When it comes to the mythological trilogy of "Assassin's Creed", most of the online reviews are that "Odyssey" is greater than or equal to "Origin" is greater than "The Temple of Valhalla", which naturally includes many changes and tastes. When I spent several months passing the road to the Temple of Valhalla, this time we will talk about my subjective evaluation and thoughts on several aspects of the Assassin's Mythology trilogy.
Stories
In terms of the plot, most people think that the origin is a simple and clear line of revenge, Odyssey Ka's wonderful adventure with a stunning personal charm, and the Valhalla is a dull clan alliance and siege. Below I will make a comment based on my subjective view:
Origin
The origin seems simple and clear, but many aspects are lacking in laying out. The game starts with flashbacks and points out revenge. I haven’t seen what benefits can flashbacks bring, but instead, it first leads to insufficient emotional stacking of players for their son. His wife Ai Ya is even more inexplicable. She didn’t see her until she entered Alexander. It seems that the players are afraid that she is a stranger, so in order to cover up the old problems of paving out the shortcomings, Ubisoft let the two meet and solve the task and take a romantic interaction as an explanation.
The player has no idea what Aiya's current thoughts and emotions were in the past, why she decided to take the path of sabotage behind the scenes, how to get on the line with the queen of genius, why she recognized her, and even the most important thing about the couple-like interaction and bond between her and Ba Ye, she was not involved. So in the end, even though Ubisoft implies that the couple's ideas are not in line with name, it really cannot create much emotion.
It is obvious that Ubisoft himself also knew it, so after the couple Alexander met, a heavy-tasting love scene strengthened the couple's cognition. After that, as long as they met, they would have the chance to come to the previous section, as if they were afraid that players would not think they were husband and wife. The son's part was also affected by the reverse-reported problem solving. When solving several goals, some would let the son appear, and some would make Baye extremely angry. These were all rescues by the production team for the lack of emotional stacking caused by the flashback problem solving. But to be honest, I personally feel that this effect is limited, so like an empty and unreal relationship between husband and wife, the son's revenge should have been the top priority, but it is unlikely to cause emotional fluctuations.
The above-mentioned innate badness also had an impact on the focus behind the main line. The player entered the queen's army like he was being promoted to sell directly. He only briefly knew that she was seizing power with her younger brother, and then the important figure of the Ancient Sequel Group was related to Caesar. However, for the later plot, Ubisoft chose not to do any pre-story, which became no use except to directly solve the topic and disgusting the players. There is no reasonable hint, laying out or performing, and it also makes Caesar, a person who should be an important character in the story, lacking a large part of the description and the fullness of the characters, which only makes people feel inexplicable. The entire origin plot breaks from the reverse order of the beginningIt is a pity that the main story and discussion of the entire game have no depth.
Odyssey
The plot of Odyssey is hard to describe. Compared to the simple straight line of origin, if Odyssey wants to have a complete experience, it is necessary to open up the family/myth/divine lines. The family line seems complete, but in fact, considering that Kassandra and the God Cult are incompatible in the plot, the God Cult line must be completely clear to be more in line with the mood. However, on the one hand, the God Cult line only has a clear ending plot, and on the other hand, there is no restriction on the Odyssey that you must first complete the God Cult line before you can enter the family line ending. Then the myth line is even more inexplicable, because the myth line is basically to add the Gu Yishuren's memes, but there is almost no mention of these things in advance. Only after finding the mother, she will remind you that there is indeed someone else in your biological father, and then the player will take the initiative to trigger the myth line. In the end, the player will run around and let the database open and get the scepter.
And to have a complete experience, you must play with DLC Atlantis. Such a biological father who is not in front of the village and the back of the land has his own personal and mysterious Yishu's setting. It is really difficult for people to keep it together with the main line. The Blood Defiled Part will only be clearer if you have to play the God Cult line, plus the middle and late stages of the story, as well as the artifact line and DLC. It means that three lines must be performed at the same time to have a complete plot experience. Putting aside these above, the turning point of the final mission of the family line is also very abrupt. The typical Ubisoft's direct and shocking technique cannot see the final mission's signs without the task description and prior explanation. Run over and your brothers are there, and then according to the player's previous choice, whether it is recognizing each other or killing each other, the turning point is actually very hard. Then you will realize that the main line of the Odyssey has ended, and there is really an inexplicable sense of emptiness.
Odyssey, in theory, should be a member of the Gods conspiring to lead the Peloponnese War behind the scenes, and then the player is looking for relatives to explore the story of his life experience and discovering strength and standing up. But in fact, except for the two kings of Sparta, there is an insider or Pericle's murder, the Gods members feel that for players, it is just a list of group hunting and rewards, let alone the feeling of emptiness of who the big boss is revealed in the end. It can be said that the excitement of the Odyssey plot is based on the character's personal charm. Whether it is Cassandra's personality and tone, the uniqueness of many Greek characters, or Brasidas's emphasis on love and friendship, it is these characters that support the loose plot of the Odyssey.
Haoist Temple
The main axis of the Temple of Heroes is plundering, power struggle, war and faith conflict, and it is mixed with the route of seeking artifacts caused by the reincarnation of Yishu. Because the main line is a dull battle between the leaders and the leaders of the county and the leaders, the conflicts between the times and beliefs are also a bit serious. In addition, the elder brother pursues magical artifacts all the way after he has Vision. These issues make the evaluation of the Hero Valhalla online not very good, but strictly speaking, the Hero Valhalla is actually the front of the Hero Valhalla.The most consistent explanation of the most complete work.
First of all, the background and theme of the Heroic Hall of Warriors destined that this game attaches importance to clan groups over individual tone. Then, in the game, it seems to be homework, but not only in line with the background of the times, but also in the story of each county is somewhat new. When these friends need to respond to each other in the later stage of the game, the emotions brought by the hard work in the previous period are no problem. Then the part of the vision and the mythological line are also well matched. Not only is the weight and explanation very complete, but the motivation also allows players to clearly understand the entanglement and impact of the grievances in previous lives. The main line has always echoed the elder brother's original motivation - looking for the power and mystery brought by vision, which is quite consistent in the experience.
The protagonist himself has gradually grown from a young man and second-in-command to a leader with a leadership style. Not only does the main line of conquering England conform to the historical background and atmosphere, but also has a consistent and complete experience. The artifact line is sufficient, and it also explains vision and grudges and hatreds. The protagonist himself transformed into a real leader during the process of alliances and growth, which is something that I personally think is good about the story of the Temple of Valhalla.
Map Exploration
In fact, the origin of this area is not much different from that of the Odyssey. It is probably only the only difference between the Navy Movement and the Odyssey. At the same time, the origin and the Odyssey can be seen through with the Eagles. The two are highly consistent in map exploration and repeated homework. Because the production team wants to solve the problem of exploration and homework, the changes in the new work make people feel a little uncomfortable or even disgusted. One is the drastically weakened Eagle. The Eagle's work has become a useless existence and can only be used to see the general terrain from bird's eye. The rest depends on the player's ground to use Odin's Eye to discover. This is so different from the previous experience, and it is inevitable that people will complain about why the eagle is kept in this way.
Then the Valhalla divides the sign into three categories of light spots in order to enhance the sense of exploration on the map. Although it can indeed be greatly corrected that Odyssey's situation where you can tell which side is the branch line and which side is the stronghold at a glance, it is a bit obsessed with treasure hiding.
The treasures on the Heroic Palace map are locked or hidden, and all players need to do is find gaps to shoot archery and break the door lock, find gaps to climb into, or shoot obstacles to push the stones. Although this can solve the errand work sense of running from point A to point B, since the entire game map is designed with this thinking, the player will feel impatient to a certain extent. What's more, what you spend a lot of effort is often not necessarily a magic weapon, but may just be the resources required for upgrading, so you will naturally become more disgusted with it in your mind. The above problems have led to players' criticism of the Temple of Valhalla, and even felt that it was not as good as the Origin and Odyssey.
Fight
The styles of combat are quite different. Basically, the origin is as good as the Odyssey, while the Valhalla is more unique due to some changes. Origin is the first work of the entire architecture of the trilogy, if you insist on it, it is actually a bit of a crime, but if you put this aside, I have a few things that I care a lot. First of all, the active combat skills of Origin are definitely too scarce. Players can find that many of them are states or reinforcements, which leads to the combat experience of Origin being a bit monotonous, because Origin does not have the gorgeous skills and explosive skills of the Odyssey, nor the diverse melee brutal skills of the Hall of Valhalla.
The original explosive technique is extremely simple and monotonous. There is actually a weapon's explosive movement that is similar to entering a reinforced state rather than a series of melee movements. This setting that should be the basic system actually runs to individual weapons, which is really ridiculous. Then the number of segments and actions of the Origin weapon are not as important as the shields in the latter two games. In addition, there are no melee skills to switch and embellish, which ultimately leads to the Origin melee experience being very boring. Although the bow and arrow part is a bit varied, the personal ends up playing with predator bows and poison releases, and the experience is also very single.
Odyssey is an orthodox evolution version of Origin. It not only places a small number of basic talent abilities below, but also defeats Origin in active skills, weapon movements and segment counts in far and close combat. In addition, the Odyssey's equipment genre is very diverse, making the Odyssey battle experience interesting from the middle stage. Whether you want to sneak, be a berserker, or shoot cold arrows from a distance, there are corresponding skills for you to choose from. If you play DLC, you will have several skills that can evolve. This is why the Odyssey's combat experience is far better than that of Origin and even the Temple of Valhalla.
The main problem of the Hall of Heroes is that the introduction of the energy bar makes the experience too different from the first two games. Then you have to learn active skills and match the map treasure exploration to force players to find it one by one. The execution animation and system design are also very ordinary. First, the repetition is too high, and second, the execution triggers other than non-stunning executions are a bit fascinating. After I got the high-stunning weapon, I found that if the players stun the front, the performance is basically fixed. If it is behind it, they often use a short axe to cut off their hands. Then the player wants to see the performance of the weapon in his hand, but he can only chop it randomly and then trigger it chances. It is really weird.
The melee skills of the Hall of Heroes can be accepted in a sloppy manner, but the range skills are really outrageous. The explosion arrow has become a very virtual explosion powder and has to be divided into two sections. The ignition range and effect are not satisfactory. The only multi-stage scattering skill is not very useful. Compared with the relaxed freehand painting of the Odyssey Heavenly Girl and the explosion arrow, it is really disappointing.
Conclusion
Since Ubisoft observes industry trends restarting Assassin SystemThe structure of the column began and brought us works from three different eras one after another. Unfortunately, Ubisoft didn’t know whether it was a concern or a lack of ability. In addition to being unsatisfactory in storytelling skills and immersion, the design and content of side tasks and dialogue choices were also lacking, and in essence it was still canned.
But no matter what, the new ARPG architecture of the Assassin Myth trilogy does have many advantages, and I also hope that Ubisoft can continue to work hard in the future and make better works.