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Assassin's Creed Odyssey game player experience evaluation (Assassin's Creed Odyssey plot, character evaluation)

Assassin's Creed Odyssey game player experience evaluation (Assassin's Creed Odyssey plot, character evaluation)

Written in front: The road to the pass is as iron as iron, and now we have taken the step back and forth

As the master of act games, since the first part was released in 2007, Assassin's Creed has attracted the hearts of players all over the world with its fantasy fantasy and smooth and chic parkour. After all, no one doesn't like the sense of accomplishment of taking the heads of the enemy generals in the crowd, and no one refuses to wander on the tip of the knife and escape thousands of miles without a single blow - of course, these are all clichés. If you really want to say, what attracts me at the beginning is the ingenuity of the rigorous history and the exquisiteness of the open world. The author got into the pit from Assassin's Creed 2. The twists and complex stories and the ingenious Florence deeply shocked me, who was still a child at that time - the author, who was poor in forgiveness, used the word "smart" because in my eyes at that time, there was no more beautiful city than Florence in Assassin's Creed 2.

Of course, as an act game, the old business can't be pulled down. The actions of the Assassin's Creed series have always been pleasing to the eye. In this way, the excellent game quality and a little luck - the decline of old-fashioned hard-core acts such as "Nindian Dragon", "Devil May Cry", and "The Hunting Angel Witch", and Assassin's Creed naturally became the anti-blade flag player of Act. If Assassin's Creed 1 released in 2007 is still a bit immature, then the carefully polished Assassin's Creed 2 can be called "king of the world". In my heart, the ezio trilogy composed of Assassin's Creed 2, Brotherhood and Apocalypse can be said to have taught the entire Act game world a lesson, and also shows players what the new era of act should look like, and I define it as a representative of the pre-assassin era. The great success of the ezio trilogy deeply stimulated Ubisoft. From 2012 to 2015, he advanced this series at a steady pace of one movie every year, and was affectionately named "New Year's Creed" by players because of this. Although each of the following movies has sold tens of millions of dollars on the entire platform, this practice of overdrawing the vitality of the series has also laid hidden dangers for the subsequent outbreak.

In 2015, when "Assassin's Creed: The Hero" was released, years of hidden dangers finally broke out. The long-term highly homogeneous content, endless bugs, and increasingly perfunctory open world finally broke the players' final bottom line of patience. In the end, as the worst sales volume in the series, the Hero only received 6 million sales on the entire platform, which finally attracted the attention of Ubisoft's senior management. After two years of reflection, they launched "Assassin's Creed: Origin" in 2017. It is obvious that this is a transformational work in a series, and it can be seen that the production team has put in hard work in all aspects - even fewer bugs. Their transformation was successful, with a dark soul-like combat system, a huge game world as ever. This time they did not stuff some boring collections (that is, feathers, flags, etc.) and a story that caught people's hearts. It was a stormy system of Assassin's Creed.A cardiotropic was injected into the liberal arthritis. A year later, under the gaze of everyone, Assassin's Creed: Odyssey met. Just like those half-human and half-god warriors in Greek stories, Odyssey was born to be a hero who saved the world.

Scene evaluation: All viewers on the beach are easy to avoid, and the fierce and heroic wind blows the sand dunes

First of all, I have to admit that the picture has never been the focus of my gameplay. If I were asked to rank the game elements, the first is definitely the story, the second is the gameplay, and the third is the picture. But even those who I don’t pay attention to the picture are conquered by the beauty of the Aegean Sea this time. Let me put it this way, when I entered the game, my roommate happened to be standing behind me and chatting with my girlfriend. I just glanced at me all the time. When I climbed to the top of the statue of Zeus and synchronized the first bird's eye view point, my roommate's hissing sound came from behind me: "I... haha." After asking the name of this game, he bought the Odyssey that night and started his journey to Greece.

Of course, if you play the previous work Origin, then you will definitely frown when you see the picture: This is too similar to Origin, right? You read that right, they are really similar, especially the Hawkeye system, which is exactly the same. Then you have to ask, why do you say that the picture quality this time is better than Origin? Of course, the functions of the next generation have long been pushed to the top by various crazy games, so it is not realistic to say that Odyssey has explosive growth over Origin’s picture quality, but the key is that Odyssey shows the beautiful Aegean Seashore, which is either sand or sand in Origin. So, how is the picture quality this time? In a word: Don’t ask, you will be invincible.

Combat System: Fighting for three thousand miles in one body, with one sword blocking a million divisions

Although the production team of this game clearly stated that the proportion of rpg in this game will be very large, and the entire series is indeed running towards arpg, but in the old career of combat, it is not careless at all. Light attack, heavy attack, anti-reverse, roll, bow and archery, and adrenaline scales are the basic elements of combat that support the combat system of this game. In summary, in one sentence: simple but not simple. Archery and assassination are used as weakening means before the battle. Light attacks accumulate adrenaline, heavy attacks break the shield, anti-reverse 1v1, roll 1vn, and adrenaline is used to activate skills.

The skill system this time is a highlight of the game, divided into three systems: hunter, warrior, and assassin, which correspond to three combat styles.

The Hunter system mainly uses long-range snipers. The basic skills of the first line include predator shooting that can control the flying trajectory of arrows, not to mention the clichéd multiple shooting (the production team also wrote in the loading interface: children only shoot one at a time, and adults need it). The final skill of the Hunter system Artemis's ghost arrow allows you to shoot arrows that penetrate shields, enemies and even walls. I used to match the one I haveA very interesting build is Artemis' ghost arrow with arrows and Athens war hero sets that ignore the shield. Need to sneak in? All you need to do is find a commanding height and then you're done.

The warrior skills are very Sparta. You know, Leonidas in the prologue is a warrior skill, not to mention that the first line of the warrior system has the famous Sparta kick. The effect is of course to kick people far away and cause damage. Every time I use this skill, I don’t know if it’s a magical skill, especially when it’s used at a high place, and it’s excellent. But... I don’t know if it’s a bug or it’s designed like this. Every time I fight with the enemy on a high platform, I can kick down with one kick. Those with higher levels or names may not be able to kick ten times, which is very uncomfortable.

In fact, I personally feel that the warrior system in this game is the most perfect skill set, which can advance and retreat and defend, passive with additional attack and defense, the only blood recovery skill of the three systems, the aoe stun with the ring of chaos, the invincible rushing of bulls, the burning of weapons can give the enemy a group debuff, the crazy attack and attack and defense high explosion, the roar of Ares, the roar of the attack and defense is undead buff, and the shield breaker permanently breaks the shield. It can be said that after the warrior system's skills are finished, you are already invincible. The enemy in this game is notoriously difficult to fight, but once I won the difficulty and difficulty under the siege of two mercenaries, a fortress general, a captain and a group of soldiers! From then on, I will blow the warriors' ties.

The last assassin system, after all, the name of the game also contains assassins, so the assassin skills of this game are also quite strong, and some passive skills are basically necessary, such as the disclosure of the assassin system's ability to range scanning (the production team must say it is Athena's vision), the only designated rushing skill, Thunder God... Ah, no assassination, assassin system kills plus, the assassin system faces the capital head-on-head-on-hero attack, bullet time skill delays, invisible buff shadow of Nix, I said this is the strongest assassin in history, no one objected to it (manual funny). As for actual combat, 1v1 is basically a reckless wave → anti-counter (or roll) → reckless wave. If this cycle is like this, if the pressure is not high, concentrate your firepower and recklessly destroy one person and then convert it into 1v1. If the gap is too big... let's run.

This work has a very strong rpg atmosphere, and it can even be said to be a complete arpg. Then the common problem of rpg is...level suppression. Facing enemies who are one or two levels higher than you, you can still operate 1v1. Forget it, let’s forget about level three or above. The error tolerance rate is too low. Basically, if you hit him for twenty or thirty sets, they will still have half blood. Then, if you eat someone with one skill, the screen will turn red, and the two swords will basically lose synchronization. Of course, if you are not strong (for example, I want to fight ten today!), it is basically difficult to die. After all, you can run away if you can't beat it. Although the enemy in this game is very persevering, his IQ is not online, and he is even low.When they climbed onto the platform, they could get out of the battle if they couldn't see it...

In addition to fighting with humans, this game also joins the battle with animals and even mythical monsters. There is even a side mission line that allows you to hunt legendary animals everywhere in the game, requiring you to fight against legendary beasts in 12 great missions of Hercules, such as Kornier Deer, Nemia Lion, Ermantos Wild Boar, Crete Bull (but these animals are all younger brothers in front of my Snake Brother, Causality-Law animals - snakes, ignoring the armor, ignoring the level and ignoring the blood volume, one-third of the mouth); there are also four mythical monsters in the game, namely Mino Taurus, Cyclops, Snake-haired Banshee Medusa, and Sphinx, which can make up for the regret that there has never been a boss battle in the Assassin's Creed series.

After talking about the ground combat system, let’s talk about naval combat. The naval battle scenes of this work are quite heavy, with a ratio of about 3:7 to land battles. As for the system, it is basically copied from "Assassin's Creed: Black Flag"... castrated version, not to mention that the Androids are smaller than the Jackdaw, but only the interior is very different from the Jackdaw, from cyclone guns to sidewalk guns to bow guns, and even to the difference between round round bullets, heavy bullets, mortar shells, chain bullets, and cyclone shells. The number of shabby arrow shootings, spear throws, and rocket launches on the Androids is really a bit... simple. But it's a matter of opinion. I have seen that some people think that such a design is better than a cumbersome ship with black flags, but I personally prefer black flags to be more. As for the real battle, there is nothing fancy, just shooting bows and arrows, and then boarding the ship to fight after remaining blood. After killing people, searching for boxes to get materials and leaving. Overall, it is not worthless. It cannot be said that it is particularly eye-catching. It is not even considered a bonus. It can only be said that it is not a hindrance.

Open World System: Golden Lin is not an object in the pool, it turns into a dragon when it encounters wind and clouds

The map area of this work is as high as 130 square kilometers, ranking the best in the series. Although 60% are on the sea surface, the remaining 40% is enough for people to linger. Of course, an open world without substantial content can only be regarded as a landscape simulator. Generally, the open world is worried about not enough content to fill this empty world, but Ubisoft’s problem is not here. For Ubisoft, he has a complete set of market-tested formulas to solve this problem. The game created using this formula seems very large, but there are basically no traces of meticulous craftsmanship, and it is full of various repetitive tasks and collections, just like KFC burgers. Although it is delicious and full, it lacks some aura (please go to Alipay for advertising fees).

To be honest, I was still worried before I opened the game. After all, Ubisoft's works in recent years, from Assassin's Creed to Far Cry, from Watchdogs to Ghost Operation, are all assembly-line sandboxes that change soup and no medicine. But when I unknowingly invest in the OdysseyAfter 40+h, I know that the finished product this time is different from before. What did previous works look like? The first five hours will make you feel: woc Ubisoft Bull (breaking sound), but after five hours... it will be infinitely repeated for the first five hours. However, this time, you have just left Kefalonia Island in five hours - the novice village. At this time, the main body of the game is about 40% showing in front of you.

As an aprg game, brush brush naturally accounts for a large part. Like the origin, this game also has various equipment. The protagonist has a total of eight equipment bars (two main weapons, a bow, helmet, hand armor, body armor, war skirt, leg armor), four rarity (normal, rare, epic, legend), with its own random buffs, legendary weapons can also provide legendary buffs, thirteen sets of legendary suits, and all the sets also have set effects, not to mention horse skins, ship skins... All of these are hidden in side missions, gods bosses, mercenaries, and outdoor boxes, so... Come on, boy! I heard that liver can be regenerated!

Since we talk about mercenaries, we must introduce the special system of this game - the mercenary system. This game cancels the setting that you cannot kill passers-by (you will never lose synchronization because of venting anger). Instead, if you do something extraordinary, such as stealing, killing, breaking into military restricted areas, you will be chased by mercenaries because you are offered a reward. To be honest, when I first saw the mercenary system, the first thing I thought of was the orc system in the "Middle Earth" series. The ones who ranked low can challenge the top ones, and the other will advance if they successfully challenge them. Even the mercenaries in the Odyssey may have weaknesses like fear of fire and poison, assassination resistance and long-range resistance. Mercenaries are equivalent to some small bosses, which are generally similar to your level. If the operation is good, it will be a gift.

But sometimes mercenaries are also very annoying. For example, when the bounty level is high, two or three mercenaries may come to track you together. When the frontal combat of this game is very challenging, even when facing an elite enemy of the same level, you cannot underestimate the enemy, let alone two or three elite enemies who may be higher than you. Another more annoying thing is that mercenaries ignore tasks. For example, if you take a mission and need to sneak into a fortress, then when you enter the fortress, there may be mercenaries patrolling carelessly in the fortress... The most uncomfortable thing is that the setting of these mercenaries is that they will slowly approach where you are. Because of the level of this game, you cannot assassinate an elite enemy of the same level in seconds. Then it is a matter of time to be discovered. In the early stage, when the player level is not high, there is no experience, but there are not many skills, it is easy to play "lose synchronization".

After talking about the mercenaries, let’s talk about another main enemy - the Order God Cult. After the game took us to deal with our "father" Nicolaos, Comrade Herodotus, a famous ancient Greek historian, would accompany us to kill usElpino, the murderer who killed his father, found a strange outfit on him, which officially led us to the culprit that destroyed our protagonist's family - the God Cult of Order. The sister Cassandra, who has been separated for many years, was also brainwashed and cultivated as a thug of the God Cult. New and old hatreds were superimposed together, and our protagonist Alexios decided to uproot this evil organization.

If you want to evaluate this system, it is a large-sized experience baby. Just give the equipment and it’s all the legendary suit. The Order God Cult will provide a total of seven legendary sets. Whether you are a hunter, warrior or assassin, you can find your favorite equipment. You also provide the corresponding weapons with thoughtfulness. It is really a matter of worrying about the protagonist's strength (laughs). Although it is an experienced baby and assassination is not difficult, the identity of each member of the Divine Cult is not clear from the beginning. The protagonist must personally collect clues to reveal the identity of this member. This system is the first time that the entire series has appeared. The advantage is that the production team wants to add some reconnaissance elements to enhance the player's sense of introductoryness; the disadvantage is that it actually plays a role in the game: it is useless and has no effect except to delay time to make players irritable (if it wasn't for the legendary suit, I wouldn't have come everywhere to kill these people).

Putting aside the grievances of the protagonist and the Church of Order, there is also a clue that runs through the game, that is, the war between the Peloponnese League led by Sparta and the Tyro League led by Athens, known in history as the Peloponnese War. Specifically in the game, every region has a setting of "national strength". When the national strength value of the region is high, the regional leaders will be very cautious and cannot engage in conquest of relative forces. Of course, you can also do things that are unfavorable to the local garrison, such as killing soldiers, burning supplies, plundering national treasures, or even destroying weapon racks. The national strength value of the region can be reduced. When the national strength value is reduced to a certain level, the regional leaders will be isolated and helpless, and the streets will randomly refresh the battle between the soldiers and local garrisons. You can also choose whether to help the relative city-state conquer this land, or to help the local city-state protect it. What’s more interesting is that the national war in most regions is not final. In the last second you were still helping Athens conquer the city of Sparta, and in the next second you could help the Spartans regain their hometown. Although the protagonist, as a mercenary, could have done such things without a standpoint, I think no one would do it like this, after all, it is too tumultuous... Let's put it this way, it takes about an hour for a region to start a conquest war, but there are no less than twenty such regions on the entire map...

After talking about the free exploration part, let’s talk about side missions with certain guidance. How to say this side mission, it gave me a great surprise. Although the plot of the Assassin's Creed series has always been good, it is talking about the main plot, and the side plot seems very...perfunctory. In short, his side has always been just looking for someone to "Where to go, kill whom, what to steal" to ask for someone to say "Where to go, kill, what to steal?"There are no side quests I remember before. However, this side line did show me the sincerity of Ubisoft. Although some side quests fell into the previous rude, within the scope of their ability, Odyssey did tell the story behind it. In my 40+h game experience so far, after thinking about it, there were three side quests that left a deep impression on me. The first was to use allusions to ask you to hunt down the legendary animals in the 12 great trials of Hercules. The second was to tell the story of a coward father enduring humiliation for his daughter and then fighting for his daughter. The third was to lead the people with great bitter hatred and overthrow the local tyrant with the help of the protagonist. After he was shocked to find that he was the daughter of the tyrant, he was very ill-blooded TV series.

What I like most is the story of Minotaurus. During the adventure, the protagonist found that someone claimed that he could face the great Minotaurus as long as he passed the strength trial, endurance trial, and accuracy trial. After the protagonist successfully passed the three major trials, he found that Minotaurus was the person who attracted him, and realized that the God of Order threatened him to spread the rumor of Minotaurus and killed all those who passed the trial to make money. The protagonist finally slaughtered the local divine stronghold with him and saved his daughter. In this not-so-long story line, there is a so-called warrior crying and shouting in front of the Taurus's cry, "I just want to go home and be a baker!" It makes you smile knowingly, and there is also a father's redemption from cowardice to responsibility. Although he still has a minor problem in the narrative rhythm, it is a great breakthrough for the series, which has always had a branch of Assassin's Creed, which has always had zero sense of existence.

A little more words, in real history, around the Peloponnese War and even for a long time, the Aegean Seaside atmosphere was extremely open due to years of war. This is also very realistically reflected in the game. Just now, there are five people who have sex with the protagonist, including men and women, old and young. The one who impressed the most was an old lady who asked the protagonist to collect aphrodisiacs for her husband and worked hard to collect good aphrodisiacs. I just slapped the old lady with a slap when I was handing in the task, and the old lady took her home and output....

After talking about the characteristics and advantages of the game, let’s talk about the unsatisfactory aspects of the game. First of all, the first problem lies in the fact that you can kill people at will. Children may ask, isn’t it a sign of high freedom to kill people at will? How can you say that this is bad? Yes, this does seem to have a high degree of freedom, but the problem is that the NPCs in the Odyssey are basically honest people, and there are not many twists and turns. The function of killing people at will is basically not used when playing games normally. What's more problematic is that I said before that mercenaries are refreshed randomly. If you accidentally refresh a mercenary next to nPC, it will be very uncomfortable. As the saying goes, "Pick a line of the gun and sweep a large piece of stick". If you don't pay attention to the game, you may accidentally hurt NPC. As long asYou hit him - the task failed, wait for the file to be read.

The second problem lies in the game rhythm. It can be seen that the rhythm of the game is designed, and the level restrictions of each main task are just right at nodes that cannot be continuously promoted without brushing the branch line. This design has its advantages and disadvantages, and its advantages are obvious, which effectively improves the player's play time. The disadvantages are also obvious. The world seems to be free and free, but there are various restrictions. Especially when the plot is in a critical moment, it finds that the feeling of being unable to continue to advance without upgrading is really disgusting.

To be honest, I don’t understand such a design very much. After all, as a sandbox game, freedom is naturally a very important benchmark. It is not so wise to limit the freedom of the game and attack players’ desire to explore. If this method is used to control the rhythm of the game, then I can only say that I will give up on my food because of the choke. Not to mention that when the game is halfway through, that is, when the protagonist meets his real father, the task requirements level has a huge leap. I remember that I was in the state of basically clearing the branch line, which was level 27. However, the minimum level requirement given by the main line is level 32. The remaining five levels are forcing players to clear the remaining branch line and do boring daily tasks to level up. I spent at least five hours of boring time here. Compared with the two, it seems that using levels to limit the game rhythm is ridiculous.

Another point with a small problem is the game's exploration mode. To be honest, I was very surprised when I saw this mode just now. I thought it would be like a wizard, using this method to create suspense effects to enhance the player's sense of inclusion. However, in fact, in the game, I can only say that the idea is good. In fact, there is no problem with this design. The problem is that the permanent hover drone - Icarus. The appearance of this eagle has ruined the entire exploration mode. From the middle of the game, all players have to do is find the big direction and take a walk around. When the screen prompts that Icarus can be used, the so-called exploration stage will end. In this way, the only difference between the exploration mode and the ordinary mode may be that the exploration mode cannot be automatically found by horses.

Plot evaluation: It's very difficult to get rid of things, just tighten the rope and do it

In terms of plot, due to time limitation, I have not passed the level yet, but in my 40-hour game experience, the plot of this game can be said to be quite good. This game has the most grand opening in the entire series - the Battle of Hot Springs. The players manipulate Leonidas for an unparalleled time before officially introducing our protagonist, Alexios. Starting from the poor boy from Kefalonia who took on work everywhere to repay his loan, he naturally came into contact with Elpino of the Order God Cult. Elpino, who had a ulterior motive, provided him with a business that he could not refuse: kill the Spartan General, the Blood Wolf. The protagonist only found out that the Blood Wolf was the father who threw himself off the cliff with one hand.Dear, after the father-son confrontation, the protagonist learned that his mother was still alive, and after killing Elpino, he accidentally learned about the Order God Cult. He found his sister who had been missing for many years in the God Cult. Then he learned that he was Leonidas' grandson, and his never-leaved spear was the legendary Leonidas' Spear. After a lot of hard work, the protagonist finally found out that his mother's pseudonym Phoenix with the help of Pericle in Athens. However, after investigating his mother's identity, Pericle was killed by his younger sister Cassandra. The young girl Fu Bo was also killed by the priest soldiers. The protagonist escaped from Athens and defected to his mother and helped his mother consolidate the regional rule. After being informed by his mother, he was the real biological father. It turned out to be Pythagoras (I really dare to say it). His biological father also gave him a series of tasks, asking him to kill various divine beasts and regain the artifact to seal Atlantis.

As far as I have experienced nearly half of the process, the main story of this work is still as high as ever, with many characters appearing without being chaotic, and the rhythm is relaxed and relaxed. There are many historical celebrities that have appeared in all dynasties in this work. From Pythagoras to Socrates, from Herodotus to Pericle, fans have a full history addiction. However, the shortcomings of the protagonist's character portrayal are particularly prominent in this work. In sharp contrast, the wizard's freedom is definitely above the freedom of this work, and the choices given are richer than those of the Odyssey. However, you can clearly feel that Comrade Jerithian has his own complete worldview. The specific manifestation is that no matter how you choose, the White Wolf can give his own reasons (laughs). Overall, the plot of this work is quite outstanding, linked together, and the development is very particular. At least it has not fallen into the Assassin's Creed series, but it is not satisfactory in terms of choices. The influence of most choices is limited to the scope of the task to which it belongs, and there is no manifestation of the foreshadowing of the grass snake gray line.

Overall evaluation: The road is long and arduous, I will search up and down

Overall, this is an extremely mature game. It shows you how high a game produced on the industrial assembly line can reach. It can be seen that although many places still have common problems with Ubisoft Sandbox, the so-called flaws do not conceal the merits. When you truly invest in the grand Odyssey world by yourself, you will also feel the production team's sincerity is coming. As the largest Assassin's Creed game to date, it re-displays the magnificent ancient Greek face with unprecedented magnificent scale and unique perspective. It is a luxury to immerse yourself in this arduous journey; as a ZTE work of the series, it has exceeded its mission and brought new vitality to this old and stronger series; as a masterpiece of the next era, he can well deserve to say that he dominated the game market in October 2018. If you don't know what games are worth playing lately, then believe me, Assassin's Creed: Odyssey will definitely not let you down.

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