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Assassin's Creed Movie Review, Whether to make a sequel (whether players like Assassin's Creed movies)

Assassin's Creed Movie Review, Whether to make a sequel (whether players like Assassin's Creed movies)

It is easy to see the director's intention when adapting a game movie. Players only need to "pick a good position and immerse themselves in the movie" and see which games the director has used, what has changed, and what has given up. You will probably know whether the director has played this game, whether he has accepted the plot and worldview of the game, and whether he is planning to make a sequel.

Don't believe it? Let me give you an example - "Assassin's Creed", the answer is no, no, plan. Some people may say that the blame for the adaptation of the setting should be on the screenwriter team anyway, but looking at the Douban ratings of several movies co-starred by Bill Korach, Adam Cooper, and Michael Leslie, they are just a "failed team" and obviously do not have the ability to take the blame. Let's just put the blame on "product manager" Justin Kuzel.

Assassin's Creed is a hardcore sci-fi setting, but most of the story takes place in ancient times. This setting has several advantages. First, it increases the rationality of "time travel", because there are Animus and ancestor memories; second, it increases the depth of the narrative, at least the ancient memory that the protagonist has obtained in memory through repeated time travel, that is, the setting of "Bleeding Effect"; third, it is convenient to expand, because it is essentially a science fiction game, so it is not abrupt to use this worldview to make a pure science fiction game, right? Today, we climb stairs, jump on towers, and engage in assassination based on our ancestors' memories. It is not surprising that we will catch an alien tomorrow and let it go back to explore alien civilization based on our ancestors' memories, right? I’m playing parkour today and going back to ancient times to play knights and do some standing masturbation tomorrow, right?

If the director did not plan to shoot a sequel, he would probably not focus his narrative on modern dramas. For this reason, he changed some details. The Animus gene traceability machine in the game only requires Miles to lie in. In the movie, there is a huge robotic arm that gently embraces the slim waist of the magic shark, allowing him to "do not perform in real life". Although it can still be holographically imaged, the visual effect in the movie is still very boring.

And this change itself means a huge bug, which directly affects the plot direction of the second half. It is unreasonable, so there will be no spoilers here. Of course, the bug shows that the director does not understand the role of the Animus gene traceability machine in the original plot. He also didn't believe that movie fans knew this setting, so he spent a lot of time explaining what this was, which also shows that the director was probably not at all. He didn't know that this setting was natural for anyone familiar with "Ghost in the Shell" and "The Matrix".

In order to explain the story clearly and lay the foundation for the sequel, the director had to spend time again and again and again on explanation. Explain the Knights Templars and the Brotherhood of Assassins, explain the ancestral genes, explain the Apple of Eden, explain the Abstergo Foundation, explain the "Bleeding Effect", but his explanation and expression methods are a bit problematic.

For example, "Everything is empty, Everything is allowed" (Nothing is true, everything is permitted). This creed appears in the second game and "The Brotherhood". The general idea is to transcend the limitations of the law, seek higher truths, and break all worldly restrictions in order to serve the light. This creed is optional in the movie, because I don't know what the Brotherhood pursues besides fighting against the Knights Templars and not allowing them to succeed.

Of course, there is no mention of how the creed should be understood. Only a modern policeman whose ancestor was the Knights of the Templar mentioned how the assassins used the bad reputation of the "sucking men". "Everything is empty, everything is allowed" does not mean doing whatever you want in the game, nor does it mean that you can sacrifice your companions at will to complete the task. In the movie, in order to prevent Sultan from handing over the Eden Apple, the French Shark let his female companion fall into danger. When she was beaten up, she gracefully stuffed the apple into her pocket. Doing so in the game, he would probably get a knife in the stomach. In the first work, Altayne failed to steal the "Treasure of the Templar" mission, causing his companion Malik to lose a hand, and his brother Kadar also sacrificed. This is the price Altayne paid.

Similarly, the director's method of expressing the "blood-related effect" is also thunderous. When the illusion of his ancestors appeared in front of the Fasha, Cotillard explained that this was a "bleeding effect" (ghost translation), and it might be meaningful for viewers who have never played the game. Is this a way to talk to the ancestors? Can the magic shark learn assassin skills by dancing with his ancestors’ illusions? The movie did not explain this setting clearly, so of course I couldn't explain how I could use Animus to go back to the past.

The director obviously doesn't like the world view structure of "Assassin's Creed". Yes, since Miles died, more and more modern dramas in the series' worldview (I suspect that the director hasn't played this series much and is not particularly passionate about it is that he obviously started to get involved with "Black Flag" and has no idea where the series originally attracted players), and the storyline is getting more and more chaotic. So he launched a "dimensionality reduction strike" on the plot, directly cutting off most of the content of the First Civilization. This made the story structure of the myth-ancient civilization-modern assassin group in the game "disenchanted", so the whole story began to become very suspicious.

In the movie, Dr. Ruijin, the little boss of the Abstergo Foundation, insists on finding the reason why Apple of Eden is that it contains the genetic codes of human beings, and it can be found in it to eliminate human violence. Linking Eden to the genes, rather than to the tools of the First Civilization, means that the most narrative part of the game has been deleted, which has become a third-rate science fiction film with untenable core science fiction settings. In what era, who believes that an ancient machine has a genetic code?

The architecture gap after deleting the first civilization part in the film is not filled, otherThe details related to religious elements have been strengthened. The film still links the magic of Apple Eden with Adam, but does not say who his first resistance was to resist. Even the character clues gave up Desmond Myers and instead "embrace" Callum Lynch, played by Farshark. The era in which his ancestors lived was exactly in 1492, when the Spaniards defeated the last sultan in Granada, expelled the Jews in an all-out year, and won a full victory in the Catholic War.

The result of overemphasizing religious elements is that, judging by the confrontation presented in the film, the fundamental difference between the Knights Templar and the Brotherhood of Assassin is the difference in religious beliefs (the former supports Catholicism, while the latter is the guardian god of Islam). But such a setting becomes very strange in the modern world.

The setting of Eden's elimination of violence, the setting of the French Shark killing pimps and betraying the death penalty, and the setting of "creed" that goes against the wrong side, the result of this religious background is that the so-called light defended by the Assassin Group headed by the French Shark is the freedom to use violence at will, whether in ancient times or in modern times, and the so-called assassin blood is the killing instinct. Their meaning of existence is to defend the Apple of Eden from being obtained by the Knights. This is obviously a dwarf of the core values of the assassin. Like the Knights, they took it as their mission to maintain the highest civilization. For example, in a generation, Altaïr's first mission after losing his identity was to assassinate nine people related to the Crusades and upgrade them to the Holocaust, and to bring peace to the people by killing these militants.

Similarly, the Knights were also dwarfed. Although the abruptness of the modern Knights Templar at the end gave the assassin the rationality of acting arbitrarily, it is obviously inappropriate to position the Knights Templar as an ambitious character standing at the top of human civilization. The Knights and the Brotherhood of Assassin are two sides of the same body, just like light and darkness, it doesn't matter whether it is right or wrong. According to the logic in the film, one side is an ambitious person and the other side is a killer. Both sides fight for the so-called gene Apple that only appears in a third-rate science fiction film. The overall collapse of the second half is also caused by schedules and funding, as if they are mentally retarded. For game-adapted movies, it is obviously unqualified.

In short, this is a movie that offended both gamers and ordinary audiences. Gamers will crazily dislike the movie's ancient scenes, which have too weak roles, and have a fatal flaw in the game's worldview, and there is no such strong visual impact. Ordinary audiences will dislike the movie's confusion and rambling, and the story is uneven. But if you take a step back, you will at least understand the director's intention, no, it is Ubisoft's intention.

Players all think that this movie took too much time to explain the modern story part. In fact, what it wants to explain is the ancient part. The dispute with the Knights and the Brotherhood in 1492 is not the core plot of this movie that can be regarded as a pilot, because this movie series probably does not intend to let Lynch go back to the ancient times. The next movie, if nothing unexpected happens, it must be about modern assassin groupsHe continued to fall in love with the Knights Templar led by Cotillard. Thinking about it this way, you can understand why the protagonist of the movie did not use Miles but Lynch, why there were so many modern dramas, and why so many assassins were awakened, in order to make the timeline of the next movie and the game completely consistent but not in one. This can be regarded as an introduction to the Marvel parallel universe mode. As for whether we can play new tricks, we can only wait and see.

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