As a mage character in the space-time hunter, the psychics have the same powerful output as other game mages. It is precisely because of this that many players of time and space hunters have a special liking for superpowers. So, let’s take a look at the skill combination of this superpower.
Space-time Hunter Supernatural
1. Recommended full skill
1. Dark Wheel: A skill that must be full and must be brought with you. You can use the last magical skills all the way. Whether it is the copy or in the arena, they are very kind, and the SP consumption is not very high, so the signature skills are not explained. Click here to recommend!
2. Fire Pillar Soaring to the Sky: The supernatural being is really a biological person. Not only is the CD time of this skill, the damage is high, and it has the effect of emptying. When the player is beaten up, this skill becomes a life-saving skill.
3. Ziquan Fengliu: 40 major skills, the damage is very high. Although the blue consumption is very fierce, it is worthy of the damage. As a mage character, you are embarrassed to say hello to others without a high-damage skill!
4. Stream Shield: Reflective Shield, which reduces damage and can also cause damage to enemies. For thin-skinned professions like psychopaths, such defense and attack skills are the best, and it will be easy to use all the way to the end!
2. Skills that can be filled with magic crystals
1. Thunder God's Wrath: The dungeon has powerful skills, a large attack range, and group attacks are very refreshing, but when released, they cannot move, so it is very dangerous to stand in the pile of monsters.
2. Energy bomb: The damage is considerable, but the disadvantage is that it aims at pain, which requires players to practice well. Players who use freely this skill is also very powerful.
3. Flint fall: This is a necessary skill for brushing pictures. Throwing a large number of flints can cause huge damage to the enemy, while achieving the best effect.
3. Adding skills is not recommended
1. Flash attack: a rare small-range skill for psychics, but the damage is not very good. In addition to being useful when teaming up dungeons, there are few players who use it.
2. Flame Shock: The primary skill is not very useful in the later stage, and there is no need to add points.
3. Ball of Nothingness: In the early stage, the gangster scenes in the early stage are still OK, but they are a little weak in the later stage.