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How to play newbies under the legend (recommended full plot and text guide under the legend)

How to play newbies under the legend (recommended full plot and text guide under the legend)

The story of the whole level under the legendary story flow chart and text guide, clear puzzle analysis

Previously, the bus shared a trial teaching guide for the new Pixel RPG work "Undertale" on its own, allowing players to gain a preliminary understanding of the game. This article brings you a more detailed storyline, the plot flow and text guide for the entire level under the legend, and the various puzzles encountered during the completion of the level are analyzed in detail. Let’s take a look at the detailed task content of each level.

Solve puzzle strategy for the plot process of the whole level under the legend:

Level 1: Ruins

Section 1: Entrance

Narrator: Long ago, the earth was dominated by two races - humans and monsters. One day, war broke out between the two races. After a protracted war, mankind won victory. And use magic to seal the monster underground. Many years later, it was rumored that those who went to that mountain would never return (and you fell into this mountain).

step1. Walk from the place where you fall to the door on the right, and you will encounter a flower when you enter inside. It is called Huaer. He knows that everything is confused when you just came underground, so he plans to tell you about the lives of people here. And explain to you the role of heart shape.

At this time, you must control your heart to avoid its power in your possession, because the flower is very vicious and he tries to kill you. At this time, Toriel, the gatekeeper of the wasteland ruins, appears, and he beats the flower away and says he will take you out of the tomb.

step2. Follow Toriel to the entrance of the ruins, you will encounter the first storage point (star) among the flowers.

(This guide is to divide each section of a level by archive points)

Toriel tells you without hesitation that this is your new home.

Enter the room north of the first save point, Toriel will personally solve the puzzle of this room, so just go directly through the door to the north.

Then enter the east-west and two streams on the corridor. Toriel needs you to pull down the marked poles on the wall. There are two in total, and the spike trap on the east side will be removed.

step3. Enter the room on the right side of the creek corridor. At this time, Toriel will teach you how to fight, and you have to face a dummy.

You can have two ways of fighting, one is to solve the problem through violent solutions, and the other is to solve the problem with peaceful persuasion (this strategy mainly uses persuasion).

Choose a conversation in the action, and you actually persuade a dummy, which makes Toriel like you very much, so you can win the first battle.

step4. Go to the vine room on the north side and you will encounter froggit. Choose "action - praise". Although the frog doesn't know what you are talking about, he becomes very happy and he will escape from the battle.

There is a spike trap on the pool to the right, and Toriel will hold your hand through this trap area.

step5. Then Toriel said that he wanted to leave for a while and needed you to walk forward alone. At this time, you just need to walk forward directly.

In fact, Toriel is hiding behind the pillar of the exit, and she wants to test your trust.

Then she left a phone number and said that you should not walk around casually. If you have any questions, you can call her. At this time, you can call Toriel to say hello, ask about your condition, call her "mother", and contact her.

(I have been standing for about 15 minutes here, and nothing has happened. Patient players can stay here for a while and see if anything strange happened)

Section 2: Leaf Pile

step6. After separation from Toriel, you will find a frog and a save point in the corridor to the east.

The frog does not want to fight you, he also teaches you some skills. If you conduct certain actions or continue to fight until you are about to defeat the enemy, the enemy does not want to fight you, then you can forgive the enemy and let them leave.

Walking around this corridor, you will encounter froggit, and you can defeat it with praise; there is a candy in the room to the north, and you can choose to take it away or not.

step7. Come to another corridor in the southeast, where there are six mesh grounds in the middle. On the way, you will encounter whimsun and caress it, and he will leave crying.

Steping on these six mesh floors will fall to the lower floor, and at this time, you can return to the east of the six mesh corridors at the door on the right side of the lower floor.

step8. When you go to the room on the east side, Toriel will call to ask if you like cinnamon or butterscotch. Actually, you can choose either one, because Toriel will then make a cinnamon butterscotch cake, both of which are included.

Then push the stone on the west side of the room to the device on the right side of its track, and the spike trap in the middle of the room will be removed.

step9. Continue to advance to the east room, which has a large mesh floor in this room. To use the method here, you must first step into a hole and fall into the lower floor.

In the lower level you will find that there will be a small maze made of grass here. Remember the location of the road or grass. The location of the road can be walked on the upper level, while the grass below isThe position indicates that the upper layer is an area that cannot be walked.

(The general route is shown in the figure below)

step10. The room on the east side is also a puzzle of pushing stones. There are three stones to push here. The third stone from north to south is very naughty. It is unwilling to go to the designated position. It takes three pushes to succeed.

In this room, you will encounter two enemies, whimsun and froggit, and they will be dispatched together. At this time, you need to touch and praise them separately to defeat them.

Section 3: Mouse Cave

step11. Come to the archive point of the mouse hole, and next to it is a piece of cheese that has been stored for a long time.

Go to the corridor on the right and you will find a coffin blocking the middle of the road, with a ghost living inside. He is pretending to sleep and trying to move his coffin, and he will attack you.

Defending him mainly uses "action - encouragement". The first time he will cry, and the tears are mainly on the left and right sides, so there is no need to move the heart shape; the second time he encourages, the ghost will write in the battle box, indicating that he is in a bad mood now; the third time he encourages, you are telling a joke to the ghost, and his tears will float upwards, so the heart shape does not need to move; in the end, there is no need to forgive the ghost, the battle scene will be eliminated, the ghost tells you that he has always wanted to meet someone as friendly as you, and he will not block the way.

step12. In the room on the right side of the corridor where the ghost is located is a spider bakery, and you can buy two servings of food for a certain amount of money.

There are three frogs in the corridor north of the corridor where the ghost is located. The first frog will be grateful to you for not pressing the X key to skip his conversation; the second frog wants to understand the meaning of the F4 key, whether it is to turn on the full screen or refer to the "four frogs"; the third frog needs you to understand the meaning of the enemy's yellow name. If you don't need the yellow name prompt, he can cancel it for you.

At this time, Toriel would call again, saying that since no one has come for a long time, she needs to prepare.

step13. Come to the room east of the three frogs, there are six mesh floor tiles here. Enter the middle row of floor tiles on the north side. If you fall into the lower floor, you can pull the pole to remove the mechanism on the right.

As a row of floor tiles on the left side of the north side fall to the lower layer, you will encounter radishes. He is also an enemy. He does not want you to treat him as an ingredient, so when talking, avoid listing it as food.

In addition, you will encounter loox big-eyed monster in this room. He is very vicious, but it is actually for self-protection, so you can choose to "not bully" when talking, and then you can choose to forgive him.

step14. The Roman column rooms on the east are actually divided into four areas, each room is one in two groups.On the opposite side, first remember the distribution of the blue, orange and green buttons in the first room in the northeast corner, and then enter the second Roman column room on the south side.

You need to press the blue button here, but it is actually behind the Roman column at the entrance to the north of the second Roman column room. After pressing it, you can go to the third Roman column room to the west.

The third room is to press the red button, you can see it directly. Press it to lead to the fourth Roman column room on the north.

The fourth Roman column room requires you to press the green button, which is behind the Roman column to the left.

Section 4: Home

step15. Come to the fork in front of Toriel's house, and to the north is the home to Toriel.

There is a tree in front of Toriel's house. Once the leaves grow, the tree will fall off immediately. At this time, Toriel saw you coming to her door alone. She said that her behavior was very irresponsible and she wanted to treat you well.

Follow Toriel into her home, she tells you that you have made a cinnamon butterscotch cake. The history of the area can be learned from the bookcase in the living room to the west.

Then follow Toriel to your bedroom, you can rest in the bed for a while, but you can't go in the dungeon for the time being.

step16. When you wake up, you will find that there is a cinnamon butterscotch cake in the room, you can pick it up. Go to Toriel's room to peek at her diary.

Then go to the living room to talk to Toriel. She hopes you can stay. As long as you strongly oppose staying, Toriel will ignore you.

At this time, I returned to the fork and went to the east to see a frog. He said that Toriel was intimidating. When I entered the terrace behind him, I could pick up a toy knife.

step17. Go back to Toriel's house and finds that she is about to go to the basement and follow her. She says she wants to destroy the door to the lower realm, so no one can leave.

Follow Toriel all the way to the gate of the lower realm, she needs to argue with her many times before she can continue to move forward.

step18. In front of the gate of the lower realm, Toriel will block your way and fight it at this time.

Choose forgiveness throughout the process and let Toriel hit your health to the remaining 2HP (don't recover your blood), then Toriel's pattern trajectory will deliberately avoid your heart shape, because Toriel doesn't want to hurt you at all.

Toriel will not stop you when he learns that you really want to leave, but she hopes that you will not look back. Only after looking back at you again and again, Toriel is willing to leave.

step19. Pass the lower realm gate and enter the north-south corridor. At this time, you will meet flowers again. He thinks you are self-righteous. He thinks that the world should be "either you die or I die." If you face a serial killer, he must have committed violence. When the flowers disappear and enter the gate to the north, they enter the ice and snow.

The Second Level: Snowy

Section 1: Box Road

step1. Walk along the forest and when you come to a wooden bridge, you will be stopped by someone behind you. After turning around, you will find the skeleton Sans. He hopes to shake hands with you (this is a plot where the joke appears in Toriel's diary).

Sans said he was not interested in catching humans, but his brother Papyrus wanted to join the Royal Force by catching humans.

Go to the east area, this song papyrus will appear. You hide behind a lamp and avoid the sight of papyrus. papyrus accused his younger brother of being lazy and said that he vowed to catch a human.

Sans doesn't come and doesn't want to bother you, but he thinks his brother has never been with humans, so he hopes you can understand papyrus.

step2. The fork on the east side is Box Road. There is a box on Box Road where you can put things in it or take things, which is equivalent to a safe, where you can get tough gloves. You can put away the fishing rod by the river north of the fork, and you can find a photo of the hook fishing, with a phone number on it.

The skeleton brothers will be met on the road east of the fork. Papyrus still doesn't believe that you are a human being, and then he will set up levels for you to challenge.

Here you will encounter a bird-shaped enemy snowdrake, and you will "action-question" it. If he doesn't know how to answer, he will leave (don't joke with him).

step3. When you come to a dog house, the street sign here warns you "don't move around". This is the trick to fight dog doggo.

doggo is a very strange dog. He doesn't want to regard you as "existence", so he chooses "casting" when acting. When fighting, you can avoid it without moving your heart shape, and finally choose to forgive.

After the battle, doggo could not see you at all. Even if you tried hard to press the bell of the dog house, he thought it was the skeleton brothers who were teasing him.

step4. Go to the snow on the east side of the dog house, where the enemy of ice cap will appear. He has a weird pointed hat. Do not choose to "note his hat" when he acts.

Another new enemy is lesser dog, this enemy is betterPay, choose to caress him and you can deal with him.

step5.When you come to the ice lake, sans tells you that his brother will use a special blue attack. This attack will not be damaged as long as you don't move your heart shape.

Go to the cliff north of the Binghu and see a snowman. He wants to travel around. You can choose to take a part of it from it and take the snowman's part to travel.

step6. The east side of the Ice Lake is the first puzzle of papyrus. There is electricity in the four-sided site. Only by finding the only correct path can you pass through safely.

Sans suggests that the ball above your head increase the difficulty. Papyrus, who was confused about his brother's intention, agreed, and he would enter the four-way venue and leave footprints. At this time, just follow his footprints.

step7. You can see a person selling ice cream in the area east, and you can spend 15 gold to buy frozen desserts.

There is a small game in this area, which is to kick the snowball in the middle into the hole in the south. It requires a quick kick so that the snowball will not melt faster. If the snowball melts, another snowball will appear at its starting position.

Kick the snowball into the hole and get 2 gold.

Sans can be seen in the northeast of the snowball game. He said he could sell you snowball bombs. He would keep increasing the price. In fact, he did not have any snowball bombs.

There are two dog houses to the east of sans.

step8. Then go to the second puzzle of papyrus. This puzzle was made by sans. There was a crossword puzzle note on the ground. You bypass the note and walk directly to the skeleton brothers.

papyrus was a little surprised that you actually ignored the puzzle and walked forward in a daze.

papyrus asks you whether it is difficult to find a word game or a vertical and horizontal word game. You can pass this puzzle on your own choice, which is very simple.

Section 2: Pasta Rest Stop

step9. When you come to the rest station, you can save it. Check the notes on the table and you can understand that this pasta is a trap for papyrus, so don't eat it.

There is a hole on the north side of the table, and after investigation, it is a mouse hole (and it will squeak).

step10. When you come to the east area, first go to the southwest corner of the area and you can find a pile of snow. Walking on the snow, you can sweep the snow piles on the surface. You can find a "treasure map" in this area. There is a fork in the northeast corner of the treasure map. At this time, go to the open space in the northeast of the area and press the Enter key to trigger a mechanism to close the mechanism on the east side of the treasure map.

step11. Go to the east of this areaAt the South Point exit, you will encounter two dog couples holding an axe. They will not use their eyes to identify you, but will pass through the smell.

There are two enemies I face first, so in the action, they first "start" the two dogs separately, that is, they apply snow and soil on themselves, and then let the two dogs smell it. Then they cannot tell that you are a human, but they just think you are a strange creature.

There are two types of attack modes for dogs. One is the rotating heart shape, just move the heart shape horizontally through the gap; the other is the two moving axes. First, don’t move, just stay in the center, then move the heart shape down and move to any lower corner on the left and right, and then move back to the bottom of the battle box.

Finally, just forgive two dogs.

step12. There is a simple puzzle on the south side of the couple. Step on the two crossed patterns to turn them into circles, and then step on the button on the north side to close the spike trap next to it.

Papyrus, who was next to the spike trap, realized that you had solved the puzzle early in the morning, and he had not even had time to say the lines.

And he also realized that you had long seen through his pasta conspiracy.

step13. Next is the formal papyrus puzzle, which is also a puzzle that turns all crosses into circles.

The key to solving this puzzle is that there are actually three entrances and exits of this puzzle (maze), namely the north, the southwest and the southeast.

(Please refer to the following figure for the solution to this puzzle)

Note: This puzzle method is not unique.

step14. Then there is another puzzle of papyrus. This puzzle is very difficult, but you don't need to listen to it at all.

As long as you choose "I don't understand" or "If you say it, I will listen more confusingly", then you can disrupt Papyrus's thinking. Even he doesn't know how to solve this puzzle, so he shuts down the machine, and you will pass this puzzle directly.

Section 3: Dog House

step15. Before coming to the dog house, you can find an archive point. Here you can find a dog looking at the snow pile in a daze, hoping that it will automatically become a work of art, and near the exit, you will see an artist dog who has not decided what work of art to do.

There is an ice surface on the east side of the dog house, which is also a fork circle puzzle.

Moving on the ice will cause inertial gliding, which you cannot stop, and standing on the pattern will have the opportunity to stand. If you accidentally fly out of the cliff on the right, you will return to this ice from the south area. Start by clicking the button to solve this problem with reverse thinking.

step16. When you come to the dog house with many snow, the north area leads to a mysterious door. There are four mushrooms in front of the door. After touching, you can make them extinguish or glow (the author has not found a way to open the door).

Are you also encounter a kind of deer enemy, gyftrot, which is a very beautifully decorated elk.

So it is best to choose action - "remove the ornaments from him", so that he feels more comfortable, and he will give up on fighting.

step17. At the east exit of the snowdrift dog house, you will encounter a dog in armor. It is very simple to deal with him, but the steps are a little more complicated. First, it is "action - shouting his name", then "action - caress", and then "action - play".

But the only thing that fights is to avoid the moving arrows. The arrows will turn blue, so don't move the heart to avoid them.

Finally, just forgive the greater dog.

step18. Through the suspension bridge, I saw the skeleton action in front of the bridgehead. Papyrus planned to use all the cruel props to deal with you, but after thinking twice, he thought that these props were too simple to deal with you, so he gave up, and he also thought that he won this time.

Section 4: Ice and Snow Town

step17. Come to Ice and Snow Town and enter the shop to learn about the history of Ice and Snow Town; take a nap in the tavern; check the history of monsters in the library; see enemies who have confronted each other before; the igloo in Ice and Snow Town can move quickly; there is a weird person who likes to hear knocking in the room north of Ice and Snow Town.

step18. Leaving the ice and snow town, the more you move forward, the screen will be covered with ice and snow. At this time, a figure appeared in front of you, that is papyrus, and this time the opponent is him.

His attack is mainly bones. At first, you can move the heart shape at will. Later, the heart shape will turn blue and be affected by gravity. Then you need to control the heart shape for a jumping game. Some of the bones are blue and will not be hurt as long as they don't move. If you have only 1 HP left, you will be sent to the prison by papyrus.

Treat papyrus first choose "action-date", then choose "action-benevolence". When successfully persuaded him, papyrus hopes to date you after the battle. At this time, you do not choose "action-insult", and constantly choose "benevolence" to make papyrus use the maximum attack, and a dog will steal his special attack (that is, his bones...), then you only need to manipulate the heart shape to jump over the maximum bone.

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