Player Vibe

Assassin's Creed Hero's Strategy (Assassin's Creed Hero's Operational Skills)

Assassin's Creed Hero's Strategy (Assassin's Creed Hero's Operational Skills)

Normal, combat operation

PlayStation 4Xbox One function left rocker left rocker character move right rocker right rocker lens control △Y Use props, fight throwing/shooting (in battle) □X Assassination, attack (in battle) ○B Scene interaction, jumping to low places (move), counterattack (in battle) × A stealth, jumping to high places (move), grab/unst the enemy (in battle) R1RB recruits allies, holds to control allies L1LB uses rope gun R2RT to accelerate movement, press and press L2 to use props L2LT props aiming L3LS Hawkeye Vision R3RS view angle set the cross key↑Cross key↑Use medicine cross key↓Whistle cross key←/→Cross key←/→Select tool trackpad VIEW map OPTIONSMENU main menu

Normal operation

Combat Operations

Vehicle Operation

PlayStation 4Xbox One Function△YUse Props□X Attack○B Up/Output×A Push L1LB to climb onto the roof R2RT Accelerate L2LT Brake/Reverse

Vehicle Operation

Move

Use the left stick to move. Be careful that you can only get involved in the crowd when you stand or stop, and you cannot get involved in the crowd when you sneak.

Free Run

Use R2/RT plus left stick character to run freely. Although the free-running character can increase movement speed, it can easily attract the attention of the enemy.

Rapid above

When running towards a lower obstacle, pressing down R2/RT, it will pass through them like flowing water without slowing down the speed at all.

Slide below

When running towards the obstacles with gaps below, pressing down R2/RT, it will pass by them like flowing water without slowing down the speed at all.

Down

Want to drop while running freely, hold down R2/RT+○/B.

Leap of Faith

Attach the left rocker from the edge of the high place, aim the haystack below, and hold down R2/RT+○/B to perform the Leap of Faith. This is the fastest way to descend to the ground.

Swipe fast

Press R2/RT+○/B to slide down the slope at a faster speed.

Swimming

When in the water, use the left rocker character to swim in any direction. Press R2/RT to swim faster.

Crane

To get to the roof as fast as possible, players can find the crane device beside the wall and run over to hold down R2/RT+×/A. Not only can you quickly escape the enemy's pursuit through the crane, but the scale hammer dropped by the crane will also kill the enemy below.

Climbing

Climbing upward: Press R2/RT+×/A while running freely towards the vertical plane, and you can start climbing upward.

Climb down: Press R2/RT+○/B while climbing, and you can quickly climb down.

Climb around:Climb in any direction with the left rocker on the vertical plane.

Fallen:When climbing or hanging, pressing ○/B and dropping directly downward.

Enter from the window:When climbing near a window, press L1/LB to enter.

Back-leap:When climbing, release the left joystick, press R2/RT and press ×/A to perform a 180-degree back jump. You can use this action to move up quickly between two walls close to each other, or grab the object behind you. You can also use R2/RT+○/B to perform different back leaps.

Stealing Mode

Press ×/A to enable Stealing Mode. Your steps will become lighter and you will squat down, which makes it difficult for the enemy to spot you. Your speed will be greatly reduced, and at this time if you start running freely, the stealth mode will be turned off immediately. In addition, stealth mode allows you to automatically cling to the cover at the turn.

Small map:The minimall map is displayed in the lower left corner of the screen, showing the surroundings of the protagonist from an overview perspective, and the white triangle at the edge of the minimall map indicates the north. To remove the black fog on the mini map, players need to go to the commanding heights to synchronize. During the battle, the minimap can change different colors to show different combat states: yellow means the enemy is alert, and red means the war has begun.

Life Bar:In the lower left corner of the minimap is the life bar of the character controlled by the player. Ability to increase length by upgrading skills in the Skills menu.

Level:The numbers below the minimap representYour current level. Before you try to enter the high-level area or perform high-level tasks, the level can give you a good reference

Experience bar:This slot shows the number of experiences the player has currently obtained. Once the experience bar is fully read, the player will be able to obtain a skill point and the skill bar will be reset.

Tool indicator:This can display the tools and props you are currently equipped with and the remaining ammunition. Press the cross key to open the equipment selector.

Manipulation instructions:On the lower right side of the screen, the manipulation prompt gives the corresponding key prompts for the current interactions of the player.

Tag the enemy

The player turns on Hawkeye Vision and moves the perspective to put the enemy in the center of the screen so that the enemy will be marked. Once you mark the enemy, their level is already on their heads and this prompt will still be displayed after you turn off Hawkeye Vision.

Satellite Navigation

When you drive a vehicle, a line that navigates you will appear on the minimap and on the roads in the game, which gives you the shortest path to your destination. There are two situations where satellite navigation occurs: one is that you represent the destination on the map, and the other is that your current mission goal requires you to reach a certain place.

■○/B enters or hijacks a vehicle. If there are two people in the car and the passenger is not an ordinary citizen NPC, he may try to push you out of the car. If you want to avoid this, you can jump to the roof of the car first and kill the coachman and passengers.

■To make the carriage move forward and accelerate, you need to hold down R2/RT, and if you want to slow down, stop or backward, you need to use L2/LT.

■Use the left rocker to control the direction of the carriage.

■Use ×/A to get a short speed increase in your carriage. This action can be reused continuously, but the effects cannot be superimposed.

■Use □/X plus the left rocker to hit other carriages. But if you are driving a pony carriage, the smarter way is to win with a strategy rather than hitting the enemy directly. Because that will damage your vehicle very quickly.

■ Press L1/LB to climb onto the roof. At this time, the carriage returns to the road and continues to move forward. You can choose to press ○/B to return to the driver's seat, or jump from the car or jump to other carriages.

The key to being a good assassin is to maintain a stealth state. Keeping stealth is not easy, as there are many elements that will affect whether you will be discovered by enemies. Players press ×/A to enable stealth mode.

Stealing Ring

When you are in anonymous state and enter stealth mode, the stealth ring will appear. The stealth ring will show the direction of nearby enemies and whether they are above or below you.

Threat ring

When the enemy finds you, the threat ring will appear. Everyone will present an arrow on the ring, and the color of the arrow represents the degree of alertness of the enemy.

Search

If you appear in the sight of an enemy who thinks they are alert, they will find you. A detection symbol will appear on the enemy's head, indicating that they can see you, and the reconnaissance measurement will gradually increase, symbolizing their aggression.

In the controlled area, even if you don't do anything that attracts attention, you will be noticed as long as you stay in the enemy's sight. All you have to do is get out of your enemies' sight and avoid conflict before they notice you. The closer the enemy gets, the faster you will recognize you. You can use stealth mode to slow down the speed of being discovered.

If the detection illustration turns to a flashing yellow, the enemy will start searching your whereabouts. If the reconnaissance illustration turns into a flashing red, the enemy will start attacking you.

Warning

When you approach the enemy, their alertness will switch between several states: unawareness, suspicion, and combat state.

Suspicious State:Enemy will react to any violent actions they witness. When the illustration appears on their heads, it means they are looking at you. If someone starts to doubt you, the minimap will also turn yellow. Protectors, such as police or Royal Guard, will become suspicious when they see any violent acts such as pushing pedestrians or using weapons.

Advanced suspicion:When an enemy becomes suspicious of you, any violent acts in front of them will increase their alertness and lead to their attacks. If you continue to act violently, the enemy will start to warn and attack.

Conflict:If the enemy clashes with you, the minimap will turn red until the conflict ends. When a red icon appears on their heads, they will start chasing you.

Protector Investigation:When the Protector (police or Royal Guard) hears something questionable but doesn't know who started it, they will start an investigation. Anyone who uses violence or can use it nearby may be considered a criminal in the incident. When the protectors investigate the body, they blame the suspicious figures around them. You can use this to divert the protectionist’s attention, or put the body near the enemy and disappear,Let the protectors handle the follow-up.

Last sighting position

When you get out of the sight of one or more chasing enemies, a silhouette of the last sighting position will appear. The enemy will go to your last witness position to find you. You can use this opportunity to sneak out of this area, or wait in the corner for the enemy to come and perform assassination. However, if you have had a conflict with the enemy before, being out of sight will not allow you to escape the trouble. Because the enemy will look for you more radically and will not be fooled by your last sighting position.

Vanish

Disappearance is a very important ability to avoid unnecessary battles.

Out of sight:To escape from conflict and disappear, you must be out of sight of all opponents and enemies. To do this, you can use alleys, quickly enter windows, quickly reach the roof with rope guns, and even smoke bombs. Once you are out of sight, the outline of the final sighting position will appear. It means that now is a good time to hide.

Does away from the enemy:Once you get out of sight, the enemy will look for you. Make sure you hide well enough by yourself and wait until the search is over. You can stay moving away from their sight, hide in corners or hideouts, mix into crowds, or even climb up the roof. After the search is finished, the minimap will change back to its original color. This means you have successfully disappeared.

After the conflict:When you successfully disappear, the enemy will return to the original routine. However, they will remember you and will become suspicious whenever they see you.

Attack

Press □/X to attack the enemy, and then press □/X to continuously use combos.

Counterattack

When you see the enemy's health slot flashing yellow light, press ○/B to counterattack.

Props Counterattack

Press △/Y before the enemy shoots you to shoot the enemy. Only when the character displays △/Y on its head can you use the prop to fight back. If you don't have bullets, you will dodge when you press the △/Y character at the right time.

Break defense

When the enemy is defending or preparing to counterattack, pressing ×/A to break defense, making it easier for you to end them.

Stun

Press ×/A to stun the enemy and make him (her) dizzy for a few seconds.

Quick Shooting

Press △/Y and quickly throw a flying knife or equipped firearm. Fast shooting can also be used in combat. If you are ready to start a battle with a gun attack, using fast shooting is much better than aiming shooting.

Combo

Using combos can make you more comfortable when dealing with multiple enemies. The key point is to choose the right way to fight back in time.

Tool Combo:In combat, you can use △/Y to perform combos (throw a flying knife or shoot). Using tools can quickly reduce the amount of enemies' health or attack multiple enemies at once.

Combo interrupt:You are unable to counterattack during the first attack of the enemy. You may then endure a series of combos from the enemy. When the local life slot flashes, press ○/B can interrupt the enemy's combo.

Unstop Combo:Some special enemies can use uninterrupted combos, press ○/B at the appropriate time of each enemy combo. If you successfully resolve the attack in each attack, you can counterattack.

Target transfer reward:Transfer the target during the combo, and the first attack after the target can increase damage by 25%. Therefore, it is a better tactic to constantly shift the target during the battle. This not only saves you from their attacks, but also causes them all to enter a dying state, making it easier for you to perform multiple kills.

Multiple kill

When the enemy's life slot flashes and the stand is shaking, it means that he (she) has entered a dying state. At this time, you can press □/X to end him (she). If multiple enemies are in a dying state and are close to each other, you can launch multiple kills by pressing □/X next to the enemy and obtain additional XP points rewards.

Fighting Experience

As mentioned, it is young and energetic, but the two protagonists in this game always insert their eyes and kick their crotch at the same time, which is really a loss of the assassin style. Especially her sister Evie, who always uses the move "monkey steals peaches" from time to time in the battle. (This... what a custom) The combat feeling of this work is similar to works such as "Batman" and "Mad Max". When the logo on the enemy's head turns yellow during a fight, you can press ○/B to counterattack. After mastering the counterattack skillfully, you can basically be invincible. However, at the low level stage, players' counterattacks may fail in combat, so simply huddling and waiting for counterattacks is not the most comprehensive way of playing.

Counterattack Skills:After almost two days of game, the author found that when the enemy is attacked at a certain level, he can directly counterattack in a hard straight line.There was a clear action of being knocked away before the counterattack at this time. Moreover, this counterattack is bound to be triggered. Players can carefully observe in the game. As long as the enemy is beaten so hard that his feet are off the ground, they can prepare to counterattack immediately. After mastering this opportunity, you can kill the opponent in a one-on-one battle against high-level enemies.

Single-killing system:Since the game's second-generation killing system appeared, "Assassin's Creed" has almost embarked on the road of "unparalleled". Many players are too lazy to find ways to sneak in, and often forcibly advance like a meat grinder. Therefore, Ubisoft significantly weakened the presence of the killing system in the previous game, but it aroused great dissatisfaction among players. So this year Ubisoft thought of a relatively compromise method. The killing system was split into two levels of "killer" skills. Players need to learn these two skills to enable the killing ability. At the same time, when using the "Killer" skill, if the enemy successfully blocks the attack, the killing will automatically be interrupted.

Flexible combat:Players often need to fight against one against more in battle. At this time, proficient in mastering the skills can help players better solve the battle. There is no need to stick to the priority of solving miscellaneous soldiers or elite enemies. Just concentrate your firepower and kill an enemy, and you can use the serial killing system to deal with the enemy continuously. In addition, after entering the age of firearms, the lethality of firearms is far stronger than that of cold weapons. After learning the "execution" skill in combat skills, you can use combat props to cause huge damage to elite enemies. However, the disadvantage of entering the firearm era is that the enemy also holds guns. If you encounter more than two enemies in battle and use muskets to attack at a distance, or have an enemy with a level far higher than the player, then here we recommend that you use the most effective combat method - running!

Stealing and Assassination

Stealing mode of covering the ears and stealing: Press ×/A in this work to switch between walking and stealth states. The embarrassing thing is that after the protagonist enters the stealth state, he will forcibly become an ugly bend over and sneaking. Especially in some tasks carried out during the day, such blatant "sneaking" is simply a place without silver. However, correspondingly, as long as the player remains in this state, the enemy will not actively attack the player. Even if the player walks in front of them, they will only push the player away. So don’t think that this unreasonable “sneak” is so unreasonable, just leave with your head down!

We never doubt people wearing hoods

Whip whistle if you don't think of a way:The newly added "whistle" action in stealth is an extremely practical skill. Since whistle is a skill that frees both hands, players can whistle in any state, whether they are squatting in the corner, standing in the crowd, or hanging on the eaves of the house.In fact, you can also whistle when you see a beautiful girl or a handsome passerby. When performing a mission, if the player is in a tortuous alley, he can constantly use whistles to try to lead the enemy deep into the ground, so that most of the enemies on the ground in this area can be solved in a safe alley. In addition, in the AI setting of this game, if there is no road where the player whistles, but the enemy hears the whistle again, he will observe through normal roads such as stairs, so that the guard can be easily pulled away.

Hawkeye Vision

In this game, Hawkeye Vision has finally lifted the usage restrictions. Players can start Hawkeye Vision anytime and anywhere. After turning on it, the game screen will turn black and white. Within the ability of Hawkeye Vision, enemies in the scene will be marked with red, and the memory related characters are yellow, and the white of items that can be interacted with can be white. In addition, Hawkeye Vision will automatically turn off when players perform intense activities of jumping or running.

If you stand at a high place, you can clearly see the range of Hawkeye vision

Assassin Movement

The jumping and moving feel in this game can be said to be approaching the lowest value of the series. Not only does it make a weird judgment during play, but the protagonist's movements also seem very clumsy, and it is completely less elegant than the assassin master. In addition, the upward jump of ×/A and the downward jump of ○/B have become more stringent. Sometimes the player may just be on a small step more than a half meters high, but pressing ×/A can't jump, and he can only use ○/B to leave. This is really troublesome. I always feel that after hundreds of years, the assassin seems to have acrophobia.

Root Gun

Root Gun is a new mobile prop added to this game. This prop can help players quickly climb up high buildings, and can also connect two buildings for quick movement. This prop half body will not change the core gameplay of the game, but it will enhance the player's mobility. In addition, because the distance of the assassination in the air is weakened, some enemies who are not easy to approach can use rope guns to move to their heads and jump directly to assassination.

Gangs on the train

Building gangs has always been one of the gimmicks of this work. Although in many works in the series, players will cultivate their own power in various forms, this time, the formation of a gangster in London may be the first time in the history of Assassin. After players liberate White Church District in the game, they will get their own train, which will become our base camp. In the game, players can find the moving train through the map to quickly return to the carriage at any time. Here players can upgrade the gang and obtain gang income. This is also a place to confirm and promote the main line sequence.

Task Type

There are many types of tasks in this game. Each task will basically be attached with a synchronization rate challenge. After completion, you will receive additional rewards. If you carry out these challenges, it will also make the game more interesting. In addition, before entering the mission, you can see the recommended level of the game. If the mission level is too high, upgrade and challenge it to avoid wasting unnecessary time. At the same time, depending on the gameplay of the task, you must flexibly choose to use the sister or brother to enter the task.

A Simple Plan

Challenge 1: Kill 5 enemies with hanging buckets

As shown in the route in the picture, come to the roof of the Creeden Railway Station. There are three thugs below. The two thugs (G) in the distance should be dealt with first. There are hanging buckets above them, and use a flying knife to knock them down.

There are 4 enemies on the opposite railway station. There are two enemies standing under the hanging bucket.

As shown in the figure, bypass the enemy H, use a flying knife to shoot down the hanging barrel at the corner shown in Figure 9, and kill 2 more enemies. At this point, there is still an enemy left to complete the challenge.

There is also a chance to kill the enemy at map number 17, see the picture below. If you miss it, there are some opportunities to make up for it later.

Challenge 2: Assassination of Brewster in the air

There are 2 entrances to the laboratory. These are two high-rise windows, so when you enter the lab, it is close to the ceiling and no one can see you. We recommend entering the lab from the farthest window. Then jump to the nearest tube.

Use Hawkeye vision to mark the enemy patrolling below (T). There are two enemies (U and V) that may not be marked because the pipe is blocked. They patrol the second floor in the distance. Skip some pipes, after the two thugs left the room, jump to the top of the light and assassinate the enemy (T) from the air. Climb up the large machine to the second floor.

Sneak into the lab, with enemies on both sides, but they all turn their backs to you. First, assassinate the enemy on the left, and then go around and kill the enemy who is looking down on the railing.

Climb the shelf to the corner and jump from the shelf to the beam to avoid the patrol enemies below. At the third rafter, turn to the corner to the left, jump to the next rafter and descend to the high runway.

Travel through the runway and jump to the nearest lamp stand, and follow the lamp stand to the left to assassinate him in the air over Brewster's moving route.

Just where Green is

Challenge: Arrival in front of Evie

Hide the crowd during the chase. Turn left with her in the open space and try to surpass her in the park. At a bridge tower she would turn left again. You can go over between the bridge tower and Evie and run directly toward the green mark.

Climb up the factory to enter the green mark to complete the challenge.

Bounty Hunting: Homer Dalton

Challenge: Capture the Target Alive

Look at the target Homer Dalton from behind and hijack him with ○/B. Wait until he stood up with great effort and kidnapped him according to the same case. Don't hold down the kidnapping key, otherwise the target will be dizzy, which will also be considered a challenge failure. When there are enemies around, slow down and don't be discovered by the enemies. If the target tries to escape, press ×/A to stop him. After arriving at the carriage, press ○/B to stuff the target into the carriage.

Liberate Children: Redcliff Factory

Challenge: Don't Go Alarm

If the enemy finds you but you fail to stop the enemy in time, they will set out an alarm. All players need to do in this level is to solve the enemy and release the children without being discovered by the enemy. If you can get close to the alarm without being discovered, you can use ○/B to unlock the alarm.

Gang Stronghold: Spitaford

Challenge: Release arrested cinder gang members

After solving the enemy in the area, approaching the NPC kneeling on the ground wearing green clothes, press ○/B to release. There are a total of two such NPCs in the area, and all of them can be released to achieve the challenge. Be careful not to recruit all enemies before resolving them, as this will expose yourself.

Templar Hunting: Harold Derek

Challenge: Kill the target with a box of explosives

Walk to the balcony on the second floor opposite the enemy, and you can clearly see the explosive box through the railing on the balcony shown (as shown above). Shooting the explosive box to complete the challenge.

Media Freedom

Challenge 1: Complete the installation of the fuse when the height is not lower than 30 meters

Complete the challenge requires always firing very high targets with a rope gun, pay attention to using ropes every time you move and staying in a higher place.

Challenge 2: Assassinate a guard from the sky above the zipline

On the protrusions at a high place, press L1/LB to release the rope. When the rope comes to the enemy, you can assassinate in the air.

Escape from Wooden Box

Challenge: None

A spoonful of syrup

Challenge: Steal the plan without being discovered

Hid a carriage outside the park, drive north, and turn right at the intersection. You will pass under the two bridges one after another, slow down immediately after passing the second bridge (release ×/A and R2/RT), activate Hawkeye Vision, and turn your attention to the building on the right side of the street. Mark their boss in the Blighters gang (yellow light will appear), be careful not to get too close to avoid being discovered.

In this challenge, the definition of “discovered” is different. In this mission, you cannot kill the wholesaler, but follow him, pressing ○/B for a long time close enough to steal information, of course, it must be without him knowing it. Even assassinating him without anyone finding out would be sentenced to failure. There wasn't enough time to start during the first encounter, so be sure to wait until he entered the carriage and headed to the next location.

Follow the subject to the second location and get off the carriage at a safe distance. When the wholesaler gets off the carriage, he will walk into an alley, and there will be a guard who will accompany him. Instead of following them into the alley, there is a better way at this time, which is to start with his car. After he entered the alley, kill his coachman with a hallucinogenic dart or a flying knife, drive his carriage far away, just make sure he can't find it. Then go back and find a place to hide.

When the wholesaler comes back, he will find that his carriage is missing. When he investigates the driver's body, he throws a smoke bomb, rushes to him, keeps behind him, and holds O/B for a long time until the theft is successful. After you get the important information, even if you complete the challenge, whether you kill him or leave will depend on your happiness.

Non-Survival of Things

Challenge: Kill everyone in the building with poison gas

To complete this challenge, it is necessary to ensure that everyone is killed with poison gas, which means you cannot kill any guard with your own hands. The key point here is to use more dizziness. The operation method is to long press O/B behind the enemy without being discovered. This move is very similar to kidnapping, but it will tighten the enemy until it faints. Yes, just fainting is not considered death.

The shaking is very useful in this scenario. It can ensure that you are not discovered and the pressure valve is damaged.

Syrup Origin

Challenge: None

Telect News

Challenge: Use psychedelic darts to perplex a fireA total of 9 enemies

This challenge requires the player to shoot at the fire with a psychedelic dart. If the psychedelic dart is successfully hit, the effect of the psychedelic dart will spread in a small range. Use this method to make 9 enemies hit and complete the challenge.

When you aim the dart at the fire, you can see a white star mark appearing above the enemy standing next to the head, which means he is already within the range of the effect of the psychedelic dart.

Just simply shooting a dart will not be able to complete the challenge. Sometimes you have to create movement to attract enemies to gather near the fire. Another point is to be patient.

Because you can only deal with 2-3 enemies at a time, and you can only carry up to two psychedelic darts, you need to find a supply box in the area to replenish the number of darts.

Play with ears

Challenge 1: Discover all 7 memorial collections of Kenway

This challenge requires finding 7 souvenir collections from Zikenway. Note that this challenge must be completed before entering the piano room, and once you enter the piano room, you will not have the chance to complete the challenge.

The following lists the locations of 7 props:

1. Map: On the table in the room next to the dining room, near the window.

2. Feather cap: on a table with flowers in the aisle.

3. Shuzhen: On the table between the two windows, there is a floor-to-ceiling clock at the corner next to it, and the glass squares on the table are what we need.

4. Hanging the sword: On the wall downstairs, it is quite eye-catching.

5. Hanging a gun: Hanging a sword on the wall of the room on the other side is not difficult to find.

6. Model aircraft (north side): On the aisle on the north side of the house, there is a model aircraft at the nearest position.

7. Model aircraft (south side): On the aisle on the south side of the house, the same as the model aircraft on the north side, this is the last collection.

Challenge 2: Complete piano puzzles well once

This challenge requires players to solve piano puzzles in a good time. It seems quite difficult, but it is actually very simple. Use Hawkeye Vision inside the house and see the music score on the wall display "D, A, D, E, F, D".

Investigate the piano, the keys corresponding to each note will be displayed on the screen, and the keys will be pressed in the previous order of "D, A, D, E, F, D". As shown in the figure, just press "□/X, ×/A, □/X, △/Y, R1/RB, □/X" in turn.

Overtreatment

Challenge 1: Aborting the electric shock treatment

This challenge needs to be completed before the final target is assassinated.

Kill the key tubeAfter the administrator obtained the master key, he walked out of the mental hospital from the front door and came to the southeast side of the mental hospital (position No. 4 on the map).

From the pass rope gun to the window shown above.

According to the route shown in the picture above, assassinate the enemies along the way and come to the railing. You can see that two people are preparing to use electric shock therapy on the other person. They use a double-kill from top to bottom before they click on that person. After killing two people, you can complete this challenge.

Challenge 2: No shots

During this mission, use a flying knife to assassinate the main purpose of long-range assassination, and you can complete this challenge without firing a gun.

Business Additional Terms

Viewing Room

Challenge: Make a Leap of Faith on Zipline

Come to the location on the map with serial number 3. At the illustrated location, you can descend through a zipline. Press ○/B above the haystack to make a leap of faith.

Challenge 2: Counterattacks on all Lucy's attacks

In the second round of the battle with Lucy awakens the boss, after Lucy starts to mock you, you cannot attack, you can only fight back. If you don’t care about her and let her fight, there will be 10 combos in total. If you block all her attacks, you can complete the challenge. This set of combos will be used repeatedly before she is defeated, so there are plenty of opportunities to complete the challenge.

Friendly match

Challenge: The bus driver who rescued Mrs. Aitawei

Kill Milner's employee and shoot quickly at close range with a musket until the driver falls out of the car. Next you can jump out of the car and fight the surrounding enemies and search for the corpse.

Big News

Challenge: Shock the Enemy with an Electric Bomb

The location is south of Starry Telegraph Company (map 4), where there are two thugs, and you can complete the challenge by blowing it up with an electric bomb.

Ms. Hugging Sheep

Challenge 1: Robbing the pharmacist's car in one minute

Driving side by side with the stolen car, press L1 to jump from the driver's seat to the car, and press ○/B to grab the car when facing the driver. Complete the challenge in one minute.

Challenge 2: Don't Kill Hawkers

The difficulty lies in the police next to you, you can upgrade the "bribery police""It will be simpler. Jump over the fence and approach the vendor from behind, don't touch him, just press ○/B to steal. If you have not bribed the police, wait until the police turn around and steal.

Research and Development

Challenge 1: Demolition of two reinforcement cars

Go to the edge of the second car to face the last car, disassemble the connection of the last car, and satisfy one of the two challenges.

After searching for the car with an engine, turn around and think about walking on the last car, unzipping the connection, and completing the challenge.

Challenge: Don't Kill the Guard Police

Park the car on the escort road and let them stop. If you want to not kill the police, you need to use smoke bombs. Throw a smoke bomb at the escort, the police and horses will panic, the escort will be in chaos, and the carriage where Ned is located will leave, stay away from the escort, and stop a block or two away. If the police are not far enough, they can rob the car and drive it to a safe position. Ned can be released after being anonymous within the week.

Survival of the fittest

Challenge 1: Destroy two smuggled goods at once

The last two smuggled goods are placed very close. According to the picture above, the explosive box can be detonated to the next one. Then, the box (C) in the middle can be shot first, and the two smuggled goods can be destroyed at the same time.

Challenge 2: Don't fall into the Thames

Do not swim to your destination under any circumstances. You can cross the Thames from the end of the pier, or you can reach your destination through small boats, wooden piles in the water, moving boats, etc.

End of Railway

Challenge: Use Secret Passage

After talking to the ticket seller, heading north, as shown in the picture above, there is an entrance sign. Go down the stairs and cross the street to assassinate the two enemies guarding the door.

There is a panel on the floor after entering the room, and the secret passage is cut.

Challenge: Rescue the webmaster

The webmaster was locked in the room with two enemies, and they used smoke bombs to solve their "liberation" of the webmaster to complete the challenge.

Running on the embankment

Identity case

Challenge: Don't kill any policeman

Recruiting gangsters at the Royal Savings Gate, and activate Hawkeye Vision and let them attack the police, but the police they killed will notIt counts to your kills. The skills upgrade of bribery police is also very effective here.

A good thing

Challenge: Don't let your target leave the factory

After completing the defensive battle of carriage chase, enter the factory from the top. The entrance to the top floor of the factory is located in the southeast corner of the roof. After assassinating the female guards, enter the factory. He pointed to the wooden barrel at the entrance and whistled at the strong man who was walking over, led him over and assassinated him. Stay in the barrel and start Hawkeye mode, and use the same method to lead the enemy who walks to the next level directly under your feet to assassinate. Wait until the target that appears yellow in Hawkeye mode approaches, and use the whistle or a flying knife to assassinate him to complete the challenge.

Climb up to the roof of the factory from here

Secretly behind this wooden barrel and use a whistle to attract nearby enemies and targets

If the target does not come up, kill it with a flying knife

A little tea stain

The thorn in the back

Challenge: The number of royal guards assassinated is less than 5

The Royal Guards patrolling the levels are divided into two types, the real Royal Guards and the fake ones of the Templars. The Royal Guard, which is displayed in blue under Hawkeye Vision, is the goal of this challenge. Do not kill more than 5 of them in the entire level. Try to avoid their patrol range and do not trigger an alarm. Killing the Templar disguised as the Royal Guard in the side target "Assassination of the Templars" will not count on the number of this challenge.

The Royal Guard marked in red in Hawkeye Vision is the Templar's pose.

Try to avoid being discovered by the Royal Guard marked as blue throughout the mission

A Bad Coin

Challenge: Finding Secret Passage

Slide past these two enemies

After completing the assassination target, the robbers in the vault should not be aware of the protagonist's existence. Wait until the patrol guards of the entire area leave, slip by the enemy marked G in the picture, assassinate or bypass the enemy marked H, and turn forward and right into the aisle. Walk south through the passage and through the only open door on the left, there will be a bright light in the room, and there is a fence at the bottom of the wall at the far end, and a sliding shovel can complete the secret passage challenge.

The secret passage is in this room

Slide from under this fenceMay

Assassin's Creed Complete Strategy (continuously updated)

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