On April 15, 2019, Notre Dame Cathedral in Paris, France caught fire, which triggered lament by people all over the world. Although it is fortunate that Notre Dame was not completely burned, the trauma it suffered also took many years to repair. At this juncture, many netizens gave suggestions: Ubisoft's "Assassin's Creed: The Great Revolution" has a super-high restoration of Notre Dame, which may provide relevant information support for the restoration of Notre Dame.
Not to mention whether Ubisoft's information can play a role in the restoration work, but since it is related to itself, Ubisoft naturally has to come forward to express his views. He immediately announced that he donated 500,000 euros to the restoration work of Notre Dame, and gave each Ubisoft user a free copy of "Assassin's Creed: The Revolution". If you purchase the game within this period, Ubisoft will automatically refund it unconditionally. I have to say that Ubisoft's operation is really complimentary, and I also had the opportunity to experience this game for the first time because of this incident. You should know that it has been five years since the release of "The Revolution" this year. Combined with Ubisoft's recent events and unsatisfactory performance, as well as his poor performance when the "The Revolution" was first released, now when I re-examined this game again, I have made some different discoveries.
"The Great Revolution"
The Assassin's Creed series is undoubtedly the most commercially valuable IP under Ubisoft. Since the second generation, the series has been continuously launching new works every year. Even if there are no orthodox works, some derivative works or DLC will be launched to make up for the gap in the correct works. Since the first generation of works, the series has been constantly trying to provide players with a brand new experience in each work. Even the protagonist of the second generation of "Egio Trilogy" is alone, and the world of the three games has always remained in the initial Florence. In addition to having different maps for each generation, the game itself is trying to replace a brand new framework and introduce a brand new system in each generation. For example, the "Trilogy" is the same system, "Assassin's Creed 3" (including DLC) and "Assassin's Creed: Mutiny" is a framework. Even if it will be different in the picture, whether it is the character actions, system mechanisms, or even UI, there will be extremely similarity at each stage.
The Black Flag itself is a material that reuses three generations of materials, while "The Breach" reuses both
By the time of "The Revolution", the console game had entered a new generation, so "The Revolution" also brought "Assassin's Creed" to a new stage. Both the engine, the character action and the UI were redesigned, and the unchanging one might be the icons of props, equipment and tasks. "The Revolution" puts the game stage in France, a place that is very familiar to Ubisoft, and puts the time background into the French Revolution period, which is also the most important event in French history, and players are concerned about theThe most intuitive impression of this game is that there are enough people and the scenes are grand enough. The number of people on the same screen in "The Revolution" may still be the highest in the entire series until today, which makes the world of the game much more vivid. The reason for doing this is largely to show their technology on the next-generation hosting platform, and on the one hand, it also wants to highlight the shock and influence of the French Revolution.
The characters' movements are much more fancy, but the connection is not smooth
Next Era
The Revolution is undoubtedly the first Assassin's Creed game of this generation, so Ubisoft can only be described as "dramatic". Let’s not mention the plot of the game here. Simply put, it is a very French romantic battlefield love story, and the focus is on the changes in the game itself compared to the previous work. Players who are familiar with previous works should know that "Assassin's Creed" in the early years was a pure action game. As an assassin, players can choose to stealth and assassinate or fight head-on. However, the actual situation is that if it were not for the task requirements, otherwise too many people would choose to stealth, because the previous battle was too simple. During combat, players can block the enemy's attacks to achieve counter-kill. If the enemy has the ability to defend or dodge, they can use certain moves to break the enemy's defense and kill in seconds. After instantly killing the enemy, players can instantly move to the next enemy and kill in seconds to achieve the so-called "continuous kill". With this system in hand, even if a company of people is sent to encircle the player, players can defeat them without any damage.
Black Flag's Multiple Kills and Counterattacks
In addition, even if there was really a company of enemies to encircle and suppress players in the previous work, only four people would come to attack during the battle, while the other enemies would pretend to be around, and they would not come forward until one of the four people was killed. In "The Revolution", the game has a light RPG system for the first time. With the equipment matching system and talent tree, and the above systems have been eliminated, it is not difficult for us to understand that this is to encourage players to make online modifications of multiple professions to increase the difficulty of the game. The division of professions makes it easier for players who are in assassin streams to sneak, while players who are in warrior streams are better at being in a positive direction. This leads to the fact that if the failed stealth position is exposed, the killing efficiency of head-on battle will be very low, and it will be easy to kill; while the warrior player will be attacked by long-range enemies while suffering from a large number of enemies in front of him. It is not unreasonable that the protagonist Yano is called "War Five Slags".
The anti-counter has been canceled, but there is still a perfect defense
This modification will undoubtedly be greatly reduced in combat pleasure compared to previous works. Some people always complain that the subsequent generations of works are less and less like "Assassin's Creed". But on the other hand, isn't the previous generations of works more like "Berserker's Creed"?"Is this system? Although this system improves the difficulty of the game, it makes the game itself more playable. Although I want to say that, on the other hand, the game is not doing enough in the design of RPGs: players need to upgrade through various activities and engage in various tasks to obtain better performance equipment, and good equipment is scattered in tasks that require players to cooperate online with multiple players. Although one person can also do it, it needs to upgrade to narrow the level gap with the enemy, otherwise the battle will be very difficult. At the same time, the drop of these equipment requires players to repeat the same task before they can obtain it, which undoubtedly forces the game to extend the duration.
There are a lot of equipment, and it takes a lot of time to collect it all
Although you can get a relatively good gaming experience after getting familiar with the system of "The Revolution", both old players and new players need to spend a certain amount of time adapting to the game system. In contrast, old players spend much longer than new players. After all, you can no longer use the inherent logic of the past to think about the game design. Drawing on white paper is definitely much simpler than erasing the drawn paintings and redrawing them. It was also from the beginning of "The Great Revolution" that the subsequent "Assassin's Creed" began to generally join the RPG system and was better improved in "The Legend of the Condor Heroes". Since subsequent works no longer include multiplayer online content, "The Legend of the Condor Heroes" uses a dual protagonist to distinguish two unused game modes, and uses different weapons to distinguish different game styles, to replace the setting of equipment matching in "The Revolution" that distinguishes professions, and better adapt to the RPG system.
Sister and younger brother, one assassin and one reckless man
Conclusion
Obviously, after the attempt and polishing of two works, the RPG system was widely praised in the later Origin and was sublimated in the Odyssey, so most Ubisoft games began to use the RPG system. Perhaps for Ubisoft, RPG is like a panacea, providing new possibilities for their previous formulaic games, but it turns out that not all Ubisoft games can apply this design, and the failure of "Ghost Resolution: Breakpoint" is the best proof.
The higher the level, the better the equipment
"The Revolution" is generally a relatively good game, but it seems that Ubisoft is too eager to achieve success, so that the game not only cannot adapt to more players on the system, but even the bugs and optimizations of the game itself are not ideal. The successive failures disrupted my pace of progress. Perhaps Ubisoft should really think carefully about how the next game should be designed, otherwise the subsequent "Rainbow Six: Blockade" and "Watch Dogs: Legion" will only repeat the mistakes of "breakpoint".