Diablo 2's new star electronic strategy strategy, new star bd points and equipment selection
"Diablo 2: Remake" new star electronic strategy, new star bd points and equipment selection. "Diablo 2: Remake" ushered in a major update six months after its release. The 2.4 version update brought a lot of changes, which will profoundly affect the gameplay. This strategy will analyze in detail the gameplay of the new star electric method after the 2.4 version update. "Diablo 2: Remake" is also called Diablo Hellfire Rebirth, and is a high-definition remake of the classic Diablo second work. The game has greatly improved its image quality and online games, and it also has a console version. On the basis of trying to keep the original flavor, this game has fixed a large number of bugs and added large boxes to meet the needs of players, which has greatly improved the game experience.
1. Overview
(Pros and disadvantages of Nova, practicality.)
-Operation
After the update of version 2.4, the new star was greatly strengthened (or restored its former glory), and coupled with the mentality of trying out the new star became the mainstream of the season mage.
The new star mage has very low operation requirements (it can be said to be brainless), and has almost no requirements for the TP (transmission) landing point. In most cases, it is all done by passing it into the monster pile and then outputting the crazy new star.
BD relies on the rapid aoe of the new star and high damage to continuously hit the monster and then kill it (almost instant kills under 1pp), and its survival can also be guaranteed.
However, Xinxing lacks blue during the landing process, and it has no feel when the equipment is not formed, so it needs to drink blue frequently.
Fortunately, the new star is also considered high damage during the land reclamation stage. You can add more skills and less physical skills when there is enough damage, and control magic consumption.
In addition, the dark gold that is easily obtained such as frost burning, mesh belts, yarn and shoes is also very helpful, and spiritual swords and shields are naturally indispensable.
-Skills
The new star skill points are abundant, so the energy shield (ES) effect can be fully utilized to increase survival and fault tolerance.
This guide has also been explained as the core of the energy shield nova, which is commonly known as the pinnacle nova.
It will also be accompanied by a description of the "part-time" method of the new star (after all, the skill points are sufficient).
The electric hell is difficult to pass through the electric method during the opening period, and you can properly practice fire or even ice.
-Equipment
The new star takes off if there is infinite, and then add the Griffin Eye to form, and the equipment is moderately difficult to obtain.
Even if these two items are not available, it can be mf, with a higher overall efficiency than ice method and weaker survival than ice method.
-Scene Practicality
With infinite scene practicalIt is extremely powerful and can be brushed almost anywhere. This is the traditional electric art.
When there is no infinite, the crypt can be used as the main mf target, skipping the electric power to avoid monsters, and the efficiency is still very good.
You can also brush the keys (Lao Ni needs the Natural Peace Ring), a1 and a2boss. Although you choose the scene, the focus is on efficiency.
2. Skills
The full output is as high as the lightning nova, electrostatic field, and lightning specialized points.
The rest is to consider defense, battery life and even dual cultivation.
During the opening period, you can do not need to add energy shields, give priority to warmth, ensure blue volume, and add a firewall to cope with scenes where there is no electricity.
Defense natural energy shield (ES) is the optimal solution, and priority is given to the fullness of mind transmission to reduce the mana consumption when offsetting damage (it must be the actual investment of 20 points, and the equipment does not count).
The equipment skills of the energy shield company can be added to level 8 first, and the equipment of the pure top ball star company can be added to level 16, and then there are extra skill points before investing. The ultimate goal is to have a level 40 of the company equipment, reaching a maximum absorption ratio of 95%.
Double cultivation also requires a ball. The energy shield can be provided by equipment such as the secondary staff. This will be explained in detail in the equipment selection.
A little lightning storm can be used to collect single monsters and fight bosses, but it still has some effect.
Crushed ice armor will be better than ice armor, but it requires additional skills, so ice armor is usually enough.
The warm current still needs 1 point, and the marginal effect of returning to the blue is obvious. If the blue is tight, you can even make a few more points, especially for the dual-repair firewall, which has a high return.
Note that thunderstorms, ice armor and warm currents can also be achieved through the secondary staff, but these are all fine-tuning in the middle and late stages.
The recommended dual cultivation is a minor firewall, which can increase investment in the warm current (warm) to make the blue volume more secure.
Es will generally be sacrificed appropriately (you can rely on the Nine Egg Staff, see the equipment section).
III. Attributes
The skills and equipment in the open period are not formed, and the strength can be added to the spirit shield (156).
Only, it is not the time to hit the ball at this time, so the rest is to add blood with all your strength.
If the mana is really tight, you can add mana appropriately and try to make yourself clear the land smoothly.
The author suggests that you can wash more if you have a sickle.
At this time, generally speaking, torch plus destruction can provide enough power, and the rest is to choose between blood and blue.
If the skills are formed and the equipment is basically in place, then you can basically invest in the blue, so that survival is the most guaranteed (you can leave a small number of skill points for backup, if you brush itAfter several scenes, I found that the blood was a little tight and I was put into the blood).
If the skills and equipment are still lacking, you can consider adding points to the Blood Blue balance, so that some of the damage can be borne by life (if the ES absorption is low).
Generally, blue is more than blood. Since the es absorption ratio varies from person to person and is a transitional stage, it does not need to be too accurate. Blue is about 2 blood.
This method is not survivable, it can only be transitioned, or it is suitable for electric methods without full strength, one-handed + shield.
IV. Detailed explanation of the Energy Shield (ES)
In fact, the key to the Nova Electrical Method is not the Nova, but the top ball - Energy Shield (ES), the mechanism of the energy shield determines that the top ball has strong survivability after forming, but its skills and equipment are not in place and are very brittle.
The detailed mechanism of the ball heading is very complicated, and the author simplifies it, so it is easy to understand and operate:
- When damaged, es absorbs damage according to the absorption percentage.
So the higher the es level, the better. When you reach level 40, you can absorb 95% of the damage. The lower the es level, the more blood you need, because the remaining damage will act on life according to the conventional mechanism.
-Absorbed damage is deducted by "the mana consumption value offset per point of damage".
Therefore, the spiritual transmission must be increased by level 20, so that only 0.75 mana is deducted by 1 point of damage, which is equivalent to increasing life in disguise.
Note that the actual points must be added, and the equipment does not count.
-Poison, bleeding (tearing wound), crushing beats are not absorbed by es.
The bleeding and crushing blows here are percentage damage. Although the top mage has less blood, it also reduces less blood in proportion, so it is not fatal.
On the contrary, the penetration of poison damage will make the mage uncomfortable, so the ball must be fully resistant to poison and minimize the duration of poisoning.
V. Resistance
The es mechanism discussed above is all preparations for this section.
es mechanism makes other percentage resistances other than poison resistance become insignificant. For example, after you suffer 200 electric damage, you only have 10 penetration after being absorbed 95 points. At this time, 75% of the reactance is damaged by 2.5, and 0 reactance is damaged by 10, which is not much different in absolute numerical value.
Therefore, nova can almost ignore other resistances other than toxic resistance.
The corresponding absolute numerical resistance is very useful. In the same example above, if the player wears the Snake Magician's Skin (Sea Snake Skin) that reduces spell damage by 10, it will be completely unharmed and more effective than 75% reactive.
If you wear a belt that absorbs 20 electric injuries, you will also do so.Add blood.
Therefore, the absolute numerical absorption attribute in the equipment will be more practical.
Because es is inherently weak to poison systems, it is also important to reduce the duration of poison (PLR) in addition to poison resistance.
The upper limit of PLR is 75%, and all PLR attributes are linearly superimposed.
However, the hell difficulty PLR is initially -100, so 175PLR is required to reach the upper limit. You need to try to obtain it from the equipment, or use mechanisms such as purification to deal with it.
VI. Equipment
1. Refining the land
Don't use es during the land opening period, try to ensure blue supply.
The spiritual sword can help take off, and the spiritual shield can make combat easier.
The remaining equipment will be as good as possible, and the damage of the new star is enough to open up the land by 1pp.
As long as it is not too dark, the spiritual sword and shield are enough for the 63fcr gear, and it really doesn't work (also refers to the face).
The 105 gear can be achieved through the Snake Magician's Skin + Mage's Fist / Tagueo's Hand, but it is recommended to be Frost Burn + Snake Skin + 10fcr Ring.
Just use knowledge directly on the helmet. Without snakeskin, you can use secret transitions. This requires higher FCR for mental covers, rings and gloves.
Mercenaries get their spirits as soon as possible (eye).
Another yarn woven shoes can be basically used to open up the land and make it hard.
Note that a3\a4\a5 is enough to get the task reward. There is no need to brush it. Just start to concentrate on the crypt.
2. Strengthen
After some accumulation, it can be gradually strengthened.
First of all, the three-piece Tarasu summer clothes + necklace + belt set can greatly increase the efficiency of land reclamation, and priority is given.
When you arrive in hell, you should get a weapon, belt, glove, etc. to prevent monsters from healing as soon as possible, and use it to fight DCs. Even if the garbage is destroyed, it will be greatly improved.
The belt is available in Huaning green suit, and it is easy to buy in weapons stores.
The powerful electrostatic field of the new star mage is easier to play DC.
Enhancement priority for other equipment:
-Military cap, double-optimal attribute +mf.
-Oak Heart, solves the fcr\resistance problem, and the damage has also been increased. Eyeballs are also OK, but new stars often enter monster piles, so eyeballs are easy to teleport everywhere.
-The Mage Torch is indeed expensive, but it is greatly improved.
The strengthening effect of the deputy war summoning cta is still very obvious.
The basic amount of blue is large, so it will be more improved.
3. Forming
After there is infinite, the new star of the ball starts to take shape, at this timeWash the spot, add es, and get on track.
The infinite advantages of the sickle:
-The cost is low, and there is no need for an electric rod to be biased towards a shield or something.
-High damage, which is relatively speaking. In other words, the damage is much higher than that of the mercenary at the same cost. After all, the infinity is -55% reactive reduction can be used.
-More flexible, more convenient to operate, mercenaries have more choices, and they only care about their own teleportation, not care about the mercenary's positioning.
-Look good, this varies from person to person.
Please note that choosing a sickle is just because its attribute requirements are low. As long as you can do it infinitely, you can still take it.
Invisible and infinite transactions are of higher value, and other infinity other than sickle need to be seen.
The helmet naturally needs the griffin eye, which can bring skills, electric damage, and can better solve the problem of FCR.
When forming, one is infinite, and the other is the eye of the griffin.
Regardless of the attribute level, the marginal benefits are too high and you have to use it.
Clothes can be selected for high defense and spell damage reduction (MDR), especially mdr is more important.
Resistance is not important, so it is easy to find.
Sea snake skin still needs to be upgraded.
Necklaces can start to pay attention to gold and handmade necklaces.
2 skills are the basics, it is best to be toxic and plr, and life and mana are all plus points.
Handheld unlimited FCR is generally missing, so FCR necklaces are still very needed and are more challenging to achieve economic strength.
In most cases, the belt can be used to exchange the power of Thunder in scenes such as skill belts, thrones, etc.
When using Thor, pay attention to the FCR gear and survivability. If you have no problem in survival, you can avoid being forced to downshift.
The ring uses Jordan's Stone when the FCR is enough.
Shoes can be flexible and flexible depending on the situation. They can be used to yarn to get back blue, or they can pay attention to properties such as plr, poison resistance, and mf.
Most of the time, gloves require 20fcr boxing and tagueo, which does not require much for fcr necklaces and rings, and is very cost-effective.
4. Improvement/change
Rangyi A is an option that can greatly improve survivability.
dr, life, defense and resistance are useful, 25fcr is not low either.
In addition, 20% chance of being hit and released ice armor can save skill points, but if you don’t have a good necklace, you will lose skill damage. After all, you either have a 20fcr necklace or replace Jordan with an FCR ring. Gangyi himself has 1 less skill than the sea snake.
BD is a bit tight on FCR, after all, the target is still 105, Griffin 20. Skill belt 20, gloves 20, clothes 30/25, then you still need a 15fcr or 20fcr necklace.
The investment of high-quality FCR necklaces may theoretically become the biggest head of BD.
Choose 1 FCR ring is a more cost-effective way. Of course, it is okay to directly downshift. Anyway, low pp damage is enough, and the teleportation impact is not particularly great. If you pursue better equipment with high pps.
In fact, downshift can be said to be a step back and the sky is wide open. 105fcr damage is increased by 12.5% compared to 63fcr.
But 63fcr can use ek gloves and mf gloves, and the requirements for necklaces are low, so you can pursue other useful attributes.
Clothes can even consider mystery, scoud, add skills, add mf, add attributes, save skill points, etc., which can be more flexible.
Of course, low fcr will also reduce the transmission speed. After all, transmission also requires fcr, which leads to a reduction in overall efficiency.
If it is a single person or low pp, this is a cost-effective solution. High investment is still required.
In addition, a low fcr has the advantage that it can be used as an immortal necklace. The blue necklace with 3 electric skills + 20 damage reduction has greatly improved survival.
5. Other configurations
One of other configurations is the spiritual shield/biased shield + electric rod/crescent moon.
This configuration of FCR and Blue is more guaranteed, but the electric rod/slant shield is extremely cost-effective, and the crescent/spiritual effect is not satisfactory.
You need to make choices based on your own situation.
Other configurations generally involve dual cultivation.
This will improve a new thing for a season - Jiudan Staff.
It is the staff with its own 3-energy shield skill, which is used to create memory (memory) symbols.
The memory comes with 3 mage skills and 3 energy shield skills, plus 3es on the staff, which means 9es, which means Jiudan. This can be placed in the secondary, saving the passing point of adding es.
The base staff can also bring skills such as armor, warmth, thunderstorm, teleportation, etc., further saving skill points.
The advantage is that there are more points to double cultivation, but the disadvantage is that es absorption is slightly insufficient, and its survival ability is slightly affected, so it needs to be properly added.
In the dual-cultivation configuration, the top ball star and the firewall mage are more in line.
No big changes are required, the mage's fist gloves are more utilizing.
Of course, there are also mages who completely abandon es and use Storm Shield to build blocks of new stars.
Such a mage can use the chain of toughness and glory, and the hardness is also very high.
7. CommissionSoldier
Because of unlimited self-supporting, a2 mercenaries can choose spiritual light to assist in restoring mana, which is equivalent to regaining blood in disguise.
The prayer halo is also used to replenish life very quickly (after all, life is very few).
In addition, holding the infinite hand will allow the a5 mercenaries to come to the forefront.
a5 Mercenaries can completely liberate the plr needs of the character with plague tale as weapons, and their own combat power is also very strong.
Very suitable for supermarkets, thrones and other scenarios.
Strategies are completed