Scoop

Which Assassin's Creed is the best fun ranking (which Assassin's Creed is the best skill)

Which Assassin's Creed is the best fun ranking (which Assassin's Creed is the best skill)

As the second work of the "Assassin's Creed" series of mythological trilogies, although "Odyssey" has a good reputation established by "Origin", since they are responsible for different development groups, even though they inherit the infrastructure and gameplay of the previous work, the overall style is very different. "Odyssey" not only evolved comprehensively in combat, but also improved the overly simple battles in "Origins", but also made various changes in RPG elements. This time, let's talk about this work, which is called the pinnacle of the Assassin's Creed series.

More RPG experience

Assassin's Creed has been completely reshaped since "Origin". In short, it is to follow the industry trends and move towards ARPGization. The mechanism inherited by "Odyssey" has also further moved towards RPGization in many aspects.

Compared with the single main line of "Original", "Odyssey" clearly refers to the 2015 game "The Witcher 3". In the game, there will be a large number of dialogue choices, whether it is the main line or the side line, some links will even directly affect the ending, and some will have an impact on the present or end of the event. For example, an event in the middle of the game will make you decide whether to assassinate or not, which will directly affect the main line of the game. Even if the prologue is over, you will choose whether to kill someone shortly after. Indeed, the games made by Ubisoft are generally insufficient in depth compared to RPGs of "The Elder Scrolls" and "The Witcher". However, if you don't deliberately ask for comparison, I personally think it is a good experience, which greatly enhances the sense of substitution. It is no longer just watching the plot, but rather to empathize and interact and make choices.

At the same time, the complete story of "Odyssey" requires three lines to interpret - family, artifact, and divine religion. If you only play the family line, you may not be able to feel the bloodline of the protagonist, your true life experience, or what the gods that have a huge impact on your own destiny and family are. Under such a mechanism, Ubisoft has always had a specialty open map, inherited from "Origin", and the hierarchy and equipment skills system, plus the map exploration, Greek islands and naval battles, mercenary wanted and main branch lines, the overall play makes it feel like exploring ancient Greece. Riding the sea and riding the wind and waves, helping people everywhere to avoid the threat of the Divine Cult, and even exploring the secrets of the Ishu people and fighting mythical creatures, etc. From these aspects, the RPG game experience provided by "Odyssey" is quite good.

Fighting of comprehensive evolution

Because "Origin" was first changed to ARPG, and "Odyssey" has made great improvements based on it. The following is discussed in three levels:

Skills

Skills: "Odyssey" canIt is said that it has been improved quite comprehensively. Compared with "Origin", most of them are just a design that improves abilities. "Odyssey" not only directly sets some essential passive or abilities to be unlocked, but the skills of active combat can be said to be completely overturned compared to "Origin". In melee alone, there are options such as Spartan kicking, shock waves, or even explosions or continuous attacks with broken spears. There are also arrow rain, explosion arrows, continuous shooting, etc. in the long range. The number of choices also makes "Odyssey" use skill disk switching, and players can freely match their favorite combat styles.

This design allows the battle and stealth experience of "Odyssey" to go beyond "Origin". Not only does "Origin" lack melee skills, but it is almost used as the Raider Arrow in the long term, which makes the combat experience of "Origin" too mediocre. The battle of "Odyssey" is not only very smooth and refreshing, but also many options for players to take the initiative to attack. In a battle, I can attach fire to the sword, explode, shock waves, fire archery rain or even explode arrows. Compared with "Original" monotonous blocking and poor strong attacks and lack active skills, the fun and refreshing level of combat are not the same level.

Action Richness and Performance

Although "Origin" is also an excellent work, its action richness and performance are really a bit insufficient. The ending is obvious. The severity of each weapon is separated and there are not many segments. And a hilarious design like a certain attack that requires a weapon to spend a lot of air, and even uses explosive air as a strong attack skill, makes the combat experience of "Origin" very bad for players who care more about variation and performance richness. There are almost no problems with this aspect in "Odyssey". In addition to having several active combat skills and spending a strong attack on "Origin" completely in terms of performances and segments, there are at least three types of performances in terms of ending skills. The combination of the sudden feeling and sound effects is also considered in place, making the combat experience of "Odyssey" very refreshing and good.

Equipment System

Although the equipment system of "Origin" also has skills strengthened, not only is the number of skills small, but the weapon and equipment skills are obviously still being tested. They are all single advantages and there is no overall plan and suit matching. In this regard, "Odyssey", not only can you find blacksmiths to replace the number of skills, but also the suit effect and various skills designs are closer to the RPG direction. For example, if you like to use fire attack, you can find all the equipment to enhance fire attack, and there are also designs such as Assassin damage +15% that are obviously matched with long and short range or assassination, which makes the equipment system of "Odyssey" more fun and deeper than "Origin".

Stable plot

To be honest, the plot of the Assassin series is apart from the second generation trilogy,I just need to correct my personal subjective preferences, and there is no such plot that most players recognize as particularly excellent. "Odyssey" can be said to be more subtle in this regard. As mentioned earlier, "Odyssey" splits the plot into three lines, and the main force is the family background. From the beginning, I learned that when I was young, I was broken by the oracle, and I went into exile. When I became an adult, I worked as a mercenary to make money and survive, and embarked on a journey of finding my life background.

I personally think it is a normal family line. I gradually learned about the actions and manipulations behind the God Church along the way. After finding my mother and adoptive father, I decided to face up to my childhood trauma, and even planned to regain my brothers and feet. After experiencing Phoebe's sacrifice like her sister, or the death of Pericre and Brasidas, all of which make people feel the ruthlessness of the troubled times. But the final cliff recognition always felt that the transformation was still too fast. When I took on the task, I just felt that the protagonist wanted to return to the original location to relieve his emotions. Once I found that the brothers and feet used by the Divine Cult were also present in the past, and then I changed my mind and reunion after a series of dialogues. The layout and transformation were really not enough, which inevitably made people feel a little abrupt.

The God Cult Line is basically similar to the rewards. There are not many plots and performances in the whole process. At most, it is a collection of clues and documents to read. It takes some effort to finish them all. In the end, someone was waiting for the player when he escaped from Athens. After a conversation, there was still no sense of reality. The whole game did not have the part she mentioned, so the feeling she gave the player was extremely weak, and he even felt that he wanted to find a way to end the plot quickly. The artifact line is even more strange. The reason is that my mother tells you that the beginning is not your real father, and then after finding the person, she inexplicably told you a lot of mysterious things and asked you to find the artifact. Although it is interesting to find the branch lines of the artifact and fight the mythical creatures, it is still unknown in the end and gives you the scepter. The purpose is obviously to be related to the modern lines of the assassin and the Ishu people. Even though I finally felt very emotional when I saw the protagonist in modern times, the artifact line really felt an inexplicable feeling.

In general, players can indeed feel the God Cult manipulating the Greek world behind their backs, and the pain of separation of brothers and feet and breaking of family. In the process, there are passionate performances like the beginning of the hot spring gate, the stunning experience of encountering Brasidas for the first time, the retrieval of his mother's feelings, the mystery of his life experience, the complex mood about brothers and feet, etc. But players will only see a few conversations with brothers and feet and no intersection. There is no obvious shot to describe the confusion of brothers and feet. The only scene is to make the correct choice at the end and then have a conversation in prison. Such a statement and the sudden and sharp turn of the final reunion mission can only be said to be a pretty good story. It is a bit regrettable to end so hastily and forcefully help the modern line to continue.

Familiar open map gameplay

I don't need to say anything about the Ubisoft-style open map. As the second part of the Mythological TrilogyNatural is highly similar to Origin, but I want to emphasize that if you already have a deep prejudice against such a game mode, you will naturally not be able to draw other conclusions.

The design of "Odyssey" allows you to fully invest. Most of the exclamation marks have certain dialogue scripts and story backgrounds. Various locations on the map are adventure places that allow players to thrive. For example, think about how to use current skills and equipment to invade and complete the goal of a fortress, such as exploring underwater treasures while enjoying the glory brought to you by the game, such as fighting against various mercenaries and enjoying the excitement of fighting, etc. "Odyssey" prepares a very large Mediterranean world for players to explore. The bird's eye view point can also enjoy the scenery in addition to helping you understand the surrounding areas. It is also a pleasure to ride the wind and waves between islands. Therefore, whether you can correctly integrate into the game world and enjoy the fun or whether you are subjective is called homework.

Conclusion

The Odyssey has a meticulous and detailed ancient Greek world, refreshing and changing combat and ARPG experience, a well-regarded plot and mainstream open map gameplay, plus the two DLCs have three chapters. At the same time, the main dialogue selection of the game has an impact, resulting in a slight difference in the ending and process. These are the differences between "Odyssey" from the previous work "Origin", which makes people feel that I am playing the protagonist rather than just looking at the story. Although there are problems with discrete plots and subtle storylines, it is still a masterpiece.

Share this article