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Assassin's Creed Origin game content + detailed analysis and evaluation of the combat system (Comprehensive picture and text evaluation of Assassin's Creed Origin game)

Assassin's Creed Origin game content + detailed analysis and evaluation of the combat system (Comprehensive picture and text evaluation of Assassin's Creed Origin game)

【Game Introduction】

The story background of the new work takes place in ancient Egypt. The story revolves around the original assassin organization. There are two male and female protagonists. The plot is no longer too linear, and the character upgrade is no longer too restricted by the plot. The game is similar to "The Elder Scrolls 5" in many aspects, with higher degrees of freedom and more emphasis on exploration elements. The map is not limited to Egypt, players can explore areas outside Egypt, maybe even Greece. In the new work, you can drive ships and engage in naval battles in the Mediterranean waters.

【This time, a more vivid world】

Let’s talk about the off-topic first. Ubisoft has always been quite imaginative and ambitious in the AC series. As early as the "The Revolution" released in 2014, in order to restore the magnificent scenery of crowded streets in Paris, Ubisoft heroically achieved a performance effect of thousands of people on the same screen (there is a scene in the game that launched rescue in front of the execution platform, and the audience in the square was densely packed with scenes). When you manipulate Arno through the real streets and alleys of Paris, the atmosphere brought by the abortion was something other 3A-level games at that time did not have. Although the reputation of "The Revolution" was once Waterloo due to optimization and some map bugs in the early stages of the game's release, Ubisoft continued to launch upgrades in a short period of time, making the game quite perfect in a short period of time.

  The Assassin's Creed series has been as elegant as a road game since "Black Flag". Each work will have a stage change. The assassin played by the player shuttles through cities of different eras and places. When playing the main plot, another important game experience naturally comes from the era experience created by this stage - for example, you can fight side by side with Napoleon in "The Great Revolution" to see his charm; or be a famous detective in Britain - compared to the overly stable "The Hero", "Origin", which has been silent for two years, has moved the stage to the oldest and most mysterious Egypt for the first time. This cultural symbol is the source of inspiration for many games. How will Ubisoft present this ancient and glorious empire of civilization? As a player, I am both expectant and anxious.

Ubisoft's performance every time is satisfactory in the field of his own expertise. With the capture of cultural symbols and the display of humanities in the times, Ubisoft, which has a rich product line, has long been considered perfect. The performance of "Origin" is not so satisfying, but rather a surprise: it is no longer the abortion of people who are eager to show off their skills in the Great Revolution. This time, you can enjoy a sense of reality in addition to the pyramids far away from the dunes and the palm trees in the oasis.

Walking on the streets of Siwa or Yam, in addition to the crowds, you can also see caravans and carriages coming and going - they will all intersect the roads according to the established route, and you can even chase them to the next station. The scorching sun hanging high in the sky, following the windThe gravel blowing, the sand waves rolling up from time to time on the sand dunes in the distance... With the improvement of the details of the picture, the shaping of the atmosphere of the times has been further presented. It is difficult for me to use specific words to explain in detail the feeling this game gives me visually. It is definitely the first-line masterpiece of first-tier manufacturers. The feeling that gives people may be the most appropriate to summarize with atmospheric and decent. If your hardware is enough for you to play this game, almost every picture is the background image from the song "Exodus".

【Assassination or Berserker? Innovative combat system】

  Of course, "Assassin's Creed: Origins" is also a game full of "Ubisoft flavor". This work does not inherit the tradition of the previous Assassin's Creed series, but has made major innovations in combat. It is mainly reflected in the changes in the combat system: all weapons have detailed RPG style attributes and affixes. When using weapons to attack, you can also see real-time damage numbers and critical strike prompts above the enemy's head.

  Unlike the Smoke Swordsman in the previous work, when you are in a situation of facing the enemy head-on, you will not only not feel the tightness of the previous work, but you will even feel quite comfortable. Perhaps thanks to the production experience of "Glorious Soul", the combat system in "Origin" is quite excellent, and the impact given by different weapons is full of impact, which can be said to be a knife and a sharp and soft style that has changed from the past. The subtle blocking and counterattacking and shield breaking can also make people fight quickly - of course, due to level constraints, it is difficult for players to be unparalleled between level or higher enemies, and it is not easy to see the scene of slaughtering the city with invincible time in the previous work. This feeling easily reminds me of another "Metal Equipment: Phantom Pain", which mainly plays in infiltration. When you have to face the enemy, you will find that the shooting feel of the gun is very smooth - of course, in the sandbox assassination mission, assassination not only saves you a lot of trouble, but is also the only possibility to achieve your goal.

  Another point that must be mentioned is the high simplification of the operating system. Not only has the sprint button been cancelled, the operation during combat can also be said to be quite simple, and the actual game experience may be very similar to "Glory Soul" or "Dark Soul". Whether it is a multiplayer battle or a one-on-one duel, locking → blocking → two-player → breaking defense/roaming, this combat system makes the fighting part of the game more interesting than ever before. Coupled with the many duel tasks that exist in the game, it can be said that the battle part of Assassin's Creed has never been more interesting.

【More realistic sandbox experience and rich game content】

Perhaps there is a detail that you should notice: the game itself does not create a brand new quest copy for you after arriving at the mission location like the previous series. Most tasks are more like being placed in a whole sandbox, and the world before and after entering the task will hardly change, butMaintain a high degree of fluency.

The same is true for assassination mission. The assassin's Creed: Origins once again returns to the usual free gameplay of the first generation. The target you assassinated carries bodyguards and wanders in the heavily built temple or palace. And you need to read the enemy's defense layer by layer and wait for an opportunity to give the prey a fatal blow - the game plot is written on a father's journey of revenge. On this basis, the fall of each mask seems to mean a redemption.

In addition to the main line, there are various side quests in "Origin", which adds a lot of content to the game, and most side quests also make the game more "Egyptian". Compared to the modern plot part that almost abandoned in "The Legend of the Condor", in this work, the game content has once again returned to the modern-ancient interweaving method, making the game itself look more feathered.

【Evaluation Summary】

  When every series reaches its tenth anniversary, it may mean that it has been "worthy of being commemorated". The "Assassin's Creed" series, accompanied by the eternal dispute between the Templar and the Brotherhood of Assassin, also quietly spent a stage of their life with many players. The shock left by the Egio trilogy is like yesterday. The boat song that led the sailors to rush the sailors while Edward pulled the sails still lingered in his ears - looking up at the night sky in Paris, you seem to be able to find the hot air balloons that Arno and Alice were on that romantic night.

  At the 10th anniversary, Ubisoft restarted this series that was always mixed with controversy during its growth. This time, what we see is no longer a conservative sequel like "The Hero" that followed the word-of-mouth Waterloo after the Great Revolution. In analogy with the previous work, perhaps the most rebellious "Assassin's Creed: Black Flag" is closer to it. Give up the series' consistent linear narrative and boldly push the story into a vast sandbox - this is the biggest change in "Assassin's Creed: Origin", which has a dash for the AC series. The presentation of the game itself is surprising, and behind it is a kind of sincerity and determination to innovate. When you are rushing on the sand dunes in Egypt, please remember this proverb - Nothing is true, everything is permitted.Everything is empty, everything is allowed.

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