Which camp of the Young Three Kingdoms is powerful? Which camp is better? Today, the editor brings a comprehensive comparison and analysis of the advantages and disadvantages of the four major camps in the new version of the Three Kingdoms of the Younger. Knowing yourself and your enemy will never be defeated. Players, come and understand the advantages and disadvantages of each camp!
Putting aside the impact of the red will rank the advantages and disadvantages of each camp in different gameplay (the editor is very idle, and all four camps have accounts and all of them are very different). Please take a look, please give your opinions:
First: Copy pictures (including main line, elites, famous generals, and territorial attacks)
Oiling camps: heroes, Shu Kingdom
The heroes have been able to leap from the dodge halo brought by Tuba and the violent output of Zhang Tianshi, and have made them leap from the last to push the picture to become a strong camp. The Shu Han machine gun has kept it in the lead in pushing the picture (the Vietnam War has excellent ability to pass the picture). The red general's ability to push the picture after forming the later stage is expected to decrease significantly.
Normal camp: Wei State
Zhang Liao, No. 1 + Sima Yi, No. 2, ensured that Wei State was in a proper manner in pushing pictures (if the combat power is enough, it will naturally pass).
Disadvantages: Wu Kingdom
Although the little princes in the back row Lu Meng and Taishi Ci are very violent, the weak output in the front row makes the 4+2 boss battle very worried, and it is also a helpless choice to be at the bottom.
Second: Tent abilities (including tents and daily life)
Advantage camp: Shu Kingdom
Single-soldier combat and unlimited battery life of the nurse will undoubtedly highlight the advantages.
Normal camp: heroes, Wei State
The heroes' dodge and Cao Wei's nurse was randomly angry.
Disadvantages: Wu Kingdom
Third: The Three Kingdoms Unparalleled
Oddly Camp: Wei State
Zhang Liao, who reduces anger and injury, and Sima Yi, who cannot be beaten to death, are really not a big deal.
Normal camp: Shu Kingdom, Wu Kingdom
The fragile Huang Zhong and the funny Lu Xun still have something to do.
Disadvantages: heroes
It's really hard to kill the opponent in four rounds.
Fourth: Rebels
Oiling camps: Wei State, Wu State
The violent aoe starts almost the same.
Normal camp: heroes, Shu Kingdom
The heroes who were originally at the bottom also rose after replacing Lu Zhi. Shu Kingdom has always been neither strong nor weak in fighting the rebels.
Fifth: Arena
This is the most complicated. It seems that the heroes have a greater advantage, but they are also very random. It is really not easy for other camps to do it with the ball of the entire resource. However, now that the protagonist has a halo added to the hit, the heroes have not been so obvious. For the other three countries, it depends on the position and starting point. It is almost the same as Wei State defeating Wu State, Wu State defeating Shu State, and Shu State defeating Wei State.
Sixth: Potential
Wei State's potential comparisonIt is bigger, Wu State is like a hero, Shu State feels that it is already at its peak and has little potential.
Analysis of the Four Major Camps of the Young Three Kingdoms
The above is a comprehensive analysis of the advantages and disadvantages of all the four major camps in the new version of the Young Three Kingdoms. Which camp do the players belong to? Command your general to continue fighting!