Player Vibe

Test players' feedback on "Diablo 4" dungeon is boring. Hope Blizzard can optimize it

Test players' feedback on

Recently, "Diablo 4" has launched beta testing for pre-order players. Its popularity is so hot that the server can't hold on. Blizzard has said it is optimizing.

Compared with the cartoon style of "Diablo 3", "Diablo 4" style is more dark, with the feeling of a dark dungeon in "Diablo 2", and the picture quality has improved significantly. The main concern of players about "Dark 4" is that the game will eventually become a brush game like "Dark 3".

Although Blizzard has introduced many gameplays in "Dark 4", such as world bosses, random events, etc., the core is still to brush up. Many people say that dungeons in Beta are too simple and do not have enough randomization features. One third of the dungeons they played had the exact same layout, and like Dark 3, there was no feeling of exploration or discovery.

Players also criticize the duplicate puzzle element features in dungeons. The player's mission is to find keys or crystals, collect animas or other items, or fight specific bosses. Although these mechanics do change the rhythm of the dungeon, the diversity of puzzles is not enough, making people feel bored after playing for a long time. I hope Blizzard can improve the randomization of "Dark 4".

However, many Korean players expressed support for "Diablo 4". They believed that "this is a carefully developed game, worthy of the price", "like the upgraded version of "Diablo: Immortal"" "After the official version is launched, it should be fun to refresh the equipment. It is already satisfactory to be able to develop to this level."

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