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What is the modern plot of Assassin's Creed Odyssey (Assassin's Creed Odyssey modern plot guide)

What is the modern plot of Assassin's Creed Odyssey (Assassin's Creed Odyssey modern plot guide)

Foreword

As there have been endless games in recent years, games called "Odyssey" will always be heard in my ears, such as "Assassin's Creed: Odyssey" and "Super Mario: Odyssey". At that time, I was thinking about what "Odyssey" is and what charm it has made those games add this confusing label. So I began to look for the meaning behind these three words, and also met "Assassin's Creed: Odyssey", a game full of adventures in this journey of searching for "Odyssey". As the eleventh work of Ubisoft's development of the Assassin's Creed series, "Assassin's Creed" has greatly changed our understanding of assassins. Especially the image of Vikings in "Valley" last year, completely transforming the traditional assassin gameplay into the berserker gameplay. We no longer assassinate everywhere with sleeve arrows, but instead picked up cold heavy weapons to fight the enemy head-on.

Explore the open world and turn to strolling scenery

With the introduction of open world games, many games on the market have begun to move towards this mode. As long as the map is large enough and there are enough branches, players will play this game by themselves, and there is no need to use traditional linear narratives to guide players to achieve the ending within a certain period of time. It is precisely because of the abandonment of the concept of time on the main line that the open world games have more free sightseeing. As long as you model the environment, even if you become a tourist simulator in a famous place, it is a success step. As for the plot and gameplay in the game, the game can still maintain the production of assembly lines, then this game can still sell well under the banner of 3A and win both fame and fortune.

The scene modeling in "Assassin's Creed: Odyssey" is indeed very detailed, such as walking on the country road to feel the exotic customs and simple folk customs of ancient Greece; finding the highest point on the island, looking at the winding roads under your eyes and the waves of sunsets in the distance; you can even go to famous places and historical sites to have an encounter in the torrent of time, quietly enjoying the legendary Atlantis, and lamenting the brilliant pearls of civilization development... Walking in the long river of the "Peloponnese War" period, feeling the war and smoke flooding on the land, and major events like civilization will fall apart in an instant.

Since there is such a good scene modeling, how should we guide players to explore freely? Should we mark the dotted lines on the map like before, so that the player's concept of the map is limited to between two points; or should we give the player a map and then use various trivial improvements to piece together the complete clues. In the game, you can choose one of the two ways of exploration. Obviously, "Odyssey" still highly recommends the latter's exploration method, and in order to match the character settings of that era, the Eagle is also used to explore. When you find a certain messageWhen you are in a place, you can summon the eagle to fly in the air, and then you can search for key information through the eagle's perspective, and then you can lock in the target to find the person or place you are looking for. Although this kind of exploration through a downward perspective is time-consuming, it is at least more immersive than traditional exploration and will pay more attention to the scenery along the way.

Inheriting the art of assassination to turn to the aesthetic of berserks

Whenever I talk about the four familiar names "Assassin's Creed", I can always think of a few very symbolic labels in my mind - the leap of faith, the arrow of sleeves, everything is empty, everything is acceptable. Then you will see the assassins wearing hoods walking on the wall at night, walking on the tip of the knife, hiding between the moonlight, quietly reaching the enemy's back, giving him the most deadly back stab, causing him to flow under the tip of the knife, and lying on the edge of the blood. When you achieve your goal, you will escape into darkness and kill people invisibly.

Assassin's Creed: Odyssey, as a follow-up work of "Origin", is also the second part of the "Assassin's Creed Myth Trilogy". It can be said that every trilogy of Assassin's Creed will make us shine. Whether it is the previous Egio trilogy that made us familiar with the white clothes of the assassin, it has since become a classic work of Assassin's Creed, and then the later Trilogy of the Great Revolution makes us in the changes and disputes of the times. Then to the current "Myth Trilogy", the well-known IP of Assassin's Creed, breaks away from the conventional assassin's thinking, allowing us to understand history while innovating the basic gameplay. It can be said that every trilogy of Assassin's Creed is a challenge and attempt, whether it is a change in the era in which the Assassin itself is in or the creed that we always adhere to in our hearts. I think this "Mythical Trilogy" is very similar to the "Tomb Raider Trilogy" I played before, repositioning the story and background of the series, and even the entire worldview.

I have to say that the "Myth Trilogy" has greatly changed our impression of the meticulous bald killer in the "Killer" series, but it presents us with a sense of beauty brought by combat. This is also the most important thing different from other series. If you are used to the thrust of assassin assassination, then this series is more inclined to combat role-playing games, which is also what we often call ARPG. To give the most common example, "The Witcher 3", it can be said that there are similarities in many places, at least the adrenal surge when you use a knife to chop people is the same.

Of course this has a lot to do with the background of the game, such as ancient Egypt of origin, Sparta of the Odyssey, and Vikings of the Valhalla. In our impression, these symbolize strength and muscles, and they are all existences as combat nations. It is precisely these changes based on settings that make these trilogy also have the beautiful title of "Berserker Trilogy", which makes players feel that this has broken away from the category of "assassin".

Promote justice backstab turning to horse riding and archery

When a game type or game wants to change that old vision, it must change the game's mechanism and gameplay. From the CG at the beginning of the game, we can know how the Spartan warriors were assassinated? This is not a waste of all your muscles and warlike bloodline. So the game began to add a level mechanism to limit players to knock down NPCs at will. If the level on the opposite side is higher than you, your assassination will be like a small branch hitting someone else's extremely hard armor, and then you have to turn "assassination openly" into "escape, detour, and scraping frontal". In addition, the enemy's den is particularly conscious, and as long as there is any slightest movement, it will be wanted by the whole island. It has to be said that the game under the suppression of level is indeed quite frustrating and long.

Fortunately, this ARPG game will have several clichés - talent tree and equipment system. Perhaps in order to retain the traditional "Assassin's Creed" gameplay, players can choose the three professional schools of berserker, hunter, and assassin to add points. If you really like the traditional assassin, you can choose high-damage back studs to feel the justice back studs of all beings; of course, you can also ride a horse and pull a bow and arrow to fight back and forth with the enemy, and then immediately turn around and give the opponent a hundred-step piercing. Finally, you will find that it is better to choose to fight face to face with the enemy, because "Wu Shuang Creed" is really cool.

As for the equipment issue, it is still a very traditional way to obtain it. Either you buy the luxury version directly at the beginning and directly have a set of orange equipment and weapons to let players understand what the real "money ability" is; or you honestly take on various trivial tasks and sway around the map to pick up garbage. Maybe you can get better equipment as you pick it up. Moreover, the equipment also has various attribute bonuses and buff bonuses, which instantly makes you feel like you dream of "The Witcher 3".

Conclusion

Finally, back to the awesome word "Odyssey", "odyssey" itself originated from the "Homerician Epic" (a collective name for "Iliad" and "Odyssey") created by ancient Greece, and still has an unshakable position in the history of Western literature. Then comes the meaning represented in the long epic of "Odyssey" - a great and difficult adventure, which not only represents the road of trekking mountains and rivers, but also represents the brave and passionate heart in his heart. Perhaps this is what "Assassin's Creed: Odyssey" wants to tell us.

With the end of "The Palace of Valhalla" last year, it also indicates that the "Mythical Trilogy" has come to an end. Now Ubisoft seems to have reached a new intersection, I don’t know next year’sWill there be more interesting gameplay to make players shine? Just like the innovation and transformation of this series, it is itself a commendable "Odyssey" journey.

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