Darby McDevitt, the narrative director of Assassin's Creed, recently interviewed reporter Stephen Totilo, who talked about some stories about the ending of Assassin's Creed. "In the development of the game, the ending is often overlooked. I hope that the beginning and ending of the game will attract players, making the ending of the game equally important."
(Photo by Darby McDevitt)
The early Assassin's Creed games were mostly linear, that is, letting players go through the same game process and move towards a grand ending. Newer games, such as Assassin's Creed: Valhalla, are more open. Players can skip the main parts of the game, and this structure makes McDevitt's team write the final ending of Valhalla more vaguely, like a puzzle box for players to solve.
DLC content also allows the screenwriter to bring more room to the ending after the game is released. McDevitt said: "We have specific ideas to bring more surprises to players, after all, some important pitfalls are not filled in the body! The Valhalla players want to know why the Viking protagonist Aivor, who is in the UK, was inexplicably buried in North America, which is indeed an indelible question. Players will get its answer in DLC."
(The corpse of Layla and Aivor in "Assassin's Creed: Valhalla")
The ending of Assassin's Creed: Apocalypse in 2011 was originally planned to be a revised version of the 3DS game "Assassin's Creed: Discovery Lost Legacy", and contains a critical moment, namely the Renaissance protagonist Egio's revelation to modern character Desmon Myers. However, "Assassin's Creed: Discovery Lost Legacy" canceled its development plan.
(Assassin's Creed: Apocalypse Egio and Altay)
The 2011 animated short film "Assassin's Creed: Embers" ended Egio's life. "We all think we can add to the story of this character." McDevitt believes that showing Egio's later years in the short film was the right decision.
(Assassin's Creed: Eggio ended his life in the square where his family was killed)
2013's Assassin's Creed: Black Flag ended its pirate adventure with the classic song Parting Glass, a song that McDevitt liked when he was in college in Ireland. The actress who plays Anne Bonney, Sarah Greene, is a Cork native who is already familiar with her. This is the best way to end this long trip. ”
(Edward met his beloved daughter in "Assassin's Creed: Black Flag")
Of course not allAll ideas can succeed. McDevitt was invited to write some stories for "Assassin's Creed: The Revolution" released in 2014 and "Assassin's Creed: Origin" which was under development at the time. He had an idea that Bayek, the protagonist of Assassin's Creed: Origin, will hunt down "12 Templars Conquered by Egyptian deities", and will link it with Juno's "12 Hidden Apostles" in "Assassin's Creed: The Great Revolution" (the bold sentence is translated by machine, for reference only). But shortly after the release of The Revolution, his team abandoned the plan and did not realize the idea in the game. "Maybe one day, I can restore this story somewhere else, but now it's just a remaining legend."
(Juno, the pioneer in the Assassin's Creed series)