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Assassin's Creed Brotherhood Strategy Story (Assassin's Creed Brotherhood Strategy Review)

Assassin's Creed Brotherhood Strategy Story (Assassin's Creed Brotherhood Strategy Review)

Assassin's Creed: Brotherhood is the orthodox sequel to the famous work of Ubisoft Montreal Studios, "Assassin's Creed 2". It is also the middle of the "Old Pervert Trilogy" that is most loved by players in the Assassin's Creed series.

Ubisoft Montreal Studios (French: Ubisoft Montreal; English: Ubisoft Montreal) is a game developer under the French software publisher Ubisoft Software. The North American studio is named after it is located in Montreal, Quebec. In addition to Assassin's Creed, they have also participated in the development of Ubisoft's "Cell Division" series and "Prince of Persia" series.

The work of "Assassin's Creed: Brotherhood" still basically inherits the gameplay, pictures, styles, etc. of the first two Assassin's Creed series. It is a third-person action game in fantasy and history. At the same time, "Assassin's Creed: Brotherhood" also has a lot of its own innovative content compared to the first two.

In this article, the author will lead you to revisit this classic masterpiece full of memories of old players from all aspects.

(Game Wallpaper)

Picture Review

In psychology, there is a concept of the primacy effect. In daily social interactions, our view of a stranger or thing will be affected by the primacy effect. In layman's terms, the first impression is actually very important. This is actually the same for a game. The picture of the game is the "primacy" of this game. When we have not been exposed to its gameplay, plot, and content, the quality of the game's picture at the beginning will often affect some of our mentality in the future, but we may not be aware of these mentality.

It is obvious that Ubisoft has grasped the player's psychology very well in its Assassin's Creed series. The Assassin's Creed series is nicknamed "travel simulator" by players, which also indirectly reflects how exquisite the game screen and landscape are.

As of now, although "Assassin's Creed: Brotherhood" is an old game nearly 10 years ago, its pictures are no less than many today's works. In a vertical way, it is better than its previous work "Assassin's Creed 2" in detail sharpening and light and shadow changes. Using the mechanism of climbing towers in the game to view the medieval Roman city at a high altitude is really fascinating.

The scenery of Rome in the game is the same as the restoration of famous cities such as Florence in its previous work. It is a careful restoration of the medieval Roman style by the studio. In the game, players can still see many famous historical buildings restored, such as the Pantheon, the Colosseum, etc. Moreover, the control character walks in Rome City, players can enjoy the Roman style of the medieval Mediterranean region up close, with huge wallsIt is large and thick, and the wall is restored with many details such as continuous small coupons. The title of "Travel Simulator" is truly worthy of.

Music Review

Ubisoft is also nicknamed by players as a "music company that has been delayed by games", and the background music of Ubisoft's Assassin's Creed series is even better. Assassin's Creed 2, the predecessor of "Assassin's Creed 2", has many "Kaki"s, such as the most famous "Ezio's family" (you can listen to this, it's very exciting).

Although the music in the Brotherhood is not as amazing as the previous work, it is still very excellent. Whenever the protagonist controlled by the player is in a different state of walking or fighting, different BGMs will sound, adding immersion to the game, and the music will change with the player's different positions on the map. For example, if the player strolls in the city of Rome, the Roman-style music "City of Rome" will sound. When the player is in parkour or in part of the battle scenes, the exciting fast-paced music like "The Brotherhood Escapes" will sound. The background music is the finishing touch of an excellent game and can play the role of finishing touch. It is obvious that Montreal Studios has performed very well in this regard.

(Walking in Rome, the Roman-style BGM of "City of Rome" will sound in your ears)

Plot Analysis (Spoilers)

This work follows the previous work, and is also divided into two parts: modern plot and ancient plot.

In the modern plot, Desmond and his men were exposed in the hiding place. After escaping, he went to Monteriguni Manor, the former residence of the Assassin Master, who was once a residence in his later years. Desmond once again used "Animus 2.0" to trace the memories of his ancestors and searched for the whereabouts of the holy relics of Eden.

(Modern plot scene)

The medieval plot is set after 1499. In Egio's middle age, Egio, 40, followed his uncle Mario (of course, not the Mario in Super Mario) to return to Monteriguni Manor. In 1500, the son of the pope Cizel Pochia led his troops one night to attack the city and killed Mario, and injured Egio. After being injured, Ezio led his family to escape and went to Rome alone, and found that the Pochia family had almost completely controlled the entire city of Rome. Ezio used the small island of Tiber on the Tiber River in the city as the assassin base to create the Roman Spurs Brotherhood to resist the Pochia family. The Brotherhood is not only the main content of the plot, but also the main part of the gameplay. Later, Egio discovered that Cizel wanted to conquer Italy with the help of Leonardo da Vinci's war machine and stopped it. In the end, he fought against Cizel in Vinna, Spain and won the Golden Apple of Eden.

(The last one in the gameMission Viana scene, this is the most magnificent and magnificent war scene in the whole game)

Overall, the plot process is much shorter than the previous work, but the quality is similar to the previous work, but the Brotherhood side missions are richer than the previous work. Players can learn many Egio's stories through side missions. These stories portray the main characters in this game more fully through detailed descriptions, which is more conducive to players to understand the true state of mind under the nickname of Old Sex P. This is also an indispensable success factor in the Egio trilogy.

The real history corresponding to the plot

The Assassin's Creed series has always been a game with history as its main theme. If players who don't understand history may often not understand it or cannot understand the plot well, so the author feels it is necessary to come up with part of the content to talk about the history of this period.

The Pochia family was a prominent family that made its fortune in Spain in the Middle Ages. It reached its peak in power from the mid-15th century to the early 16th century. From 1492 to 1503, as Pope Alexander VI, Rodrigue Pochia, as Pope Alexander VI, had corruption, darkness and murder. At this time, the family intends to spread its power in Rome and control the entire Italian region. In the game, the one who Egio gave up assassination in "Assassin's Creed 2" corresponds to the real history.

The big boss in Assassin's Creed: Brotherhood also has its prototype in history. It is generally called Caesar Pochia in history, and the transliteration can also be translated as Cizel Pochia. He is the illegitimate son of Alexander VI, a power maker, ambitious, and conspirator. In 1503, Cizel and her father were poisoned for unknown reasons (a plot in the game was fictionalized. The pope wanted to poison Cizel, but was discovered and killed by the anti-virus). In 1507, Cizel launched a raid on Vianna Castle in order to wipe out the rebellious Count of Lerin's army, and siege it in 1507. And Cizel was killed while besieging Viana Castle in Navarra. (In the game, this paragraph becomes the assassin Egio and go to Viana to assassinate him)

(Cizel in real history)

In addition to the main characters in these games, historical celebrities such as Machiavelli and Leonardo da Vinci also appeared in the game. In addition to being a painter, Leonardo da Vinci has indeed made some small inventions, but they are not very useful. The aircraft of the war machine in the game is obviously for the sake of gameplay and also for the deification of the artistic exaggeration effect of Leonardo da Vinci himself. But you can play UFO tanks in the game! It's already very cool, right?

Playing review

The freedom of the game seems very high even now. Based on the previous game, the gameplay is equipped with a training system for cultivating the assassin organization and a city planning gameplay that requires players to personally purchase buildings or shops in Rome to use, which greatly enhances the continuous playability after the main plot of the game ends.

The running and moving buttons are basically the same as those in the previous work. You need to hold down the space, right mouse button, and forward button at the same time. In this way, players can let the characters in the game run while relaxingly watching the protagonist's pictures and plot within the game scene. The horse riding and swimming in this fraternity look more comfortable than the previous one.

The combat system is more complicated than the previous game. The second generation only has simple anti-reverse control. In the Brotherhood, players can use the anti-reverse mechanism to make the protagonist make a large number of consecutive kills, and there are also many consecutive killing actions. Players will hardly feel visual fatigue in the battle, and they will only be unable to stop. The types of props that the protagonist can use have increased compared to the previous generation.

The Assassin Brotherhood Development System is one of the core gameplays of the entire Assassin's Creed series, and this gameplay starts from this Brotherhood. For every time the player liberates the rule of the Pochia family in an area, there will be two additional Assassin apprenticeship quotas, with a total of ten places. Each Assassin can obtain experience upgrades by summoning and killing enemies and assigning tasks. Up to level 10, you can perform a ritual to become an Assassin Master. Players can also change the color of clothes or hood status of the Assassin apprentices according to their preferences.

(Inside the Roman Spurs Brotherhood Base)

In the fraternity, in addition to the store on Tiber Island, the player is required to first go to the Pochia family in the Liberation Area to influence it, and then spend money to buy buildings or repair shops in the Liberation Area. The more stores and buildings are built, the more money the player will get from the bank every hour. This simulated city construction and operation method is moderate and successful, and has continued to have many works in the Assassin's Creed series.

The Brotherhood's multiplayer mode is also a highlight of it. The hunting mode of multiplayer games, you can be a lone killer or play a multiplayer participation mode, that is, the player will have an assassination target, and the player himself is also a hunting target for other players. Players can see where your goal is, and all they need to do is to get rid of the person tracking you and pay attention to their goals.

As for a considerable number of side quests and collections and overlooking points, these are not different from the previous games, and have always been the feature of the gameplay of the entire Assassin's Creed series.

Written at the end

Assassin's Creed: Brotherhood is generally a very excellent action-adventure game, and it is also a representative of the early open world games. Now, the game is also a huge and interesting world. Perhaps we can see some places that have some design flaws, but this does not affect the players' sincerity of seeing the game production team, like action games, and like dives (noPlayers who enter the Double Assassination City, like to see the scenery, and must not miss it.

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