What to play with newbies?
I recommend a few lines that I think are relatively easy to practice.
First line, M-VI-Y (Yuhou) line
The recommended reason is that there are basically no pits on the entire line. From the level 5 T1, they are all good cars with certain strength. When they reach 8, 9, and 10, they have the most popular magazine cannons of WOTB, which makes the line remarkable in terms of firepower, armor, and maneuverability. But it should be noted that although the car is good, it only means high strength, not invincible. These cars have better armor, but there are also many places where air leakage is leaking, so don’t always stop when you have nothing to do. Moving can effectively reduce the probability of being penetrated and exert the strength of the armor. Next is the artillery. A major feature of the M-series car is that you must shrink the circle when aiming, and it is very likely that you will fly if you don’t shrink the circle. The main way to play this line is to be a 1.5-line output car, which can be sold, but you must remember to move flexibly.
The second line, D-type tiger king line
The Tiger King Line is an old-fashioned strong army, inheriting the characteristics of the D-Series, heavy armor and high-precision artillery. Moreover, the cars on this line are all more famous cars, such as the level 6 3601 known as the 360 antivirus car, which is a little overlord in the level 6 room. The front armor of the 7th Tiger style has been greatly improved after strengthening, and the front of the Tiger King and 75 is well known for its hardness. The Big Brother 100 has just upgraded the front armor of the turret, which can be basically immune to silver coin bullets. It should be noted that level 67 armor and other aspects are pretty good, but there are always air leakage, so move as much as possible when fighting to increase the ripple rate. The front of the Tiger King and 75 is harder, but not everyone can't wear them. There are still cars with higher depths, so don't be overconfident. On the other hand, the armor on the side is brittle and should not be sold on the side. Although the head of 100 has been strengthened, problems such as ** and introduction are still alive. In addition, the tall car body of the D system, it will be more painful to face enemies with shorter sides. The way of playing is to hide their shortcomings and give full play to their strengths.
Article 3, to be precise, the entire system - R system
R series heavy tanks and TDs are both easy to get started. Although the mid-tank is not easy to practice in the early stage, the level 10 STB is the top three mid-tanks, so they are all worth practicing. But why didn't I recommend it right now? Because the first two are smooth, and the R system has pitfalls. The R system is basically slag before level 7, and although they are basically good cars afterwards, there are still pitfalls. To put it in detail, the first is the TD line. The characteristic of this TD line is that it has certain armor and sways left and right, which can greatly improve the ripple rate, and has good maneuverability. It has no worries about transition. The gun control has the highest accuracy after the Y system, and it can even be without the need to shrink the circle (it is better to shrink the circle during the steady period). However, the level 9 maneuver, especially the whiteboard period, is very uncomfortable, so 9-liter 10 is more painful. Then say "Host", The biggest feature of the heavy tank line is that it is good armor, which is already seen. The frontal loopholes are the least, and it is reflected in all levels. In addition, the special mechanism can increase the angle of the downward angle, so it can be used for all-terrain combat. The disadvantage is that it does not inherit excellent accuracy, so it has poor dispersion. Moreover, it has the same urinary properties as the TD line, which is also an anomaly of level 9. It suddenly doesn't work. It can even jump at **, but its face can be worn. Let’s not talk about the handbag (STB). It’s the only one who is the whole line, which is the only one that is strong on its own. This is why I recommend the R department without getting up. It is recommended that if you practice, you should first accumulate some public experience and skip the cheating car directly.
There are many good cars worth experiencing in other lines, but I personally think the above three are relatively easy to practice in the current version. Other vehicles can be experienced after everyone has accumulated a certain amount of accumulation. Let me remind you, don’t get into the Y series and the F series. Although the Y series has the highest accuracy, the armor of the silver coin car is relatively bad, and its maneuverability is an ancestral speed limiter. Therefore, the best advice to experience is to buy a gold coin car. The Y series gold coin car is basically elite; the F series experience is worse, the Y series is good and the accuracy is also good, and the F series has nothing to do, and its feature is magazines, but the other magazine lines added later are stronger than it, which is really crying!