Many Ubisoft's games have the elements of "climbing towers". "Assassin's Creed" and "Assassin's Creed 2" require players to climb to the tops of many almost the same towers to "synchronize the map". Recently, the director of the two games, "Father of Assassin", Patrice Désilets, half-jokingly apologized for the mechanism.
On the Toronto EGLX, someone asked Désilets, "Are you happy called "Assassin's Creed guy?" He replied, "I really don't know, maybe there is one thing! If you want to play a game for a long time, I would like to do this... (but) you have to keep climbing towers to open the map. Sorry, this is my fault." He also compared "Zelda: Breath of the Wild" and said that the game can do anything.
Désilets left the project halfway through Assassin's Creed: Brotherhood, and later he hasn't played any Assassin's Creed game in nearly 10 years. He has now founded a new studio "Panache Digital" and has launched a new work "Ancestors: Human Episode" this year.
The new work of "The Father of Assassin's Creed" "Ancestors: Human Epic"
I wonder if you have any resentment towards the repeated tower climbing in Ubisoft games such as "Assassin's Creed"?