What is the controversial experience of "Dead Space 3"?
"Dead Space 3" is a work that evaluates severely polarized. Although it has not been commercially successful, we should not completely deny this work, otherwise so many people would not have been thinking about its sequel.
In fact, I have bought this game for a long time, just for the online cooperation mode. However, EA's rotten orange platform is too bad. My friends and I have never been able to succeed in online operation, so this game was just put on hold.
It was not until a few days ago that my friend and I finally met successfully and passed the online cooperation mode through the Breaking Hell. Then I will share with you my own gaming experience.
In fact, from the current perspective, the pictures of "Death Space 3" are a bit out of date, but in 2013 when it was released, its pictures were definitely in the first echelon.
The advantages of "Dead Space 3" inherited from the previous work, including but not limited to:
1. DeUI: Common UIs such as blood bars, ammunition count, map guidance, etc. are perfectly integrated into the game after clever design;
2. Series of excellent monster design and substitutable sound effects;
3. Broken limb system: Because the main enemy of the player is a corpse variant that will not die immediately after the broken limb. This design makes the player more inclined to beat the leg than the head, and it is often difficult to tell whether the monster has died.
In addition, two new elements added to this work: modifying weapons by combining different accessories, and collaborating online mode.
DeUIization increases player immersion, freely assembles weapons to increase the fun of the game, monsters with strong desire to attack, fast speed, and different forms, realistic sound effects and broken limb systems enhance the sense of horror and gameplay. It is these designs that make "Death Space 3" unique and fun.
Unfortunately, with EA's intervention, the original sense of survival horror in the series has decreased in "Death Space 3", because the magazines are no longer classified, allowing players to have sufficient ammunition supplies while having high-intensity weapons.
Even if you play alone, the sense of horror has been weakened a lot, because most of the levels in the later stages of the game are played on the vast unmanned planet, and a cover system that is inconsistent with the series style, rolling dodge and gunfighting are added.
The two-player cooperation mode has made the game's difficulty plummet. Under powerful arms, the oppression of the corpse variant no longer exists, and the suppressed horror of the "Death Space" series has disappeared. "Death Space 3" has transformed from a core survival fear game to a mainstream action thriller game.
Although the game's action is still excellent, these changes completely lose the recognition of this game that is enough to be called "Death Space", and the audience also promotes it from core players to a wider range of action players.
If it's just likeTherefore, "Death Space 3" has not been criticized so much. The most criticized thing about this work is the plot, because it does not tell the story well, but shows players a love triangle that can't be complained about in a serious plot. There are many characters who do not conform to normal logic at the beginning, in the middle and end of the story.
I can also see many traces of work in "Death Space 3" after passing the level, because in a single player game, the second male character Kavor can only be seen in a few cutscenes, and in some images in the two-player game, the traces of Kavor's existence are completely invisible.
Players can only understand the character Kavor after passing the two-player mode. If they do not complete his sidelines, they cannot understand his past and ideas. The ending of the wisdom reduction scene will make it difficult for players to accept. All of these indicate that "Death Space 3" is a game that has been launched on the shelves and has not been polished.
In fact, "Dead Space 3" is quite fun to play now. Although it is an old game, there are still many things that amazed me. There are not many games that can do the gravity-free space level design in space. It’s just that unfortunately, "Dead Space 3" is too disappointing as the final chapter of the series trilogy.
Looking back at this work, the failures of the series "Dead Space" are really regrettable. It was once unique, but in the end it became indifferent to everyone. Although the ending of "Dead Space 3" left sufficient suspense and foreshadowing for the sequel, players may never see it again.