harvest feast + holy light (if the halo is not destroyed).
8c: A few violations + hammer general attack.
Second action + Hammer general attack (health volume is less than 2 tubes to be activated in the next round).
Second Action + Fake KingSword of the One (the hammer is destroyed and the total health is less than 2 tubes activated in the next round).
9c: General attack + Hammer general attack.
The Sword of the Pseudo-King (If the second action was launched in the last round, the hammer was destroyed and the total health was less than 2 tubes activated in the next round).
Second Action + Sword of the Pseudo-King (the hammer is destroyed and the total health is less than 2 tubes activated in the next round).
The above is a detailed explanation of the strategy of Arthur, the super Sacred Night mercenary Arthur, whom I brought to you. Do you all understand it? Then hurry up and try it in the game!